Player Matchup

Ymir
Ymir
 
Ymir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DevilStitchdu17
Arachne
Level 159
God Stats
10W - 6L
1,233 SR
Queue Stats
484W - 465L
1,475 Elo+
Party 1
Surtr
Surtr
Kofs_en_Personne
Surtr
Level 121
God Stats
15W - 15L
1,575 SR
Queue Stats
426W - 409L
1,468 Elo+
Party 1
Chang'e
Chang'e
SaintOtter
Chang'e
Level 49
God Stats
6W - 4L
1,500 SR
Queue Stats
100W - 97L
1,506 Elo+
Solo
Artemis
Artemis
Titocobor_Eljefe
Artemis
Level 118
God Stats
19W - 11L
1,708 SR
Queue Stats
141W - 127L
1,500 Elo+
Solo
Team Averages
Level 117
1,503 SR
1,490 Elo+

VS

Team Averages
Level 111
1,453 SR
1,461 Elo+
Izanami
Izanami
 
Izanami
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
HeartXDeathLaw
Susano
Level 135
God Stats
0W - 2L
1,276 SR
Queue Stats
223W - 197L
1,441 Elo+
Solo
Raijin
Raijin
RamNoob
Raijin
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,482 Elo+
Solo
Hercules
Hercules
franurbano_
Hercules
Level 107
God Stats
2W - 3L
1,577 SR
Queue Stats
291W - 300L
1,442 Elo+
Party 2
Osiris
Osiris
jul1oX_73
Osiris
Level 85
God Stats
4W - 8L
1,411 SR
Queue Stats
182W - 193L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
2 / 0 / 2
4,297
716
1,912
4,325
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 1 / 1
4,434
739
2,938
3,964
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
2 / 2 / 2
4,345
724
5,575
6,692
4,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chang'e
SaintOtter
Chang'e
8
1 / 0 / 0
4,576
763
4,690
4,484
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

7
1 / 1 / 2
4,396
733
2,418
3,401
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
1 / 2 / 1
3,877
646
1,825
5,607
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 0
3,980
663
2,530
6,723
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
RamNoob
Raijin
2
0 / 0 / 0
2,851
475
0
623
96
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
franurbano_
Hercules
6
2 / 2 / 1
3,757
626
3,459
7,319
2,999
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Osiris
jul1oX_73
Osiris
7
0 / 1 / 0
4,012
669
2,650
7,129
4,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
4
4
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
L
Izanami
 
Izanami
1
2
1
0.75
W
1
1
1
1.5
L
1
2
0
0.5
W
2
2
2
1.5
L
Raijin
RamNoob
Raijin
0
0
0
0
W
Chang'e
SaintOtter
Chang'e
1
0
0
1
W
1
1
2
2
L
Hercules
franurbano_
Hercules
2
2
1
1.25
L
Osiris
jul1oX_73
Osiris
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,533
Damage
10,464
22,866
Taken
27,401
10,918
Mitigated
11,227
8,954
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,912
847
0
2,213
4,325
2,479
0
0
4,325
18,041
5,135
L
Izanami
 
Izanami
1,825
1,719
0
2,122
5,607
1,649
0
522
5,085
0
24,715
W
2,938
2,313
0
1,013
3,964
1,692
0
0
3,964
0
22,767
L
2,530
490
0
1,704
6,723
2,145
0
943
5,780
0
19,721
W
5,575
2,232
21
1,937
6,692
4,535
0
0
6,692
400
22,003
L
Raijin
RamNoob
Raijin
0
0
0
0
623
96
0
0
623
1,622
0
W
Chang'e
SaintOtter
Chang'e
4,690
539
0
2,237
4,484
1,265
0
0
4,484
23,701
0
W
2,418
1,148
0
1,533
3,401
947
150
0
3,401
0
24,391
L
Hercules
franurbano_
Hercules
3,459
930
0
2,517
7,319
2,999
0
464
6,855
0
8,739
L
Osiris
jul1oX_73
Osiris
2,650
885
0
2,064
7,129
4,338
0
4,690
2,439
0
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,048
Gold Earned
18,477
190
Minions Killed
132
0
Camps Cleared
0
689,382
Distance Traveled
572,202
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,297
716
39
7
0
142,948
0
L
Izanami
3,877
646
45
8
0
122,414
0
W
Arachne
4,434
739
42
7
0
156,797
1
L
Susano
3,980
663
32
5
0
141,975
0
W
Surtr
4,345
724
26
4
0
138,919
2
L
Raijin
2,851
475
7
1
0
21,259
0
W
Chang'e
4,576
763
45
8
0
131,363
0
W
Artemis
4,396
733
38
6
0
119,355
1
L
Hercules
3,757
626
18
3
0
147,615
0
L
Osiris
4,012
669
30
5
0
138,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role