Player Matchup

Hou Yi
Hou Yi
Limonchik100
Hou Yi
Level 78
God Stats
34W - 14L
1,760 SR
Queue Stats
69W - 57L
1,588 Elo+
Solo
Merlin
Merlin
Orama
Merlin
Level 89
God Stats
3W - 1L
1,548 SR
Queue Stats
17W - 14L
1,441 Elo+
Party 2
Maui
Maui
devilgus
Maui
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,396 Elo+
Party 2
Team Averages
Level 92
1,602 SR
1,475 Elo+

VS

Team Averages
Level 73
1,502 SR
1,470 Elo+
Ganesha
Ganesha
Hubthor
Ganesha
Level 85
God Stats
0W - 2L
1,271 SR
Queue Stats
108W - 110L
1,447 Elo+
Party 1
Horus
Horus
OLLSTARSPOSSIJ
Horus
Level 65
God Stats
2W - 2L
1,735 SR
Queue Stats
152W - 137L
1,522 Elo+
Party 1
Anubis
Anubis
ThePantera
Anubis
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
81W - 78L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
8 / 5 / 5
13,675
855
23,142
18,672
6,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Orama
Merlin
16
2 / 4 / 11
12,583
786
19,584
14,065
4,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
16
3 / 3 / 10
12,674
792
8,914
17,549
20,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hubthor
Ganesha
14
1 / 2 / 11
11,615
726
9,794
22,834
30,547
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 5 / 4
10,271
642
9,408
21,793
24,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
ThePantera
Anubis
16
11 / 6 / 1
13,466
842
19,472
16,849
10,282
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
13
Kills
12
12
Deaths
13
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Hubthor
Ganesha
1
2
11
3.25
W
Hou Yi
8
5
5
2.1
L
0
5
4
0.4
W
Merlin
Orama
Merlin
2
4
11
1.88
L
Anubis
ThePantera
Anubis
11
6
1
1.92
W
Maui
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,640
Damage
38,674
50,286
Taken
61,476
31,408
Mitigated
65,417
11,103
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Hubthor
Ganesha
9,794
1,527
0
750
22,834
30,547
215
10,683
12,151
28,496
0
W
Hou Yi
23,142
13,153
0
4,553
18,672
6,679
1,799
11,099
7,573
0
56,039
L
9,408
3,980
1,068
2,324
21,793
24,588
220
8,843
12,950
21
25,872
W
Merlin
Orama
Merlin
19,584
1,233
500
3,750
14,065
4,544
638
8,447
5,618
75,180
0
L
Anubis
ThePantera
Anubis
19,472
1,089
0
3,804
16,849
10,282
1,011
9,105
7,744
63,249
0
W
Maui
8,914
2,517
0
2,300
17,549
20,185
238
10,654
6,895
19,625
452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,932
Gold Earned
35,352
158
Minions Killed
139
0
Camps Cleared
0
828,076
Distance Traveled
821,804
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,615
726
6
0
0
304,668
1
W
Hou Yi
13,675
855
50
3
0
253,724
0
L
Horus
10,271
642
46
3
0
266,200
1
W
Merlin
12,583
786
90
6
0
278,808
2
L
Anubis
13,466
842
87
5
0
250,936
0
W
Maui
12,674
792
18
1
0
295,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role