Player Matchup

King Arthur
King Arthur
Fredi1357
King Arthur
Level 134
God Stats
6W - 3L
1,745 SR
Queue Stats
259W - 254L
1,558 Elo+
Party 2
Mercury
Mercury
GuiiProstDLAX
Mercury
Level 41
God Stats
4W - 5L
1,587 SR
Queue Stats
17W - 13L
1,473 Elo+
Solo
Raijin
Raijin
Leandro Gt2
Raijin
Level 123
God Stats
3W - 5L
1,669 SR
Queue Stats
947W - 921L
1,465 Elo+
Solo
Danzaburou
Danzaburou
Woltzzz_
Danzaburou
Level 109
God Stats
5W - 4L
1,561 SR
Queue Stats
154W - 150L
1,459 Elo+
Solo
Ymir
Ymir
XxHunTe_ZomBixX
Ymir
Level 114
God Stats
16W - 11L
1,612 SR
Queue Stats
204W - 201L
1,537 Elo+
Party 2
Team Averages
Level 104
1,635 SR
1,499 Elo+

VS

Team Averages
Level 105
1,525 SR
1,537 Elo+
Osiris
Osiris
 
Osiris
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
BSimend
Thoth
Level 108
God Stats
6W - 6L
1,405 SR
Queue Stats
343W - 318L
1,509 Elo+
Solo
Charybdis
Charybdis
Riichiro
Charybdis
Level 108
God Stats
2W - 3L
1,719 SR
Queue Stats
6W - 11L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fredi1357
King Arthur
12
2 / 0 / 0
6,806
681
7,122
8,501
8,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
8
0 / 3 / 0
4,677
468
490
7,149
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
11
0 / 3 / 0
5,518
552
1,833
8,194
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Woltzzz_
Danzaburou
9
0 / 1 / 1
5,587
559
4,500
5,488
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 2
5,955
596
3,390
6,375
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 1 / 0
5,622
562
3,745
10,255
9,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
 
Susano
9
0 / 1 / 4
5,614
561
3,489
7,638
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
9
1 / 1 / 1
5,603
560
1,954
5,958
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Thoth
BSimend
Thoth
12
4 / 0 / 1
6,784
678
6,636
2,718
915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Riichiro
Charybdis
10
1 / 0 / 0
5,543
554
3,495
6,556
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
0
1
W
Susano
 
Susano
0
1
4
2
W
Sylvanus
 
Sylvanus
1
1
1
1.5
W
Thoth
BSimend
Thoth
4
0
1
4.5
L
King Arthur
Fredi1357
King Arthur
2
0
0
2
L
Mercury
0
3
0
0
L
Raijin
0
3
0
0
W
Charybdis
Riichiro
Charybdis
1
0
0
1
L
Danzaburou
Woltzzz_
Danzaburou
0
1
1
0.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,335
Damage
19,319
35,707
Taken
33,125
20,021
Mitigated
19,844
6,675
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,745
1,532
0
3,739
10,255
9,516
0
438
9,817
0
29,082
W
Susano
 
Susano
3,489
850
0
1,415
7,638
2,803
0
963
6,675
0
36,098
W
Sylvanus
 
Sylvanus
1,954
600
1,383
3,271
5,958
4,430
292
2,069
3,889
13,739
0
W
Thoth
BSimend
Thoth
6,636
219
0
710
2,718
915
183
1,425
1,293
53,325
0
L
King Arthur
Fredi1357
King Arthur
7,122
1,063
0
830
8,501
8,153
0
474
8,027
90
52,456
L
Mercury
490
250
0
505
7,149
2,396
0
2,384
4,765
0
24,206
L
Raijin
1,833
243
0
1,760
8,194
2,861
0
2,308
5,886
49,075
0
W
Charybdis
Riichiro
Charybdis
3,495
1,686
0
3,206
6,556
2,180
632
418
6,138
0
40,217
L
Danzaburou
Woltzzz_
Danzaburou
4,500
2,621
0
1,302
5,488
1,956
0
835
4,653
0
39,561
L
3,390
1,304
0
2,278
6,375
4,655
0
2,589
3,786
12,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,543
Gold Earned
29,166
285
Minions Killed
310
0
Camps Cleared
0
1,065,599
Distance Traveled
1,023,922
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,622
562
62
6
0
185,992
0
W
Susano
5,614
561
53
5
0
247,572
0
W
Sylvanus
5,603
560
21
2
0
174,539
1
W
Thoth
6,784
678
95
10
0
228,840
0
L
King Arthur
6,806
681
91
9
0
219,479
2
L
Mercury
4,677
468
40
4
0
235,731
0
L
Raijin
5,518
552
74
7
0
187,413
1
W
Charybdis
5,543
554
79
8
0
186,979
0
L
Danzaburou
5,587
559
65
7
0
197,376
1
L
Ymir
5,955
596
15
2
0
225,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role