Player Matchup

Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JumPer202
Cthulhu
Level 102
God Stats
4W - 1L
1,557 SR
Queue Stats
78W - 74L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
Legendary_Hack96
Kukulkan
Level 114
God Stats
27W - 14L
1,674 SR
Queue Stats
144W - 124L
1,518 Elo+
Solo
King Arthur
King Arthur
LittleBreak
King Arthur
Level 157
God Stats
12W - 14L
1,404 SR
Queue Stats
120W - 109L
1,568 Elo+
Solo
Ne Zha
Ne Zha
Scaramanzia13
Ne Zha
Level 146
God Stats
3W - 0L
1,829 SR
Queue Stats
154W - 120L
1,613 Elo+
Party 1
Team Averages
Level 128
1,593 SR
1,550 Elo+

VS

Team Averages
Level 150
1,514 SR
1,479 Elo+
Janus
Janus
B1GBeka
Janus
Level 149
God Stats
5W - 7L
1,579 SR
Queue Stats
69W - 51L
1,435 Elo+
Party 3
Bacchus
Bacchus
Satsui001
Bacchus
Level 139
God Stats
25W - 20L
1,653 SR
Queue Stats
188W - 169L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
SerK997
Jing Wei
Level 126
God Stats
3W - 5L
1,522 SR
Queue Stats
238W - 219L
1,474 Elo+
Party 2
Chaac
Chaac
fabiiian
Chaac
Level 148
God Stats
3W - 7L
1,315 SR
Queue Stats
293W - 281L
1,511 Elo+
Party 2
Bakasura
Bakasura
xNoon
Bakasura
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 0 / 1
7,894
564
4,092
4,263
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
JumPer202
Cthulhu
11
1 / 0 / 3
6,917
494
4,429
9,711
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 2
7,381
527
5,542
6,432
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
LittleBreak
King Arthur
15
3 / 1 / 1
8,552
611
11,417
15,430
17,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 2 / 2
7,313
522
4,996
12,419
5,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
B1GBeka
Janus
13
2 / 1 / 2
7,408
529
5,642
4,498
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Satsui001
Bacchus
9
0 / 1 / 3
5,615
401
4,301
8,863
7,036
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
SerK997
Jing Wei
12
0 / 1 / 0
7,129
509
1,922
6,355
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
fabiiian
Chaac
13
1 / 3 / 0
7,915
565
8,772
16,146
13,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
xNoon
Bakasura
13
2 / 2 / 2
7,483
535
6,369
12,967
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
5
5
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
0
1
1.5
L
Janus
B1GBeka
Janus
2
1
2
3
W
Cthulhu
JumPer202
Cthulhu
1
0
3
2.5
W
0
2
2
0.5
W
King Arthur
LittleBreak
King Arthur
3
1
1
3.5
L
Bacchus
Satsui001
Bacchus
0
1
3
1.5
W
3
2
2
2
L
Jing Wei
SerK997
Jing Wei
0
1
0
0
L
Chaac
fabiiian
Chaac
1
3
0
0.33
L
Bakasura
xNoon
Bakasura
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,476
Damage
27,006
48,255
Taken
48,829
34,643
Mitigated
30,230
10,602
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
4,092
2,335
463
2,528
4,263
1,630
1,565
611
3,542
0
68,552
L
Janus
B1GBeka
Janus
5,642
195
0
459
4,498
1,830
0
2,809
1,689
60,438
0
W
Cthulhu
JumPer202
Cthulhu
4,429
257
195
1,527
9,711
7,410
44
3,343
6,062
26,112
0
W
5,542
205
0
599
6,432
2,600
0
2,292
3,630
66,438
747
W
King Arthur
LittleBreak
King Arthur
11,417
1,079
0
2,641
15,430
17,028
0
628
14,802
455
74,368
L
Bacchus
Satsui001
Bacchus
4,301
322
0
1,998
8,863
7,036
0
3,052
5,811
17,410
0
W
4,996
1,391
0
2,649
12,419
5,975
0
2,682
8,945
0
60,217
L
Jing Wei
SerK997
Jing Wei
1,922
1,664
0
2,646
6,355
2,183
0
599
5,756
0
58,294
L
Chaac
fabiiian
Chaac
8,772
2,396
0
5,722
16,146
13,578
0
735
15,411
0
67,019
L
Bakasura
xNoon
Bakasura
6,369
3,873
0
3,851
12,967
5,603
0
2,742
10,225
0
56,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,057
Gold Earned
35,550
476
Minions Killed
461
0
Camps Cleared
0
1,480,565
Distance Traveled
1,471,342
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,894
564
120
9
0
278,716
2
L
Janus
7,408
529
121
9
0
289,869
0
W
Cthulhu
6,917
494
42
3
0
310,107
5
W
Kukulkan
7,381
527
133
10
0
276,213
4
W
King Arthur
8,552
611
105
8
0
291,497
3
L
Bacchus
5,615
401
18
1
0
297,021
2
W
Ne Zha
7,313
522
76
5
0
324,032
0
L
Jing Wei
7,129
509
107
8
0
295,387
0
L
Chaac
7,915
565
117
8
0
270,491
0
L
Bakasura
7,483
535
98
7
0
318,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role