Player Matchup

Zeus
Zeus
Bronze III
CanSeniAMK
Zeus
Bronze III
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,460 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SaltThrown
Kuzenbo
Gold III
Level 122
God Stats
89W - 82L
1,617 SR
Queue Stats
1,269W - 1,536L
1,429 MMR
Solo
Odin
Odin
Bronze IV
okok_8
Odin
Bronze IV
Level 123
God Stats
1W - 1L
1,512 SR
Queue Stats
2W - 11L
1,336 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,543 SR
1,408 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 71
1,604 SR
1,400 MMR
Sun Wukong
Sun Wukong
Bronze III
TiaRusky
Sun Wukong
Bronze III
Level 54
God Stats
0W - 2L
1,565 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Bacchus
Bacchus
Bronze III
TonyThePony8
Bacchus
Bronze III
Level 68
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Janus
Janus
Bronze III
x2xSonix
Janus
Bronze III
Level 92
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 2
12,099
864
16,706
7,755
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
SaltThrown
Kuzenbo
13
0 / 1 / 11
10,283
735
8,822
12,615
16,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
okok_8
Odin
14
3 / 0 / 7
11,212
801
10,536
14,127
14,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MartichorasArtemisThothHe BoSobek

VS

Bans
KukulkanAresLokiHou YiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TiaRusky
Sun Wukong
13
4 / 2 / 0
10,430
745
9,190
17,017
16,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TonyThePony8
Bacchus
12
0 / 3 / 3
9,329
666
5,594
15,014
17,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
x2xSonix
Janus
11
0 / 6 / 2
8,944
639
7,162
10,275
3,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
4
4
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
3
2
3
W
Kuzenbo
SaltThrown
Kuzenbo
0
1
11
5.5
L
Sun Wukong
TiaRusky
Sun Wukong
4
2
0
2
L
Bacchus
TonyThePony8
Bacchus
0
3
3
0.5
W
Odin
okok_8
Odin
3
0
7
6.5
L
Janus
x2xSonix
Janus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,064
Damage
21,946
34,497
Taken
42,306
33,934
Mitigated
38,327
5,326
Healing
8,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,706
2,001
0
2,100
7,755
3,289
862
3,552
4,203
66,870
0
W
Kuzenbo
SaltThrown
Kuzenbo
8,822
2,201
0
1,035
12,615
16,394
685
4,352
8,263
20,794
248
L
Sun Wukong
TiaRusky
Sun Wukong
9,190
2,505
0
5,086
17,017
16,576
0
8,775
7,408
0
43,795
L
Bacchus
TonyThePony8
Bacchus
5,594
498
0
2,914
15,014
17,767
0
9,146
4,868
19,823
0
W
Odin
okok_8
Odin
10,536
912
0
2,191
14,127
14,251
771
5,308
8,819
0
41,668
L
Janus
x2xSonix
Janus
7,162
84
0
970
10,275
3,984
34
5,128
4,532
36,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,594
Gold Earned
28,703
156
Minions Killed
133
0
Camps Cleared
0
807,076
Distance Traveled
762,563
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,099
864
97
7
0
258,199
0
W
Kuzenbo
10,283
735
4
0
0
268,795
0
L
Sun Wukong
10,430
745
56
4
0
253,977
1
L
Bacchus
9,329
666
15
1
0
262,767
0
W
Odin
11,212
801
55
4
0
280,082
0
L
Janus
8,944
639
62
4
0
245,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role