Player Matchup

Bacchus
Bacchus
IronSister
Bacchus
Level 105
God Stats
4W - 2L
1,748 SR
Queue Stats
147W - 135L
1,527 Elo+
Party 1
Scylla
Scylla
JuuzouSuzaya
Scylla
Level 107
God Stats
1W - 3L
1,297 SR
Queue Stats
169W - 157L
1,499 Elo+
Party 1
Heimdallr
Heimdallr
Leviismywaifu
Heimdallr
Level 67
God Stats
0W - 1L
1,261 SR
Queue Stats
5W - 9L
1,313 Elo+
Party 1
Pele
Pele
RimuruakaKurumi
Pele
Level 119
God Stats
16W - 7L
1,773 SR
Queue Stats
205W - 196L
1,522 Elo+
Solo
Chaac
Chaac
eBearr
Chaac
Level 76
God Stats
1W - 3L
1,605 SR
Queue Stats
47W - 44L
1,467 Elo+
Party 1
Team Averages
Level 95
1,537 SR
1,466 Elo+

VS

Team Averages
Level 149
1,495 SR
1,473 Elo+
Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
 
Ullr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
StrafeScratch
Anubis
Level 139
God Stats
2W - 1L
1,420 SR
Queue Stats
38W - 39L
1,435 Elo+
Solo
Ra
Ra
V Mr Bulldops V
Ra
Level 176
God Stats
13W - 11L
1,561 SR
Queue Stats
246W - 247L
1,494 Elo+
Party 2
Athena
Athena
v Unexposed
Athena
Level 127
God Stats
6W - 6L
1,491 SR
Queue Stats
781W - 734L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IronSister
Bacchus
14
5 / 1 / 3
9,123
570
8,299
15,696
18,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
14
0 / 4 / 1
7,993
500
5,748
9,517
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Leviismywaifu
Heimdallr
13
0 / 3 / 2
7,232
452
3,914
9,001
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
3 / 2 / 4
8,861
554
10,645
14,285
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
eBearr
Chaac
14
0 / 1 / 2
7,391
462
4,293
11,440
9,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
5 / 5 / 4
9,526
595
9,719
14,924
7,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ullr
 
Ullr
15
4 / 1 / 3
9,178
574
9,446
9,349
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 0 / 3
10,467
654
8,226
7,454
4,103
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 6
10,360
648
9,791
8,975
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
13
0 / 0 / 7
8,496
531
5,469
12,173
12,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
8
Kills
11
11
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
5
4
1.4
W
Ullr
 
Ullr
4
1
3
5.5
L
Bacchus
IronSister
Bacchus
5
1
3
6.5
L
Scylla
0
4
1
0.13
L
Heimdallr
Leviismywaifu
Heimdallr
0
3
2
0.33
L
3
2
4
2.5
W
0
0
3
1.5
W
2
2
6
2.5
L
Chaac
eBearr
Chaac
0
1
2
1
W
Athena
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,899
Damage
42,651
59,939
Taken
52,875
40,676
Mitigated
31,533
19,103
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
9,719
3,268
0
770
14,924
7,188
0
2,789
12,135
0
76,348
W
Ullr
 
Ullr
9,446
3,222
0
1,573
9,349
3,793
978
2,789
6,560
0
67,244
L
Bacchus
IronSister
Bacchus
8,299
849
0
4,481
15,696
18,124
0
6,795
8,237
28,985
0
L
Scylla
5,748
1,009
0
748
9,517
3,302
0
4,495
4,941
70,417
0
L
Heimdallr
Leviismywaifu
Heimdallr
3,914
530
0
2,317
9,001
3,585
0
626
7,838
0
40,667
L
10,645
2,410
0
7,935
14,285
6,094
0
4,366
9,616
0
84,228
W
8,226
421
0
6,184
7,454
4,103
372
761
6,693
92,900
0
W
9,791
446
559
2,448
8,975
4,040
191
2,467
6,508
97,288
0
L
Chaac
eBearr
Chaac
4,293
807
0
3,622
11,440
9,571
0
6,828
4,612
0
46,854
W
Athena
5,469
1,206
297
3,107
12,173
12,409
0
5,241
6,932
27,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,600
Gold Earned
48,027
437
Minions Killed
590
0
Camps Cleared
0
1,651,836
Distance Traveled
1,817,529
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,526
595
107
7
0
414,148
4
W
Ullr
9,178
574
109
7
0
329,951
6
L
Bacchus
9,123
570
30
2
0
336,384
0
L
Scylla
7,993
500
126
8
0
284,578
2
L
Heimdallr
7,232
452
83
5
0
331,622
0
L
Pele
8,861
554
129
8
0
387,186
4
W
Anubis
10,467
654
174
11
0
326,560
5
W
Ra
10,360
648
165
10
0
366,299
5
L
Chaac
7,391
462
69
4
0
312,066
3
W
Athena
8,496
531
35
2
0
380,571
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role