Player Matchup

Rama
Rama
EggEggEggEgg704
Rama
Level 87
God Stats
2W - 1L
1,728 SR
Queue Stats
183W - 172L
1,531 Elo+
Solo
Olorun
Olorun
GreatPretender
Olorun
Level 117
God Stats
3W - 3L
1,797 SR
Queue Stats
94W - 96L
1,415 Elo+
Solo
Cliodhna
Cliodhna
ShadowWolfielps
Cliodhna
Level 46
God Stats
2W - 0L
1,378 SR
Queue Stats
107W - 117L
1,426 Elo+
Solo
Hun Batz
Hun Batz
antiHIER0
Hun Batz
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 234L
1,430 Elo+
Solo
Hachiman
Hachiman
xMrxGoxKrAzYxttv
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,389 Elo+
Solo
Team Averages
Level 87
1,581 SR
1,438 Elo+

VS

Team Averages
Level 128
1,481 SR
1,429 Elo+
Vulcan
Vulcan
CoopKush21
Vulcan
Level 166
God Stats
27W - 8L
1,792 SR
Queue Stats
690W - 717L
1,420 Elo+
Solo
Eset
Eset
FairyofForest
Eset
Level 116
God Stats
2W - 4L
1,302 SR
Queue Stats
90W - 108L
1,472 Elo+
Solo
Rama
Rama
Nicnus
Rama
Level 107
God Stats
0W - 2L
1,282 SR
Queue Stats
35W - 46L
1,351 Elo+
Solo
Raijin
Raijin
davipunch
Raijin
Level 88
God Stats
1W - 4L
1,525 SR
Queue Stats
142W - 135L
1,505 Elo+
Solo
Janus
Janus
dayane04081977
Janus
Level 165
God Stats
4W - 4L
1,505 SR
Queue Stats
380W - 404L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 10 / 7
14,082
704
13,028
25,042
13,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
4 / 7 / 10
14,418
721
15,975
18,886
9,103
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
20
12 / 6 / 10
17,396
870
31,968
20,575
11,504
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
antiHIER0
Hun Batz
2
0 / 0 / 0
5,902
295
0
0
0
20
4 / 9 / 10
14,684
734
13,920
23,148
11,011
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CoopKush21
Vulcan
2
0 / 1 / 0
5,790
290
0
683
189
20
7 / 6 / 15
14,947
747
11,317
23,625
15,741
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Nicnus
Rama
20
8 / 7 / 11
14,192
710
19,880
20,390
10,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
davipunch
Raijin
20
13 / 6 / 12
16,484
824
25,311
26,333
14,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
4 / 7 / 15
13,413
671
16,311
18,027
8,596
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
85
26
Kills
32
32
Deaths
27
37
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Vulcan
CoopKush21
Vulcan
0
1
0
0
W
6
10
7
0.95
L
7
6
15
2.42
W
4
7
10
1.29
L
Rama
Nicnus
Rama
8
7
11
1.93
W
Cliodhna
12
6
10
2.83
W
Hun Batz
antiHIER0
Hun Batz
0
0
0
0
L
Raijin
davipunch
Raijin
13
6
12
3.17
L
4
7
15
1.64
W
4
9
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,891
Damage
72,819
87,651
Taken
89,058
45,116
Mitigated
50,060
17,535
Healing
26,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
CoopKush21
Vulcan
0
0
0
0
683
189
0
0
683
0
0
W
13,028
10,748
0
3,254
25,042
13,498
2,651
14,558
10,206
0
25,751
L
11,317
1,088
5,590
4,920
23,625
15,741
589
4,301
19,324
30,016
0
W
15,975
6,182
2,232
4,049
18,886
9,103
3,395
11,419
7,347
48,389
0
L
Rama
Nicnus
Rama
19,880
11,119
755
2,344
20,390
10,915
1,323
4,889
15,501
0
40,000
W
Cliodhna
31,968
4,099
702
2,714
20,575
11,504
1,510
9,883
10,587
0
74,483
W
Hun Batz
antiHIER0
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Raijin
davipunch
Raijin
25,311
3,770
2,303
8,911
26,333
14,619
3,156
4,400
21,933
51,202
0
L
16,311
768
605
1,354
18,027
8,596
3,051
2,385
15,642
40,682
0
W
13,920
7,531
1,088
3,496
23,148
11,011
254
16,364
6,572
0
37,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,482
Gold Earned
64,826
201
Minions Killed
200
0
Camps Cleared
0
1,147,141
Distance Traveled
1,257,641
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,790
290
0
0
0
0
0
W
Rama
14,082
704
25
1
0
206,401
0
L
Eset
14,947
747
43
2
0
339,735
0
W
Olorun
14,418
721
61
3
0
271,503
0
L
Rama
14,192
710
47
2
0
315,151
0
W
Cliodhna
17,396
870
61
3
0
368,419
0
W
Hun Batz
5,902
295
0
0
0
0
0
L
Raijin
16,484
824
53
3
0
303,632
1
L
Janus
13,413
671
57
3
0
299,123
0
W
Hachiman
14,684
734
54
3
0
300,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role