Player Matchup

Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze V
AbruptVipahz
King Arthur
Bronze V
Level 156
God Stats
0W - 1L
1,414 SR
Queue Stats
5W - 7L
1,396 MMR
Solo
Chernobog
Chernobog
Bronze V
DaddyJayrude
Chernobog
Bronze V
Level 78
God Stats
0W - 1L
1,620 SR
Queue Stats
6W - 11L
1,449 MMR
Party 1
Terra
Terra
Bronze III
ShlabDadddy1346
Terra
Bronze III
Level 47
God Stats
0W - 1L
1,445 SR
Queue Stats
6W - 13L
1,400 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Tw1stInFate
Nu Wa
Gold V
Level 142
God Stats
0W - 1L
1,848 SR
Queue Stats
249W - 259L
1,426 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,565 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,498 SR
1,434 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
FineImNotOkay
Pele
Silver II
Level 108
God Stats
3W - 2L
1,526 SR
Queue Stats
14W - 17L
1,409 MMR
Solo
Scylla
Scylla
Bronze III
Thatguythesav
Scylla
Bronze III
Level 86
God Stats
2W - 2L
1,333 SR
Queue Stats
25W - 33L
1,354 MMR
Solo
Osiris
Osiris
Gold III
landonitis
Osiris
Gold III
Level 204
God Stats
2W - 2L
1,631 SR
Queue Stats
221W - 226L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 6 / 0
7,490
576
4,437
13,724
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
AbruptVipahz
King Arthur
11
1 / 4 / 1
6,860
528
7,939
15,141
12,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
DaddyJayrude
Chernobog
11
1 / 4 / 1
6,832
526
6,109
11,106
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 7 / 0
5,585
430
1,906
13,921
8,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 4 / 0
6,592
507
7,985
7,951
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Sun WukongFenrirSkadiArachne

VS

Bans
ThanatosThorFreyaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 0 / 2
8,816
678
8,834
8,647
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
 
Bacchus
11
3 / 2 / 13
7,639
588
6,290
13,862
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
10 / 0 / 6
8,864
682
10,352
12,505
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
5 / 2 / 7
7,934
610
8,755
6,029
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
landonitis
Osiris
13
1 / 2 / 6
7,980
614
9,771
13,831
13,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
6
Kills
25
25
Deaths
6
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
6
0
0.67
W
Izanami
 
Izanami
6
0
2
7
W
Bacchus
 
Bacchus
3
2
13
4.75
L
King Arthur
AbruptVipahz
King Arthur
1
4
1
0.38
L
Chernobog
DaddyJayrude
Chernobog
1
4
1
0.38
W
10
0
6
13
L
0
7
0
0
W
5
2
7
4.25
L
0
4
0
0
W
Osiris
landonitis
Osiris
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,376
Damage
44,002
61,843
Taken
54,874
33,704
Mitigated
36,965
10,272
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,437
1,354
0
1,625
13,724
6,384
0
3,990
9,550
0
54,879
W
Izanami
 
Izanami
8,834
6,713
0
4,360
8,647
3,381
1,595
1,165
7,482
0
78,658
W
Bacchus
 
Bacchus
6,290
1,160
0
2,673
13,862
13,257
0
2,398
11,317
21,106
0
L
King Arthur
AbruptVipahz
King Arthur
7,939
1,379
0
3,238
15,141
12,974
0
438
14,671
0
49,045
L
Chernobog
DaddyJayrude
Chernobog
6,109
3,476
0
1,707
11,106
3,620
0
2,216
8,838
0
51,159
W
10,352
2,625
0
4,802
12,505
4,794
276
2,611
9,636
0
70,701
L
1,906
843
1,225
1,652
13,921
8,125
0
3,868
9,901
13,330
0
W
8,755
464
0
1,608
6,029
1,824
0
2,510
3,357
41,484
459
L
7,985
2,373
0
825
7,951
2,601
0
3,639
4,110
50,077
0
W
Osiris
landonitis
Osiris
9,771
3,483
0
6,341
13,831
13,709
0
1,646
12,093
0
59,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,359
Gold Earned
41,233
377
Minions Killed
398
0
Camps Cleared
0
1,273,692
Distance Traveled
1,362,051
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,490
576
83
6
0
286,743
0
W
Izanami
8,816
678
137
11
0
268,895
4
W
Bacchus
7,639
588
18
1
0
276,035
6
L
King Arthur
6,860
528
85
7
0
240,321
1
L
Chernobog
6,832
526
102
8
0
271,455
0
W
Pele
8,864
682
85
7
0
345,196
3
L
Terra
5,585
430
13
1
0
244,467
0
W
Scylla
7,934
610
62
5
0
257,443
0
L
Nu Wa
6,592
507
94
7
0
230,706
5
W
Osiris
7,980
614
96
7
0
214,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role