Player Matchup

Geb
Geb
BARRETTISONFIRE
Geb
Level 59
God Stats
1W - 0L
1,845 SR
Queue Stats
10W - 13L
1,472 Elo+
Party 1
Skadi
Skadi
GREFUNTINOFUSSI
Skadi
Level 68
God Stats
4W - 2L
1,601 SR
Queue Stats
9W - 11L
1,472 Elo+
Party 1
Bacchus
Bacchus
Saputoamo
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,440 Elo+
Party 1
Thanatos
Thanatos
iheckinlovesmite
Thanatos
Level 23
God Stats
6W - 3L
1,673 SR
Queue Stats
14W - 6L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
luckynews
Baron Samedi
Level 24
God Stats
1W - 0L
1,301 SR
Queue Stats
6W - 10L
1,409 Elo+
Party 1
Team Averages
Level 39
1,584 SR
1,477 Elo+

VS

Team Averages
Level 36
1,627 SR
1,418 Elo+
Zeus
Zeus
IIRM
Zeus
Level 7
God Stats
0W - 1L
1,685 SR
Queue Stats
137W - 178L
1,465 Elo+
Party 2
Gilgamesh
Gilgamesh
IndeedyReedy
Gilgamesh
Level 14
God Stats
2W - 2L
1,696 SR
Queue Stats
31W - 55L
1,387 Elo+
Solo
Anhur
Anhur
LeviYuuto
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,358 Elo+
Solo
Chang'e
Chang'e
TripMethod
Chang'e
Level 47
God Stats
2W - 3L
1,648 SR
Queue Stats
35W - 28L
1,475 Elo+
Solo
Bellona
Bellona
lRlIN
Bellona
Level 85
God Stats
66W - 83L
1,607 SR
Queue Stats
131W - 165L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 11
8,669
788
10,226
10,506
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 8
8,364
760
7,391
5,287
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Saputoamo
Bacchus
16
5 / 0 / 9
8,803
800
5,849
7,315
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
11 / 1 / 7
10,117
920
21,244
14,188
6,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
luckynews
Baron Samedi
15
2 / 2 / 8
8,227
748
8,229
6,387
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
IIRM
Zeus
14
1 / 4 / 2
7,615
692
7,413
8,672
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gilgamesh
IndeedyReedy
Gilgamesh
13
1 / 3 / 4
7,168
652
7,123
12,263
9,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
LeviYuuto
Anhur
15
2 / 5 / 4
8,092
736
4,038
13,034
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
TripMethod
Chang'e
13
1 / 5 / 3
7,528
684
8,655
11,928
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
lRlIN
Bellona
13
2 / 4 / 1
7,407
673
3,832
14,882
7,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
21
Kills
7
7
Deaths
21
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
W
1
1
8
5
L
Zeus
IIRM
Zeus
1
4
2
0.5
L
Gilgamesh
IndeedyReedy
Gilgamesh
1
3
4
1
L
Anhur
LeviYuuto
Anhur
2
5
4
0.8
W
Bacchus
Saputoamo
Bacchus
5
0
9
9.5
L
Chang'e
TripMethod
Chang'e
1
5
3
0.5
W
11
1
7
14.5
L
Bellona
lRlIN
Bellona
2
4
1
0.63
W
Baron Samedi
luckynews
Baron Samedi
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,939
Damage
31,061
43,683
Taken
60,779
21,945
Mitigated
27,224
18,235
Healing
9,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,226
1,397
0
1,025
10,506
5,332
0
6,155
4,225
26,288
0
W
7,391
2,478
0
624
5,287
2,150
1,017
1,860
3,332
0
30,643
L
Zeus
IIRM
Zeus
7,413
1,320
131
710
8,672
2,671
0
3,041
5,365
27,944
0
L
Gilgamesh
IndeedyReedy
Gilgamesh
7,123
1,855
262
1,248
12,263
9,323
0
5,051
6,591
0
10,009
L
Anhur
LeviYuuto
Anhur
4,038
1,186
0
2,054
13,034
4,447
0
5,314
7,263
0
29,299
W
Bacchus
Saputoamo
Bacchus
5,849
270
0
1,792
7,315
4,890
297
3,433
3,772
15,937
0
L
Chang'e
TripMethod
Chang'e
8,655
1,212
1,368
2,751
11,928
3,359
0
3,194
8,268
25,980
0
W
21,244
5,925
0
12,202
14,188
6,681
0
4,174
9,851
0
54,775
L
Bellona
lRlIN
Bellona
3,832
1,166
62
1,147
14,882
7,424
0
5,364
8,988
0
14,380
W
Baron Samedi
luckynews
Baron Samedi
8,229
358
1,157
1,435
6,387
2,892
875
446
5,779
25,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,180
Gold Earned
37,810
247
Minions Killed
168
0
Camps Cleared
0
1,276,860
Distance Traveled
994,143
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,669
788
39
4
0
251,019
2
W
Skadi
8,364
760
56
5
0
234,914
2
L
Zeus
7,615
692
50
5
0
196,076
0
L
Gilgamesh
7,168
652
11
1
0
195,885
0
L
Anhur
8,092
736
58
5
0
189,405
0
W
Bacchus
8,803
800
25
2
0
248,713
3
L
Chang'e
7,528
684
33
3
0
197,740
0
W
Thanatos
10,117
920
81
7
0
300,848
0
L
Bellona
7,407
673
16
1
0
215,037
3
W
Baron Samedi
8,227
748
46
4
0
241,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role