Player Matchup

Kuzenbo
Kuzenbo
Gold IV
HOBOMSSCR2
Kuzenbo
Gold IV
Level 42
God Stats
10W - 6L
1,624 SR
Queue Stats
40W - 37L
1,690 MMR
Solo
Neith
Neith
Gold I
Menino_Gzuis
Neith
Gold I
Level 122
God Stats
9W - 7L
1,229 SR
Queue Stats
850W - 873L
1,669 MMR
Solo
Janus
Janus
Gold III
T0xicitY
Janus
Gold III
Level 141
God Stats
10W - 6L
1,667 SR
Queue Stats
190W - 197L
1,704 MMR
Solo
Shiva
Shiva
Gold III
drunkym0nkey54
Shiva
Gold III
Level 118
God Stats
13W - 12L
1,676 SR
Queue Stats
84W - 76L
1,699 MMR
Solo
Bastet
Bastet
Gold I
mropticdropshot
Bastet
Gold I
Level 141
God Stats
14W - 11L
1,710 SR
Queue Stats
293W - 289L
1,665 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 113
1,581 SR
1,685 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,524 SR
1,685 MMR
Ao Kuang
Ao Kuang
Gold I
FitterCone689
Ao Kuang
Gold I
Level 125
God Stats
3W - 3L
1,677 SR
Queue Stats
34W - 35L
1,706 MMR
Solo
Geb
Geb
Gold I
iGuitxr
Geb
Gold I
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 129L
1,669 MMR
Solo
He Bo
He Bo
Gold I
itstheflea
He Bo
Gold I
Level 159
God Stats
0W - 2L
1,337 SR
Queue Stats
218W - 193L
1,692 MMR
Solo
Ullr
Ullr
Gold I
proandresxd
Ullr
Gold I
Level 127
God Stats
13W - 14L
1,605 SR
Queue Stats
181W - 185L
1,704 MMR
Solo
Osiris
Osiris
Gold V
thekinglife04
Osiris
Gold V
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HOBOMSSCR2
Kuzenbo
8
0 / 0 / 3
5,107
638
2,752
4,863
4,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
4 / 0 / 1
5,648
706
6,326
4,495
1,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
T0xicitY
Janus
10
0 / 0 / 1
5,144
643
1,326
3,319
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 3
6,301
788
4,959
6,292
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
5 / 0 / 1
5,452
682
5,847
6,497
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
KaliHadesHachimanArachne

VS

Bans
ThorKing ArthurMartichorasKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FitterCone689
Ao Kuang
8
0 / 3 / 0
4,521
565
3,635
7,653
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Geb
6
0 / 2 / 0
4,084
511
1,713
5,744
3,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
9
0 / 2 / 1
4,879
610
1,496
3,880
922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 0
3,958
495
2,805
6,899
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 3 / 0
4,511
564
3,566
7,837
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
12
Kills
1
1
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
FitterCone689
Ao Kuang
0
3
0
0
W
Kuzenbo
HOBOMSSCR2
Kuzenbo
0
0
3
1.5
W
4
0
1
4.5
W
Janus
T0xicitY
Janus
0
0
1
0.5
W
3
1
3
4.5
L
Geb
0
2
0
0
L
He Bo
0
2
1
0.25
W
5
0
1
5.5
L
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
13,215
25,466
Taken
32,013
11,533
Mitigated
13,264
8,579
Healing
11,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
FitterCone689
Ao Kuang
3,635
928
0
3,268
7,653
2,548
0
573
6,998
27,704
0
W
Kuzenbo
HOBOMSSCR2
Kuzenbo
2,752
1,375
0
1,842
4,863
4,294
0
908
3,955
14,288
0
W
6,326
2,118
0
1,359
4,495
1,566
48
1,542
2,953
0
37,385
W
Janus
T0xicitY
Janus
1,326
45
0
500
3,319
1,038
0
1,417
1,884
34,223
0
W
4,959
1,092
110
2,730
6,292
2,497
341
217
6,055
0
41,466
L
Geb
1,713
312
0
1,949
5,744
3,552
0
1,398
4,346
10,648
0
L
He Bo
1,496
0
0
1,285
3,880
922
0
606
3,184
31,882
0
W
5,847
1,605
0
2,038
6,497
2,138
0
2,552
3,775
0
31,446
L
2,805
1,152
0
1,344
6,899
2,310
0
1,329
5,570
0
25,858
L
3,566
1,263
0
3,703
7,837
3,932
0
0
7,837
0
24,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
21,953
283
Minions Killed
221
0
Camps Cleared
0
905,634
Distance Traveled
795,485
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,521
565
54
7
0
195,360
1
W
Kuzenbo
5,107
638
21
3
0
171,523
2
W
Neith
5,648
706
60
8
0
145,008
0
W
Janus
5,144
643
81
10
0
193,393
1
W
Shiva
6,301
788
73
9
0
187,151
0
L
Geb
4,084
511
6
1
0
145,500
0
L
He Bo
4,879
610
73
9
0
169,119
0
W
Bastet
5,452
682
48
6
0
208,559
1
L
Ullr
3,958
495
45
6
0
141,612
0
L
Osiris
4,511
564
43
5
0
143,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role