Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
Adoisthesickest
Pele
Silver II
Level 283
God Stats
21W - 21L
1,655 SR
Queue Stats
580W - 596L
1,109 MMR
Solo
Chernobog
Chernobog
Silver II
BubblyNuts69
Chernobog
Silver II
Level 148
God Stats
3W - 3L
1,080 SR
Queue Stats
149W - 167L
1,122 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
Fuhji
Morgan Le Fay
Silver II
Level 87
God Stats
3W - 2L
1,688 SR
Queue Stats
19W - 25L
1,220 MMR
Solo
Sylvanus
Sylvanus
Silver I
beasty sold
Sylvanus
Silver I
Level 109
God Stats
13W - 7L
1,564 SR
Queue Stats
238W - 245L
1,159 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,497 SR
1,222 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,511 SR
1,250 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
FARIFARI
Chaac
Silver I
Level 106
God Stats
2W - 3L
1,630 SR
Queue Stats
466W - 498L
1,260 MMR
Solo
Zeus
Zeus
Silver I
OrderForToby
Zeus
Silver I
Level 143
God Stats
2W - 5L
1,517 SR
Queue Stats
163W - 188L
1,244 MMR
Solo
Maui
Maui
Silver I
TheB4r0n
Maui
Silver I
Level 129
God Stats
1W - 2L
1,479 SR
Queue Stats
263W - 283L
1,179 MMR
Solo
Thor
Thor
Silver II
ixRapture
Thor
Silver II
Level 113
God Stats
10W - 19L
1,429 SR
Queue Stats
125W - 143L
1,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
0 / 1 / 2
8,366
598
4,849
13,683
12,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
10 / 6 / 2
9,363
669
9,669
15,571
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
BubblyNuts69
Chernobog
15
0 / 0 / 2
8,705
622
2,968
5,896
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Fuhji
Morgan Le Fay
12
1 / 1 / 5
7,108
508
10,479
8,305
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
beasty sold
Sylvanus
11
2 / 0 / 5
7,832
559
5,665
8,158
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThothGaneshaJormungandrAo Kuang

VS

Bans
AphroditeKaliThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 0 / 0
7,259
519
2,978
7,126
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
FARIFARI
Chaac
13
1 / 1 / 0
7,938
567
8,863
10,615
10,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 7 / 2
6,200
443
4,537
9,550
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Maui
11
2 / 1 / 0
7,074
505
3,683
11,410
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
12
5 / 4 / 2
7,705
550
6,395
10,730
3,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
8
8
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
2
1
L
Rama
 
Rama
0
0
0
0
W
10
6
2
1.83
W
Chernobog
BubblyNuts69
Chernobog
0
0
2
1
L
Chaac
FARIFARI
Chaac
1
1
0
1
W
Morgan Le Fay
Fuhji
Morgan Le Fay
1
1
5
3.5
L
0
7
2
0.14
L
Maui
2
1
0
2
W
Sylvanus
beasty sold
Sylvanus
2
0
5
4.5
L
Thor
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,630
Damage
26,456
51,613
Taken
49,431
31,361
Mitigated
28,448
21,512
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,849
899
0
6,983
13,683
12,210
6
383
13,300
187
73,442
L
Rama
 
Rama
2,978
2,773
0
5,041
7,126
2,603
0
1,537
5,551
0
63,429
W
9,669
2,849
0
2,328
15,571
6,237
27
1,786
13,785
0
90,522
W
Chernobog
BubblyNuts69
Chernobog
2,968
1,609
0
2,838
5,896
2,445
676
1,099
4,797
0
82,886
L
Chaac
FARIFARI
Chaac
8,863
1,539
0
1,885
10,615
10,640
0
1,474
9,067
707
70,405
W
Morgan Le Fay
Fuhji
Morgan Le Fay
10,479
1,116
0
1,181
8,305
3,369
22
3,743
4,562
51,978
0
L
4,537
487
0
1,859
9,550
2,732
324
3,566
5,800
40,223
0
L
Maui
3,683
795
0
2,874
11,410
9,021
0
5,807
5,387
24,003
0
W
Sylvanus
beasty sold
Sylvanus
5,665
1,984
2,166
6,016
8,158
7,100
529
1,592
6,566
25,788
0
L
Thor
6,395
1,334
0
500
10,730
3,452
0
3,070
7,428
0
29,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,374
Gold Earned
36,176
502
Minions Killed
389
0
Camps Cleared
0
1,423,148
Distance Traveled
1,297,901
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,366
598
125
9
0
309,441
0
L
Rama
7,259
519
125
9
0
242,761
4
W
Pele
9,363
669
110
8
0
277,001
0
W
Chernobog
8,705
622
146
10
0
287,412
0
L
Chaac
7,938
567
112
8
0
306,194
0
W
Morgan Le Fay
7,108
508
83
6
0
291,006
0
L
Zeus
6,200
443
66
5
0
239,627
2
L
Maui
7,074
505
44
3
0
263,741
2
W
Sylvanus
7,832
559
38
3
0
258,288
3
L
Thor
7,705
550
42
3
0
245,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role