Player Matchup

Izanami
Izanami
BellaLestrange98
Izanami
Level 60
God Stats
153W - 145L
1,478 SR
Queue Stats
257W - 284L
1,378 Elo+
Solo
Hercules
Hercules
Softinho
Hercules
Level 195
God Stats
51W - 72L
1,516 SR
Queue Stats
736W - 719L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
clayton_MLT69
Baron Samedi
Level 109
God Stats
5W - 10L
1,503 SR
Queue Stats
177W - 168L
1,434 Elo+
Solo
Loki
Loki
zaynmalik786
Loki
Level 107
God Stats
3W - 2L
1,634 SR
Queue Stats
146W - 123L
1,538 Elo+
Solo
Ah Puch
Ah Puch
красныйперчик
Ah Puch
Level 157
God Stats
6W - 9L
1,539 SR
Queue Stats
48W - 45L
1,410 Elo+
Solo
Team Averages
Level 126
1,534 SR
1,441 Elo+

VS

Team Averages
Level 52
1,465 SR
1,338 Elo+
Thanatos
Thanatos
BriqueDeLait_YT
Thanatos
Level 65
God Stats
5W - 6L
1,319 SR
Queue Stats
30W - 41L
1,370 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Elixia_LeO
Morgan Le Fay
Level 48
God Stats
1W - 1L
1,293 SR
Queue Stats
4W - 13L
1,153 Elo+
Party 1
Sol
Sol
NailikCool
Sol
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 129L
1,430 Elo+
Solo
Ymir
Ymir
Sh0katana
Ymir
Level 65
God Stats
4W - 2L
1,529 SR
Queue Stats
29W - 42L
1,403 Elo+
Party 1
Heimdallr
Heimdallr
nathanr1712
Heimdallr
Level 44
God Stats
2W - 0L
1,684 SR
Queue Stats
16W - 27L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 5
7,888
415
7,572
16,820
6,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Softinho
Hercules
14
3 / 2 / 5
9,387
494
12,913
22,746
25,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
clayton_MLT69
Baron Samedi
16
5 / 6 / 1
10,010
527
13,128
14,902
8,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
5,248
276
0
0
0
17
9 / 2 / 3
11,744
618
17,170
14,178
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
7 / 2 / 6
10,786
568
11,481
17,706
8,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
Elixia_LeO
Morgan Le Fay
15
2 / 4 / 4
9,446
497
7,005
12,970
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
1 / 7 / 1
9,583
504
5,199
16,101
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
2 / 5 / 9
9,528
501
10,008
20,981
19,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
nathanr1712
Heimdallr
16
7 / 2 / 5
10,082
531
19,752
14,823
7,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
20
Kills
19
19
Deaths
20
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
9
5
0.61
W
Thanatos
7
2
6
5
W
Morgan Le Fay
Elixia_LeO
Morgan Le Fay
2
4
4
1
W
1
7
1
0.21
W
Ymir
2
5
9
1.3
L
Hercules
Softinho
Hercules
3
2
5
2.75
L
Baron Samedi
clayton_MLT69
Baron Samedi
5
6
1
0.92
W
Heimdallr
nathanr1712
Heimdallr
7
2
5
4.75
L
0
0
0
0
L
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,783
Damage
53,445
68,646
Taken
82,581
46,868
Mitigated
48,161
26,819
Healing
28,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,572
4,623
0
2,972
16,820
6,433
0
3,918
12,902
0
40,180
W
Thanatos
11,481
1,817
0
9,938
17,706
8,408
0
5,705
12,001
0
75,623
W
Morgan Le Fay
Elixia_LeO
Morgan Le Fay
7,005
808
0
2,483
12,970
6,287
519
6,876
6,094
76,023
0
W
5,199
847
0
3,831
16,101
6,162
932
10,906
5,195
68,047
0
W
Ymir
10,008
2,121
392
3,985
20,981
19,920
37
3,136
17,845
38,267
0
L
Hercules
Softinho
Hercules
12,913
2,998
266
11,864
22,746
25,945
0
6,883
15,863
0
44,522
L
Baron Samedi
clayton_MLT69
Baron Samedi
13,128
651
1,245
3,097
14,902
8,104
580
5,854
9,048
65,358
0
W
Heimdallr
nathanr1712
Heimdallr
19,752
14,336
0
7,992
14,823
7,384
791
3,675
11,148
0
71,136
L
0
0
0
0
0
0
0
0
0
0
0
L
17,170
963
0
7,375
14,178
6,386
1,231
5,557
8,621
89,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
49,425
341
Minions Killed
445
0
Camps Cleared
0
1,386,076
Distance Traveled
1,730,148
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,888
415
60
3
0
353,543
6
W
Thanatos
10,786
568
91
5
0
421,761
0
W
Morgan Le Fay
9,446
497
93
5
0
324,372
0
W
Sol
9,583
504
124
7
0
333,775
0
W
Ymir
9,528
501
37
2
0
327,167
1
L
Hercules
9,387
494
42
2
0
391,708
1
L
Baron Samedi
10,010
527
98
5
0
304,263
0
W
Heimdallr
10,082
531
100
5
0
323,073
3
L
Loki
5,248
276
0
0
0
0
0
L
Ah Puch
11,744
618
141
7
0
336,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role