Player Matchup

Atlas
Atlas
Bleeding_UwU_
Atlas
Level 125
God Stats
9W - 7L
1,565 SR
Queue Stats
237W - 205L
1,574 Elo+
Party 2
Nu Wa
Nu Wa
ButtRedemption
Nu Wa
Level 144
God Stats
2W - 4L
1,675 SR
Queue Stats
31W - 41L
1,435 Elo+
Party 1
Ne Zha
Ne Zha
FixWukong
Ne Zha
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 24L
1,704 Elo+
Party 1
Amaterasu
Amaterasu
NavierStokes_69
Amaterasu
Level 125
God Stats
1W - 0L
1,292 SR
Queue Stats
137W - 127L
1,567 Elo+
Party 2
Neith
Neith
Some_Rojin
Neith
Level 187
God Stats
3W - 7L
1,450 SR
Queue Stats
412W - 438L
1,498 Elo+
Solo
Team Averages
Level 138
1,496 SR
1,556 Elo+

VS

Team Averages
Level 152
1,554 SR
1,542 Elo+
Artemis
Artemis
Cholike
Artemis
Level 149
God Stats
8W - 6L
1,671 SR
Queue Stats
430W - 403L
1,526 Elo+
Solo
Arachne
Arachne
HiddenFangsoc
Arachne
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
437W - 396L
1,607 Elo+
Solo
Vulcan
Vulcan
NoDaddyStopIt
Vulcan
Level 164
God Stats
46W - 21L
1,646 SR
Queue Stats
590W - 497L
1,534 Elo+
Solo
Charon
Charon
Spraygoo0nU
Charon
Level 142
God Stats
22W - 19L
1,595 SR
Queue Stats
231W - 211L
1,528 Elo+
Solo
Ares
Ares
zombieman2341
Ares
Level 148
God Stats
0W - 1L
1,358 SR
Queue Stats
58W - 75L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 3
3,861
772
2,886
3,744
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 0 / 0
3,458
692
2,255
2,437
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
FixWukong
Ne Zha
6
0 / 1 / 0
3,233
647
1,427
4,448
1,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Amaterasu
NavierStokes_69
Amaterasu
6
0 / 2 / 0
3,413
683
1,356
5,834
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
6
4 / 0 / 0
4,147
829
2,844
3,080
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cholike
Artemis
4
0 / 2 / 0
2,831
566
1,376
2,677
779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
6
1 / 1 / 1
3,545
709
2,262
5,015
1,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 0 / 0
3,841
768
1,829
2,514
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
5
0 / 1 / 0
3,361
672
1,761
4,410
2,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 0 / 0
4,315
863
3,221
4,366
3,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
3
3
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
0
0
0
0
L
Artemis
Cholike
Artemis
0
2
0
0
W
Ne Zha
FixWukong
Ne Zha
0
1
0
0
L
Arachne
1
1
1
1.5
W
Amaterasu
NavierStokes_69
Amaterasu
0
2
0
0
L
0
0
0
0
W
Neith
4
0
0
4
L
Charon
0
1
0
0
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,768
Damage
10,449
19,543
Taken
18,982
8,849
Mitigated
8,608
7,050
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,886
1,282
0
1,927
3,744
2,267
0
1,222
2,522
11,815
0
W
2,255
655
0
500
2,437
681
0
1,232
1,129
19,671
0
L
Artemis
Cholike
Artemis
1,376
811
0
550
2,677
779
0
1,413
1,250
0
8,437
W
Ne Zha
FixWukong
Ne Zha
1,427
510
0
513
4,448
1,279
0
734
3,686
0
17,010
L
Arachne
2,262
1,730
0
1,651
5,015
1,452
0
509
4,450
0
13,622
W
Amaterasu
NavierStokes_69
Amaterasu
1,356
927
0
2,966
5,834
3,390
0
2,826
3,008
0
18,978
L
1,829
650
0
986
2,514
835
0
1,263
1,185
27,665
0
W
Neith
2,844
1,413
0
1,144
3,080
1,232
0
693
2,387
0
21,352
L
Charon
1,761
454
0
1,604
4,410
2,046
0
1,650
2,694
8,649
0
L
3,221
814
0
1,420
4,366
3,496
0
89
4,262
19,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,112
Gold Earned
17,893
151
Minions Killed
128
0
Camps Cleared
0
554,728
Distance Traveled
488,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,861
772
13
3
0
96,623
0
W
Nu Wa
3,458
692
47
9
0
111,041
0
L
Artemis
2,831
566
19
4
0
62,501
0
W
Ne Zha
3,233
647
31
6
0
147,331
0
L
Arachne
3,545
709
27
5
0
131,219
0
W
Amaterasu
3,413
683
28
6
0
108,136
0
L
Vulcan
3,841
768
51
10
0
103,877
0
W
Neith
4,147
829
32
6
0
91,597
0
L
Charon
3,361
672
9
2
0
90,233
0
L
Ares
4,315
863
22
4
0
100,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role