Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Centrelink187
Neith
Level 76
God Stats
6W - 6L
1,547 SR
Queue Stats
237W - 246L
1,438 Elo+
Party 2
Bacchus
Bacchus
KiiNGz_N3KO-
Bacchus
Level 129
God Stats
1W - 2L
1,677 SR
Queue Stats
118W - 133L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
SC0RP0
Danzaburou
Level 109
God Stats
2W - 1L
1,908 SR
Queue Stats
102W - 90L
1,473 Elo+
Party 2
Cu Chulainn
Cu Chulainn
king5492
Cu Chulainn
Level 156
God Stats
3W - 3L
1,604 SR
Queue Stats
100W - 50L
1,672 Elo+
Solo
Team Averages
Level 123
1,647 SR
1,505 Elo+

VS

Team Averages
Level 164
1,649 SR
1,533 Elo+
Sol
Sol
 
Sol
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
INSiGNIV
Charybdis
Level 103
God Stats
2W - 1L
1,713 SR
Queue Stats
82W - 72L
1,530 Elo+
Party 1
Thanatos
Thanatos
ImGrievous
Thanatos
Level 155
God Stats
4W - 1L
1,842 SR
Queue Stats
316W - 310L
1,566 Elo+
Solo
Xing Tian
Xing Tian
Polaris Sol
Xing Tian
Level 180
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 62L
1,499 Elo+
Party 1
Discordia
Discordia
SnakeEater369369
Discordia
Level 154
God Stats
11W - 4L
1,689 SR
Queue Stats
422W - 431L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 2 / 1
5,867
733
2,066
3,968
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 2
7,542
943
4,763
10,855
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
KiiNGz_N3KO-
Bacchus
13
1 / 5 / 4
6,780
848
7,504
12,817
9,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
SC0RP0
Danzaburou
11
0 / 7 / 3
6,161
770
5,618
10,402
3,365
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
king5492
Cu Chulainn
12
1 / 4 / 4
7,117
890
5,089
13,169
9,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 1 / 14
8,159
1,020
8,849
5,668
2,514
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
INSiGNIV
Charybdis
12
2 / 2 / 14
7,852
982
6,200
5,414
2,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ImGrievous
Thanatos
16
11 / 1 / 9
10,296
1,287
15,202
10,171
6,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
Polaris Sol
Xing Tian
14
5 / 2 / 15
8,932
1,117
6,650
13,171
15,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
15
2 / 1 / 19
8,112
1,014
10,937
3,560
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
94
5
Kills
23
23
Deaths
7
14
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
1
0.75
W
Sol
 
Sol
3
1
14
10
L
2
5
2
0.6
W
Charybdis
INSiGNIV
Charybdis
2
2
14
4.5
W
Thanatos
ImGrievous
Thanatos
11
1
9
15.5
L
Bacchus
KiiNGz_N3KO-
Bacchus
1
5
4
0.6
W
Xing Tian
Polaris Sol
Xing Tian
5
2
15
6.25
L
Danzaburou
SC0RP0
Danzaburou
0
7
3
0.21
W
Discordia
2
1
19
11.5
L
Cu Chulainn
king5492
Cu Chulainn
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,040
Damage
47,838
51,211
Taken
37,984
26,008
Mitigated
28,332
11,105
Healing
15,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,066
1,377
158
223
3,968
1,142
0
2,410
1,558
0
4,351
W
Sol
 
Sol
8,849
1,491
542
747
5,668
2,514
4,510
1,293
4,375
21,504
0
L
4,763
1,046
116
2,077
10,855
3,082
0
6,116
4,739
0
12,507
W
Charybdis
INSiGNIV
Charybdis
6,200
2,762
344
124
5,414
2,617
1,147
1,302
4,112
0
11,172
W
Thanatos
ImGrievous
Thanatos
15,202
4,336
32
8,417
10,171
6,273
1,355
2,845
7,326
0
24,096
L
Bacchus
KiiNGz_N3KO-
Bacchus
7,504
194
1,865
2,344
12,817
9,070
0
5,848
6,969
13,128
0
W
Xing Tian
Polaris Sol
Xing Tian
6,650
316
1,582
2,403
13,171
15,368
402
1,781
11,390
12,025
0
L
Danzaburou
SC0RP0
Danzaburou
5,618
1,675
505
370
10,402
3,365
0
6,319
4,083
0
14,629
W
Discordia
10,937
630
1,087
556
3,560
1,560
1,119
283
3,277
20,275
0
L
Cu Chulainn
king5492
Cu Chulainn
5,089
608
467
2,980
13,169
9,349
0
5,743
7,426
0
11,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
43,351
60
Minions Killed
106
0
Camps Cleared
0
676,044
Distance Traveled
772,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,867
733
9
1
0
88,846
0
W
Sol
8,159
1,020
38
5
0
140,554
0
L
Neith
7,542
943
17
2
0
141,122
0
W
Charybdis
7,852
982
13
2
0
136,239
0
W
Thanatos
10,296
1,287
24
3
0
178,671
0
L
Bacchus
6,780
848
7
1
0
149,320
0
W
Xing Tian
8,932
1,117
9
1
0
159,178
0
L
Danzaburou
6,161
770
16
2
0
129,988
0
W
Discordia
8,112
1,014
22
3
0
157,868
0
L
Cu Chulainn
7,117
890
11
1
0
166,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role