Player Matchup

Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
KvaxiKvaxulesi
Hercules
Silver II
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
32W - 52L
1,271 MMR
Solo
Hachiman
Hachiman
Gold V
OhIzHaVooC
Hachiman
Gold V
Level 121
God Stats
85W - 77L
1,567 SR
Queue Stats
397W - 337L
1,318 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,594 SR
1,363 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,560 SR
1,403 MMR
Ao Kuang
Ao Kuang
Gold IV
 
Ao Kuang
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold V
Kurxmy
Pele
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,705 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
THR-dan13kappa
Sun Wukong
Silver III
Level 155
God Stats
5W - 1L
1,680 SR
Queue Stats
106W - 128L
1,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 6 / 3
8,816
735
6,119
11,478
3,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
11
1 / 6 / 5
9,021
752
8,514
20,251
20,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
OhIzHaVooC
Hachiman
12
3 / 6 / 2
9,679
807
11,834
12,170
4,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Baba YagaCharonCu ChulainnFenrirMorgan Le Fay

VS

Bans
MartichorasShivaKumbhakarnaBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
9 / 3 / 5
11,277
940
18,272
15,932
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Kurxmy
Pele
13
6 / 3 / 8
10,430
869
12,779
12,844
5,381
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
THR-dan13kappa
Sun Wukong
13
3 / 2 / 12
10,161
847
10,045
12,869
9,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
18
18
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
3
0.58
W
Ao Kuang
 
Ao Kuang
9
3
5
3.83
W
Pele
Kurxmy
Pele
6
3
8
3.33
L
Hercules
1
6
5
0.58
L
Hachiman
OhIzHaVooC
Hachiman
3
6
2
0.67
W
Sun Wukong
THR-dan13kappa
Sun Wukong
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,467
Damage
41,096
43,899
Taken
41,645
28,294
Mitigated
22,517
5,978
Healing
17,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,119
608
0
21
11,478
3,395
0
2,332
9,146
25,164
0
W
Ao Kuang
 
Ao Kuang
18,272
4,739
0
10,119
15,932
7,182
1,139
1,938
13,607
50,536
0
W
Pele
Kurxmy
Pele
12,779
4,292
0
3,166
12,844
5,381
665
3,077
9,510
0
46,364
L
Hercules
8,514
1,882
0
4,036
20,251
20,849
0
10,961
9,290
281
17,560
L
Hachiman
OhIzHaVooC
Hachiman
11,834
8,479
0
1,921
12,170
4,050
0
5,335
6,835
0
35,755
W
Sun Wukong
THR-dan13kappa
Sun Wukong
10,045
1,631
118
4,167
12,869
9,954
554
1,734
10,936
0
37,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,516
Gold Earned
31,868
97
Minions Killed
134
0
Camps Cleared
0
564,092
Distance Traveled
723,348
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,816
735
33
3
0
170,236
0
W
Ao Kuang
11,277
940
63
5
0
231,819
1
W
Pele
10,430
869
42
4
0
232,188
3
L
Hercules
9,021
752
19
2
0
204,251
0
L
Hachiman
9,679
807
45
4
0
189,605
0
W
Sun Wukong
10,161
847
29
2
0
259,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role