Player Matchup

Baron Samedi
Baron Samedi
BIackJokic
Baron Samedi
Level 63
God Stats
4W - 5L
1,468 SR
Queue Stats
12W - 12L
1,304 Elo+
Solo
Ullr
Ullr
Blackroller89
Ullr
Level 82
God Stats
3W - 6L
1,619 SR
Queue Stats
90W - 64L
1,596 Elo+
Party 2
Hades
Hades
NarutoRunner51
Hades
Level 114
God Stats
2W - 0L
1,793 SR
Queue Stats
216W - 177L
1,595 Elo+
Party 2
Team Averages
Level 86
1,627 SR
1,498 Elo+

VS

Team Averages
Level 53
1,541 SR
1,380 Elo+
Fenrir
Fenrir
Samurai_emporer
Fenrir
Level 43
God Stats
1W - 1L
1,483 SR
Queue Stats
3W - 8L
1,147 Elo+
Party 1
Heimdallr
Heimdallr
dragon-A77
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
xXHolyDivinityXx
Nu Wa
Level 86
God Stats
10W - 6L
1,640 SR
Queue Stats
341W - 317L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BIackJokic
Baron Samedi
13
7 / 0 / 6
9,863
897
10,812
6,923
3,508
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 13
8,821
802
5,532
8,845
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
7 / 2 / 7
10,053
914
13,082
13,304
5,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
7,476
680
2,781
13,292
5,247
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
dragon-A77
Heimdallr
8
0 / 4 / 0
6,869
624
2,421
7,903
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 5 / 1
8,581
780
10,942
11,377
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
15
Kills
3
4
Deaths
15
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BIackJokic
Baron Samedi
7
0
6
10
W
1
2
13
3.75
W
7
2
7
5.25
L
0
6
2
0.17
L
Heimdallr
dragon-A77
Heimdallr
0
4
0
0
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,426
Damage
16,144
29,072
Taken
32,572
12,211
Mitigated
12,909
15,960
Healing
2,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BIackJokic
Baron Samedi
10,812
301
1,982
3,746
6,923
3,508
942
2,475
4,448
33,413
0
W
5,532
2,570
0
2,330
8,845
2,828
741
3,521
5,324
0
24,830
W
13,082
589
310
7,592
13,304
5,875
629
5,175
8,129
56,017
0
L
2,781
442
0
1,308
13,292
5,247
0
9,241
4,051
0
15,251
L
Heimdallr
dragon-A77
Heimdallr
2,421
1,028
0
1,585
7,903
3,188
0
6,862
1,041
0
13,670
L
10,942
2,327
0
0
11,377
4,474
0
8,027
3,350
30,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
22,926
124
Minions Killed
72
0
Camps Cleared
0
610,772
Distance Traveled
467,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,863
897
26
2
0
194,820
0
W
Ullr
8,821
802
23
2
0
182,471
0
W
Hades
10,053
914
75
7
0
233,481
0
L
Fenrir
7,476
680
25
2
0
188,474
0
L
Heimdallr
6,869
624
19
2
0
120,309
0
L
Nu Wa
8,581
780
28
3
0
158,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role