Player Matchup

Khepri
Khepri
Beachigokun
Khepri
Level 106
God Stats
2W - 2L
1,856 SR
Queue Stats
358W - 319L
1,632 Elo+
Solo
Thor
Thor
HateSky
Thor
Level 185
God Stats
23W - 18L
1,536 SR
Queue Stats
487W - 466L
1,563 Elo+
Solo
Thanatos
Thanatos
lacchy96
Thanatos
Level 245
God Stats
4W - 2L
1,764 SR
Queue Stats
1,412W - 883L
1,608 Elo+
Solo
Zeus
Zeus
m4nY110
Zeus
Level 40
God Stats
10W - 7L
1,639 SR
Queue Stats
94W - 125L
1,413 Elo+
Solo
Sol
Sol
zach145zach
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 45L
1,590 Elo+
Solo
Team Averages
Level 147
1,659 SR
1,561 Elo+

VS

Team Averages
Level 129
1,739 SR
1,585 Elo+
Arachne
Arachne
 
Arachne
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Derenter
Thoth
Level 159
God Stats
2W - 1L
1,846 SR
Queue Stats
13W - 11L
1,542 Elo+
Party 1
Raijin
Raijin
NatPinkerton
Raijin
Level 136
God Stats
9W - 7L
1,638 SR
Queue Stats
513W - 446L
1,548 Elo+
Solo
Ne Zha
Ne Zha
NiкtrifSmøkedYøu
Ne Zha
Level 107
God Stats
18W - 2L
1,914 SR
Queue Stats
106W - 28L
1,775 Elo+
Party 1
Danzaburou
Danzaburou
Ratchet94
Danzaburou
Level 149
God Stats
11W - 8L
1,795 SR
Queue Stats
442W - 423L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 3 / 3
6,319
486
3,622
12,287
12,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
HateSky
Thor
11
1 / 4 / 1
6,402
492
6,636
14,059
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
lacchy96
Thanatos
11
0 / 5 / 0
6,410
493
5,595
14,785
5,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
m4nY110
Zeus
11
1 / 5 / 1
6,675
513
5,603
9,268
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 1
8,116
624
6,043
8,214
3,960
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 4 / 4
7,157
551
10,123
16,758
6,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
Derenter
Thoth
14
5 / 0 / 6
8,785
676
11,027
7,151
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
15
3 / 0 / 1
8,831
679
8,515
7,109
4,743
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 9
8,294
638
9,301
8,607
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Ratchet94
Danzaburou
13
1 / 1 / 1
7,907
608
3,649
6,450
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
19
19
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
4
4
2
L
Khepri
0
3
3
0.5
W
Thoth
Derenter
Thoth
5
0
6
8
L
Thor
HateSky
Thor
1
4
1
0.38
W
Raijin
3
0
1
3.5
W
4
0
9
8.5
W
Danzaburou
Ratchet94
Danzaburou
1
1
1
1.5
L
Thanatos
lacchy96
Thanatos
0
5
0
0
L
Zeus
m4nY110
Zeus
1
5
1
0.3
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,499
Damage
42,615
58,613
Taken
46,075
30,486
Mitigated
20,594
16,751
Healing
18,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,123
6,403
0
6,663
16,758
6,748
0
7,823
8,731
0
38,503
L
Khepri
3,622
628
0
2,207
12,287
12,044
0
4,501
7,786
19,009
0
W
Thoth
Derenter
Thoth
11,027
567
0
1,202
7,151
2,422
0
1,884
5,159
66,601
0
L
Thor
HateSky
Thor
6,636
2,073
0
4,452
14,059
5,484
0
2,644
11,415
0
45,865
W
Raijin
8,515
1,142
0
4,526
7,109
4,743
0
0
7,109
75,321
0
W
9,301
3,219
0
3,094
8,607
4,071
399
1,922
6,637
0
70,173
W
Danzaburou
Ratchet94
Danzaburou
3,649
853
0
2,660
6,450
2,610
504
2,891
3,559
0
60,099
L
Thanatos
lacchy96
Thanatos
5,595
1,783
0
5,914
14,785
5,924
0
8,761
6,024
0
39,148
L
Zeus
m4nY110
Zeus
5,603
604
0
776
9,268
3,074
0
2,918
6,350
51,481
0
L
6,043
2,544
0
3,402
8,214
3,960
640
718
7,496
61,540
12,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,922
Gold Earned
40,974
425
Minions Killed
504
0
Camps Cleared
0
1,304,307
Distance Traveled
1,422,485
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,157
551
45
3
0
298,108
0
L
Khepri
6,319
486
24
2
0
259,415
2
W
Thoth
8,785
676
125
10
0
286,704
3
L
Thor
6,402
492
81
6
0
264,206
0
W
Raijin
8,831
679
129
10
0
266,159
0
W
Ne Zha
8,294
638
96
7
0
329,936
0
W
Danzaburou
7,907
608
109
8
0
241,578
0
L
Thanatos
6,410
493
65
5
0
287,812
0
L
Zeus
6,675
513
117
9
0
257,383
2
L
Sol
8,116
624
138
11
0
235,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role