Player Matchup

Atlas
Atlas
 
Atlas
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Flufferton2
Merlin
Level 18
God Stats
4W - 1L
1,840 SR
Queue Stats
12W - 14L
1,513 Elo+
Party 1
Fenrir
Fenrir
LynxJinxxy
Fenrir
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 12L
1,431 Elo+
Party 1
Sol
Sol
Ponyo22
Sol
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,304 Elo+
Solo
Izanami
Izanami
YokiMiko
Izanami
Level 8
God Stats
3W - 4L
1,696 SR
Queue Stats
3W - 7L
1,402 Elo+
Solo
Team Averages
Level 17
1,607 SR
1,430 Elo+

VS

Team Averages
Level 10
1,579 SR
1,361 Elo+
Sun Wukong
Sun Wukong
AIRFLOW69
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 2
Athena
Athena
BlazinBomBud
Athena
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 2
Hachiman
Hachiman
DerkwingDuck
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,710 Elo+
Solo
Ah Puch
Ah Puch
Siefer1784
Ah Puch
Level 6
God Stats
13W - 12L
1,896 SR
Queue Stats
26W - 31L
1,557 Elo+
Solo
Chaac
Chaac
morgue_mortician
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
4 / 2 / 19
10,841
774
8,540
14,064
14,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
18
8 / 1 / 12
11,532
824
12,180
6,825
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
LynxJinxxy
Fenrir
18
7 / 0 / 17
11,517
823
16,729
12,302
6,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sol
18
5 / 3 / 17
10,871
777
12,464
13,209
5,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
YokiMiko
Izanami
18
10 / 2 / 17
11,596
828
13,612
9,152
3,999
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AIRFLOW69
Sun Wukong
15
1 / 6 / 2
9,174
655
5,706
15,347
11,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
13
0 / 8 / 1
8,250
589
1,160
17,655
10,574
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
DerkwingDuck
Hachiman
16
0 / 4 / 1
8,836
631
4,809
12,168
4,117
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Siefer1784
Ah Puch
17
4 / 6 / 3
9,966
712
22,383
11,840
4,726
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 10 / 3
8,715
623
6,479
17,727
18,226
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
16
34
Kills
6
8
Deaths
34
82
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
2
19
6.75
L
Sun Wukong
AIRFLOW69
Sun Wukong
1
6
2
0.33
L
Athena
0
8
1
0.06
L
Hachiman
DerkwingDuck
Hachiman
0
4
1
0.13
W
Merlin
8
1
12
14
W
Fenrir
LynxJinxxy
Fenrir
7
0
17
15.5
W
Sol
5
3
17
4.5
L
Ah Puch
Siefer1784
Ah Puch
4
6
3
0.92
W
Izanami
YokiMiko
Izanami
10
2
17
9.25
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,525
Damage
40,537
55,552
Taken
74,737
33,768
Mitigated
49,437
10,125
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,540
2,196
0
1,441
14,064
14,069
636
5,485
7,249
29,608
225
L
Sun Wukong
AIRFLOW69
Sun Wukong
5,706
839
0
760
15,347
11,794
0
6,559
8,656
2,669
17,444
L
Athena
1,160
671
0
143
17,655
10,574
123
6,765
10,702
11,079
0
L
Hachiman
DerkwingDuck
Hachiman
4,809
2,182
0
2,686
12,168
4,117
0
3,521
8,525
0
24,287
W
Merlin
12,180
785
0
212
6,825
3,202
888
3,099
3,726
45,589
0
W
Fenrir
LynxJinxxy
Fenrir
16,729
5,729
0
1,602
12,302
6,688
1,132
3,607
8,412
0
39,203
W
Sol
12,464
5,074
0
5,104
13,209
5,810
3,255
7,561
5,485
35,807
0
L
Ah Puch
Siefer1784
Ah Puch
22,383
882
445
987
11,840
4,726
0
5,650
5,953
43,252
0
W
Izanami
YokiMiko
Izanami
13,612
8,928
0
1,766
9,152
3,999
3,242
4,767
4,261
0
34,101
L
6,479
693
0
1,732
17,727
18,226
0
9,505
7,942
376
18,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,357
Gold Earned
44,941
307
Minions Killed
182
0
Camps Cleared
0
1,382,571
Distance Traveled
1,174,539
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,841
774
47
3
0
275,485
0
L
Sun Wukong
9,174
655
32
2
0
231,924
0
L
Athena
8,250
589
19
1
0
214,747
2
L
Hachiman
8,836
631
55
4
0
259,164
0
W
Merlin
11,532
824
69
5
0
245,262
0
W
Fenrir
11,517
823
50
4
0
343,680
0
W
Sol
10,871
777
60
4
0
254,522
0
L
Ah Puch
9,966
712
55
4
0
249,405
0
W
Izanami
11,596
828
81
6
0
263,622
0
L
Chaac
8,715
623
21
2
0
219,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role