Player Matchup

Hachiman
Hachiman
Gold V
Gokuninja116
Hachiman
Gold V
Level 125
God Stats
1W - 2L
1,604 SR
Queue Stats
40W - 45L
1,533 MMR
Party 2
Hera
Hera
Gold III
lobito chido
Hera
Gold III
Level 159
God Stats
11W - 10L
1,681 SR
Queue Stats
134W - 130L
1,632 MMR
Solo
King Arthur
King Arthur
Gold II
pkmnTrainerMack
King Arthur
Gold II
Level 125
God Stats
15W - 15L
1,651 SR
Queue Stats
26W - 21L
1,702 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,646 SR
1,622 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 163
1,529 SR
1,616 MMR
Medusa
Medusa
Silver I
AtomOP
Medusa
Silver I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,578 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Rengokushindo
Kuzenbo
Gold IV
Level 156
God Stats
20W - 27L
1,443 SR
Queue Stats
313W - 333L
1,508 MMR
Party 1
Vulcan
Vulcan
Platinum I
Uchoisesthis
Vulcan
Platinum I
Level 225
God Stats
5W - 2L
1,645 SR
Queue Stats
139W - 89L
1,762 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gokuninja116
Hachiman
13
4 / 4 / 2
9,920
827
10,036
11,055
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 4 / 4
9,411
784
10,862
11,044
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
pkmnTrainerMack
King Arthur
10
0 / 5 / 4
8,127
677
7,384
18,568
13,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ix ChelAo KuangAgniAchillesAtlas

VS

Bans
CharonHerculesAresGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AtomOP
Medusa
13
5 / 2 / 7
10,801
900
10,223
12,212
5,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
13
3 / 2 / 9
10,234
853
6,848
14,541
20,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
14
5 / 2 / 8
11,206
934
17,133
7,704
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
13
13
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
AtomOP
Medusa
5
2
7
4.25
L
Hachiman
Gokuninja116
Hachiman
4
4
2
1.25
W
Kuzenbo
3
2
9
3.75
W
Vulcan
5
2
8
4.5
L
2
4
4
1
L
King Arthur
pkmnTrainerMack
King Arthur
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,282
Damage
34,204
40,667
Taken
34,457
20,624
Mitigated
28,699
2,258
Healing
6,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AtomOP
Medusa
10,223
4,875
0
3,775
12,212
5,179
2,298
4,176
8,036
0
47,106
L
Hachiman
Gokuninja116
Hachiman
10,036
7,138
0
745
11,055
3,667
0
6,488
4,407
0
31,746
W
Kuzenbo
6,848
2,581
0
1,308
14,541
20,012
15
4,554
9,987
14,466
425
W
Vulcan
17,133
3,240
0
1,188
7,704
3,508
725
2,297
5,407
64,078
0
L
10,862
3,350
0
1,368
11,044
3,705
34
6,085
4,787
47,333
0
L
King Arthur
pkmnTrainerMack
King Arthur
7,384
504
0
145
18,568
13,252
0
10,717
7,596
0
24,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,458
Gold Earned
32,241
142
Minions Killed
142
0
Camps Cleared
0
654,752
Distance Traveled
710,030
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,801
900
47
4
0
210,393
0
L
Hachiman
9,920
827
52
4
0
217,466
0
W
Kuzenbo
10,234
853
20
2
0
230,576
0
W
Vulcan
11,206
934
75
6
0
269,061
0
L
Hera
9,411
784
66
6
0
212,749
3
L
King Arthur
8,127
677
24
2
0
224,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role