Player Matchup

Sol
Sol
Homеlander
Sol
Level 101
God Stats
8W - 1L
1,833 SR
Queue Stats
279W - 94L
1,815 Elo+
Party 2
Thanatos
Thanatos
SodeNiShirayuki
Thanatos
Level 128
God Stats
8W - 1L
1,764 SR
Queue Stats
296W - 75L
1,853 Elo+
Party 2
Atlas
Atlas
Thôrfinn
Atlas
Level 109
God Stats
9W - 1L
1,879 SR
Queue Stats
109W - 41L
1,868 Elo+
Party 2
Team Averages
Level 113
1,825 SR
1,845 Elo+

VS

Team Averages
Level 135
1,553 SR
1,800 Elo+
Ix Chel
Ix Chel
FeelingRandy
Ix Chel
Level 147
God Stats
4W - 5L
1,483 SR
Queue Stats
288W - 87L
1,854 Elo+
Party 1
Sun Wukong
Sun Wukong
Pragalva1011
Sun Wukong
Level 149
God Stats
16W - 4L
1,941 SR
Queue Stats
167W - 48L
1,899 Elo+
Party 1
Mulan
Mulan
Ragingalcohlic
Mulan
Level 108
God Stats
0W - 1L
1,235 SR
Queue Stats
41W - 38L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
9,821
818
15,859
5,722
3,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
13
5 / 0 / 2
9,817
818
9,386
11,352
9,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Thôrfinn
Atlas
11
0 / 0 / 5
8,503
709
8,473
12,067
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FeelingRandy
Ix Chel
12
0 / 1 / 0
8,651
721
10,660
7,715
2,978
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Pragalva1011
Sun Wukong
12
0 / 2 / 0
8,259
688
7,689
16,417
18,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 0
8,063
672
5,100
13,147
8,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
FeelingRandy
Ix Chel
0
1
0
0
W
2
0
4
4
L
Sun Wukong
Pragalva1011
Sun Wukong
0
2
0
0
L
0
4
0
0
W
Thanatos
5
0
2
6
W
Atlas
Thôrfinn
Atlas
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,718
Damage
23,449
29,141
Taken
37,279
22,727
Mitigated
30,007
12,622
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
FeelingRandy
Ix Chel
10,660
1,346
3,656
4,188
7,715
2,978
0
5,605
1,906
63,656
0
W
15,859
5,728
0
4,444
5,722
3,013
138
1,973
3,578
57,580
7,102
L
Sun Wukong
Pragalva1011
Sun Wukong
7,689
603
0
1,603
16,417
18,214
0
9,450
5,992
0
21,374
L
5,100
483
0
318
13,147
8,815
0
8,433
4,008
0
15,532
W
Thanatos
9,386
1,326
0
7,079
11,352
9,278
0
3,466
7,252
0
29,446
W
Atlas
Thôrfinn
Atlas
8,473
1,445
0
1,099
12,067
10,436
0
5,682
5,958
29,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
24,973
163
Minions Killed
138
0
Camps Cleared
0
736,637
Distance Traveled
738,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,651
721
99
8
0
247,475
0
W
Sol
9,821
818
89
7
0
234,500
0
L
Sun Wukong
8,259
688
13
1
0
267,838
0
L
Mulan
8,063
672
26
2
0
223,446
0
W
Thanatos
9,817
818
39
3
0
263,971
0
W
Atlas
8,503
709
35
3
0
238,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role