Player Matchup

Terra
Terra
 
Terra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ELMATONCLNMX
Neith
Level 158
God Stats
7W - 8L
1,489 SR
Queue Stats
650W - 619L
1,557 Elo+
Solo
Zhong Kui
Zhong Kui
ancienttortuga
Zhong Kui
Level 98
God Stats
2W - 0L
1,686 SR
Queue Stats
104W - 87L
1,487 Elo+
Party 2
Jormungandr
Jormungandr
smashyomamagash
Jormungandr
Level 127
God Stats
5W - 8L
1,339 SR
Queue Stats
205W - 238L
1,500 Elo+
Solo
Janus
Janus
xOkayySolar
Janus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 41L
1,437 Elo+
Party 2
Team Averages
Level 119
1,503 SR
1,496 Elo+

VS

Team Averages
Level 113
1,529 SR
1,408 Elo+
Cerberus
Cerberus
Bloodworth6411
Cerberus
Level 128
God Stats
0W - 1L
1,393 SR
Queue Stats
30W - 20L
1,513 Elo+
Party 1
Ravana
Ravana
ShowMeUr_Tds34
Ravana
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 408L
1,428 Elo+
Solo
Poseidon
Poseidon
SoulReaper69964
Poseidon
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 128L
1,165 Elo+
Solo
Hachiman
Hachiman
TheBrick1599
Hachiman
Level 95
God Stats
1W - 1L
1,699 SR
Queue Stats
34W - 23L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
foshd
Guan Yu
Level 109
God Stats
6W - 5L
1,553 SR
Queue Stats
162W - 172L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 1 / 11
8,062
896
3,527
8,157
6,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

16
5 / 1 / 8
8,726
970
14,154
9,052
4,087
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
ancienttortuga
Zhong Kui
14
4 / 4 / 9
8,467
941
10,421
13,719
9,765
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
smashyomamagash
Jormungandr
15
5 / 3 / 8
8,756
973
8,491
10,776
12,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 0 / 9
8,050
894
7,224
3,752
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 3 / 5
7,646
850
6,043
13,639
11,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 3 / 6
7,435
826
7,048
10,851
9,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
14
3 / 4 / 3
7,677
853
7,408
7,269
3,133
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
TheBrick1599
Hachiman
15
4 / 4 / 3
7,995
888
9,102
9,530
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
foshd
Guan Yu
8
0 / 3 / 0
5,677
631
2,283
7,148
3,220
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
17
Kills
9
9
Deaths
17
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
11
5.5
L
Cerberus
1
3
5
1.17
W
5
1
8
9
L
1
3
6
1.33
L
Poseidon
3
4
3
1.13
L
Hachiman
TheBrick1599
Hachiman
4
4
3
1.38
W
Zhong Kui
ancienttortuga
Zhong Kui
4
4
9
2.13
L
Guan Yu
foshd
Guan Yu
0
3
0
0
W
Jormungandr
smashyomamagash
Jormungandr
5
3
8
3
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,817
Damage
31,884
45,456
Taken
48,437
33,691
Mitigated
31,458
21,007
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,527
607
4,651
3,387
8,157
6,279
348
3,656
4,501
7,974
0
L
Cerberus
6,043
352
267
4,300
13,639
11,598
0
8,143
4,809
17,691
0
W
14,154
4,062
939
4,280
9,052
4,087
1,711
2,776
6,276
0
26,897
L
7,048
1,162
1,096
1,676
10,851
9,340
0
5,658
4,888
0
14,847
L
Poseidon
7,408
791
912
875
7,269
3,133
0
4,936
2,008
17,084
0
L
Hachiman
TheBrick1599
Hachiman
9,102
5,279
302
958
9,530
4,167
0
4,536
4,721
0
15,939
W
Zhong Kui
ancienttortuga
Zhong Kui
10,421
591
665
4,377
13,719
9,765
126
3,788
9,931
19,562
0
L
Guan Yu
foshd
Guan Yu
2,283
283
1,788
2,039
7,148
3,220
0
3,982
2,955
0
3,190
W
Jormungandr
smashyomamagash
Jormungandr
8,491
806
0
661
10,776
12,065
49
2,216
8,560
21,280
607
W
7,224
721
1,283
764
3,752
1,495
739
1,015
2,737
11,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,061
Gold Earned
36,430
104
Minions Killed
91
0
Camps Cleared
0
869,205
Distance Traveled
746,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,062
896
9
1
0
201,470
0
L
Cerberus
7,646
850
32
4
0
162,713
0
W
Neith
8,726
970
24
3
0
178,900
0
L
Ravana
7,435
826
16
2
0
187,337
0
L
Poseidon
7,677
853
25
3
0
168,195
0
L
Hachiman
7,995
888
15
2
0
140,194
0
W
Zhong Kui
8,467
941
30
3
0
161,590
0
L
Guan Yu
5,677
631
3
0
0
88,297
0
W
Jormungandr
8,756
973
22
2
0
170,957
0
W
Janus
8,050
894
19
2
0
156,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role