Player Matchup

Thoth
Thoth
 
Thoth
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ImEmmy
Jormungandr
Level 157
God Stats
3W - 0L
1,870 SR
Queue Stats
13W - 7L
1,616 Elo+
Party 1
Chaac
Chaac
arvinkNFTs
Chaac
Level 28
God Stats
2W - 1L
1,557 SR
Queue Stats
11W - 6L
1,600 Elo+
Party 1
Team Averages
Level 143
1,642 SR
1,572 Elo+

VS

Team Averages
Level 147
1,605 SR
1,527 Elo+
Nu Wa
Nu Wa
Anubis-The-Red
Nu Wa
Level 165
God Stats
105W - 103L
1,587 SR
Queue Stats
106W - 105L
1,510 Elo+
Solo
Lancelot
Lancelot
Renegaderevolvr
Lancelot
Level 127
God Stats
13W - 12L
1,692 SR
Queue Stats
215W - 221L
1,518 Elo+
Solo
Shiva
Shiva
WombatTK421
Shiva
Level 148
God Stats
10W - 8L
1,536 SR
Queue Stats
188W - 169L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 4 / 7
8,320
832
6,619
6,618
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
ImEmmy
Jormungandr
12
6 / 0 / 8
9,192
919
8,475
8,784
7,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
11
6 / 1 / 7
8,711
871
10,631
10,652
10,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 4
6,744
674
4,976
9,484
3,390
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
11
3 / 4 / 1
7,869
787
5,041
8,808
3,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
2 / 5 / 3
7,717
772
3,885
10,800
10,550
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
15
Kills
5
5
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
4
7
1.63
L
0
6
4
0.33
W
Jormungandr
ImEmmy
Jormungandr
6
0
8
10
L
Lancelot
3
4
1
0.88
L
2
5
3
0.7
W
Chaac
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,725
Damage
13,902
26,054
Taken
29,092
19,901
Mitigated
17,633
5,032
Healing
1,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
6,619
362
0
0
6,618
2,040
252
1,599
5,019
28,954
0
L
4,976
2,334
0
1,382
9,484
3,390
0
4,720
4,416
19,299
0
W
Jormungandr
ImEmmy
Jormungandr
8,475
2,648
0
1,740
8,784
7,707
175
2,262
6,522
28,810
0
L
Lancelot
5,041
1,392
0
250
8,808
3,693
0
4,860
3,724
0
17,911
L
3,885
627
0
254
10,800
10,550
0
5,737
4,590
0
20,386
W
Chaac
10,631
958
0
3,292
10,652
10,154
463
1,534
9,118
0
30,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,223
Gold Earned
22,330
115
Minions Killed
64
0
Camps Cleared
0
544,013
Distance Traveled
511,128
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,320
832
52
5
0
172,132
0
L
Nu Wa
6,744
674
13
1
0
145,840
3
W
Jormungandr
9,192
919
32
3
0
182,029
0
L
Lancelot
7,869
787
15
2
0
187,547
2
L
Shiva
7,717
772
36
4
0
177,741
2
W
Chaac
8,711
871
31
3
0
189,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role