Player Matchup

Hel
Hel
AthenaBtw
Hel
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,622 Elo+
Party 2
Charon
Charon
ChingonChavita
Charon
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 11L
1,551 Elo+
Party 2
Anhur
Anhur
RidgeBee
Anhur
Level 86
God Stats
5W - 3L
1,269 SR
Queue Stats
44W - 31L
1,658 Elo+
Party 2
Team Averages
Level 56
1,423 SR
1,610 Elo+

VS

Team Averages
Level 46
1,228 SR
1,272 Elo+
Cthulhu
Cthulhu
PuffDaddyDBag
Cthulhu
Level 55
God Stats
2W - 4L
1,087 SR
Queue Stats
98W - 133L
1,269 Elo+
Party 1
Lancelot
Lancelot
mutive615
Lancelot
Level 18
God Stats
0W - 2L
1,298 SR
Queue Stats
29W - 60L
1,198 Elo+
Party 1
Baba Yaga
Baba Yaga
xXJakkTheRiprXx
Baba Yaga
Level 66
God Stats
1W - 2L
1,299 SR
Queue Stats
110W - 121L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 8
8,107
811
5,551
3,828
1,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 0 / 10
7,917
792
4,587
8,728
8,646
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
RidgeBee
Anhur
12
8 / 1 / 5
9,066
907
11,438
10,173
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 5 / 1
6,578
658
5,540
10,816
7,812
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
mutive615
Lancelot
8
0 / 4 / 0
6,550
655
4,080
9,239
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
xXJakkTheRiprXx
Baba Yaga
10
1 / 4 / 0
7,115
712
6,711
7,430
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
2
0
10
7
L
Cthulhu
0
5
1
0.1
W
Anhur
RidgeBee
Anhur
8
1
5
10.5
L
Lancelot
mutive615
Lancelot
0
4
0
0
L
Baba Yaga
xXJakkTheRiprXx
Baba Yaga
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,576
Damage
16,331
22,729
Taken
27,485
14,310
Mitigated
13,980
9,837
Healing
1,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,551
1,578
2,516
2,319
3,828
1,617
520
1,975
1,853
28,754
0
W
4,587
1,324
0
0
8,728
8,646
229
5,095
3,633
14,107
0
L
Cthulhu
5,540
749
0
831
10,816
7,812
0
5,158
5,658
18,216
635
W
Anhur
RidgeBee
Anhur
11,438
5,693
0
5,002
10,173
4,047
808
5,044
5,129
0
33,449
L
Lancelot
mutive615
Lancelot
4,080
1,776
0
250
9,239
3,028
0
2,949
6,290
0
20,030
L
Baba Yaga
xXJakkTheRiprXx
Baba Yaga
6,711
555
0
864
7,430
3,140
0
2,497
4,933
24,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,090
Gold Earned
20,243
91
Minions Killed
80
0
Camps Cleared
0
525,738
Distance Traveled
513,309
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,107
811
44
4
0
171,434
0
W
Charon
7,917
792
15
2
0
178,192
0
L
Cthulhu
6,578
658
27
3
0
155,525
0
W
Anhur
9,066
907
32
3
0
176,112
0
L
Lancelot
6,550
655
21
2
0
185,776
0
L
Baba Yaga
7,115
712
32
3
0
172,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role