Player Matchup

Jormungandr
Jormungandr
MagikConch
Jormungandr
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 145L
1,416 Elo+
Party 1
Sol
Sol
PotatoHead6888
Sol
Level 65
God Stats
6W - 7L
1,295 SR
Queue Stats
68W - 74L
1,362 Elo+
Solo
Hun Batz
Hun Batz
TheYolkedPriest
Hun Batz
Level 58
God Stats
4W - 3L
1,301 SR
Queue Stats
161W - 165L
1,429 Elo+
Party 1
Cernunnos
Cernunnos
VikingWilhelm
Cernunnos
Level 69
God Stats
13W - 11L
1,510 SR
Queue Stats
39W - 41L
1,374 Elo+
Solo
Tyr
Tyr
brnotexist
Tyr
Level 62
God Stats
27W - 46L
1,327 SR
Queue Stats
162W - 186L
1,451 Elo+
Solo
Team Averages
Level 63
1,387 SR
1,406 Elo+

VS

Team Averages
Level 73
1,492 SR
1,422 Elo+
Loki
Loki
 
Loki
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Coffeewithmemes
King Arthur
Level 88
God Stats
1W - 2L
1,688 SR
Queue Stats
276W - 300L
1,415 Elo+
Solo
Anubis
Anubis
Galaseca69
Anubis
Level 37
God Stats
21W - 22L
1,474 SR
Queue Stats
53W - 64L
1,377 Elo+
Solo
Ymir
Ymir
Jeremiah 29v11
Ymir
Level 106
God Stats
2W - 2L
1,416 SR
Queue Stats
62W - 59L
1,416 Elo+
Solo
Artemis
Artemis
eugeniomm
Artemis
Level 89
God Stats
3W - 3L
1,383 SR
Queue Stats
91W - 77L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MagikConch
Jormungandr
15
3 / 0 / 1
9,312
621
6,395
12,419
9,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 1
8,268
551
5,772
9,508
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
16
3 / 3 / 1
8,844
590
5,228
14,264
5,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
VikingWilhelm
Cernunnos
12
6 / 4 / 2
8,141
543
11,098
12,655
5,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 6
8,359
557
7,003
11,338
8,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 3 / 4
6,458
431
4,036
10,981
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Coffeewithmemes
King Arthur
8
0 / 2 / 0
6,131
409
3,949
8,629
4,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Galaseca69
Anubis
13
3 / 2 / 0
7,613
508
7,188
7,509
3,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 5 / 3
7,502
500
10,284
16,000
16,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
eugeniomm
Artemis
13
4 / 5 / 3
7,367
491
8,932
11,720
4,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
10
10
Deaths
17
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
3
4
0.67
L
King Arthur
Coffeewithmemes
King Arthur
0
2
0
0
L
Anubis
Galaseca69
Anubis
3
2
0
1.5
L
3
5
3
0.9
W
Jormungandr
MagikConch
Jormungandr
3
0
1
3.5
W
2
2
1
1.25
W
Hun Batz
3
3
1
1.17
W
Cernunnos
VikingWilhelm
Cernunnos
6
4
2
1.75
W
2
1
6
5
L
Artemis
eugeniomm
Artemis
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,496
Damage
34,389
60,184
Taken
54,839
32,285
Mitigated
32,230
16,802
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,036
1,094
0
3,677
10,981
3,451
0
1,142
9,839
0
39,974
L
King Arthur
Coffeewithmemes
King Arthur
3,949
248
0
1,243
8,629
4,696
0
4,569
4,060
0
27,054
L
Anubis
Galaseca69
Anubis
7,188
261
0
2,961
7,509
3,775
528
4,714
2,795
58,410
0
L
10,284
3,668
275
2,731
16,000
16,090
0
921
15,079
28,702
0
W
Jormungandr
MagikConch
Jormungandr
6,395
2,020
0
3,416
12,419
9,711
50
2,621
9,798
66,731
119
W
5,772
1,685
0
3,424
9,508
2,771
922
5,773
3,735
46,851
5,094
W
Hun Batz
5,228
1,554
0
1,123
14,264
5,907
30
2,092
12,172
0
88,443
W
Cernunnos
VikingWilhelm
Cernunnos
11,098
6,807
0
4,364
12,655
5,882
123
3,164
9,491
0
43,399
W
7,003
1,748
0
4,475
11,338
8,014
680
3,822
7,516
0
48,787
L
Artemis
eugeniomm
Artemis
8,932
4,011
0
1,015
11,720
4,218
0
407
11,313
0
44,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,924
Gold Earned
35,071
478
Minions Killed
283
0
Camps Cleared
0
1,409,450
Distance Traveled
1,211,267
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,458
431
60
4
0
280,141
0
L
King Arthur
6,131
409
39
3
0
178,295
0
L
Anubis
7,613
508
99
7
0
231,201
0
L
Ymir
7,502
500
19
1
0
282,951
0
W
Jormungandr
9,312
621
121
8
0
255,179
0
W
Sol
8,268
551
103
7
0
272,336
0
W
Hun Batz
8,844
590
126
8
0
342,488
0
W
Cernunnos
8,141
543
60
4
0
258,701
3
W
Tyr
8,359
557
68
5
0
280,746
0
L
Artemis
7,367
491
66
4
0
238,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role