Player Matchup

Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
JhebbalSag6545
Achilles
Level 64
God Stats
10W - 19L
1,403 SR
Queue Stats
26W - 25L
1,462 Elo+
Party 3
Kukulkan
Kukulkan
NubiaAkira
Kukulkan
Level 158
God Stats
39W - 28L
1,657 SR
Queue Stats
447W - 477L
1,464 Elo+
Party 2
Chaac
Chaac
ShigShaggy
Chaac
Level 104
God Stats
1W - 2L
1,480 SR
Queue Stats
50W - 45L
1,475 Elo+
Party 3
Fenrir
Fenrir
script_10
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Solo
Team Averages
Level 113
1,508 SR
1,435 Elo+

VS

Team Averages
Level 116
1,522 SR
1,484 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JosenatorGamer
Mercury
Level 123
God Stats
2W - 0L
1,725 SR
Queue Stats
11W - 8L
1,506 Elo+
Solo
Ullr
Ullr
Qbrown1722
Ullr
Level 64
God Stats
11W - 13L
1,474 SR
Queue Stats
573W - 583L
1,497 Elo+
Party 1
Ne Zha
Ne Zha
XxAltair64xX
Ne Zha
Level 152
God Stats
7W - 15L
1,411 SR
Queue Stats
546W - 570L
1,501 Elo+
Party 1
Ishtar
Ishtar
sbflysociety
Ishtar
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
4 / 1 / 8
10,763
1,196
13,505
7,752
3,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
15
3 / 4 / 9
10,237
1,137
8,810
14,583
7,985
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
NubiaAkira
Kukulkan
17
5 / 5 / 9
11,723
1,303
16,435
11,593
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
15
3 / 5 / 5
10,349
1,150
12,025
16,803
16,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
script_10
Fenrir
13
0 / 3 / 0
8,028
892
0
3,295
1,149
Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

217

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
7 / 5 / 4
11,801
1,311
14,428
13,239
8,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 5 / 6
10,169
1,130
7,944
14,823
8,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 1 / 8
9,944
1,105
9,861
9,686
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ne Zha
16
4 / 1 / 9
10,685
1,187
10,046
6,845
3,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
16
2 / 3 / 9
10,370
1,152
8,698
15,222
6,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
54
15
Kills
18
18
Deaths
15
31
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
4
1
8
8
W
Zhong Kui
 
Zhong Kui
7
5
4
1.8
L
Achilles
3
4
9
1.88
W
3
5
6
1.2
L
Kukulkan
NubiaAkira
Kukulkan
5
5
9
1.9
W
2
1
8
6
L
Chaac
3
5
5
1.1
W
Ne Zha
4
1
9
8.5
W
Ishtar
2
3
9
2.17
L
Fenrir
script_10
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,775
Damage
50,977
54,026
Taken
59,815
33,888
Mitigated
31,676
4,252
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
13,505
686
155
74
7,752
3,736
0
2,569
4,733
21,704
0
W
Zhong Kui
 
Zhong Kui
14,428
1,020
0
4,469
13,239
8,802
0
7,560
5,514
35,132
0
L
Achilles
8,810
2,643
85
1,103
14,583
7,985
0
2,800
11,483
0
16,669
W
7,944
3,904
0
571
14,823
8,848
0
6,914
7,451
0
20,157
L
Kukulkan
NubiaAkira
Kukulkan
16,435
536
8
208
11,593
4,965
0
6,591
4,852
42,678
0
W
9,861
4,346
0
1,300
9,686
4,086
0
4,754
4,797
0
17,460
L
Chaac
12,025
2,403
0
2,619
16,803
16,053
0
2,468
14,035
0
25,668
W
Ne Zha
10,046
2,823
0
484
6,845
3,076
0
3,061
3,733
0
26,041
W
Ishtar
8,698
5,283
0
1,496
15,222
6,864
0
8,281
6,560
0
24,538
L
Fenrir
script_10
Fenrir
0
0
0
0
3,295
1,149
0
0
3,145
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,100
Gold Earned
52,969
169
Minions Killed
184
5
Camps Cleared
9
746,372
Distance Traveled
979,552
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,763
1,196
32
4
1
185,318
0
W
Zhong Kui
11,801
1,311
42
5
6
181,304
0
L
Achilles
10,237
1,137
14
2
1
180,907
0
W
Mercury
10,169
1,130
35
4
1
191,552
0
L
Kukulkan
11,723
1,303
79
9
1
184,602
0
W
Ullr
9,944
1,105
22
2
1
203,188
0
L
Chaac
10,349
1,150
44
5
2
167,989
0
W
Ne Zha
10,685
1,187
30
3
0
216,841
0
W
Ishtar
10,370
1,152
55
6
1
186,667
0
L
Fenrir
8,028
892
0
0
0
27,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role