Player Matchup

Horus
Horus
UltimaWolf-21
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,510 Elo+
Party 2
Hel
Hel
XHUNTERX260_
Hel
Level 127
God Stats
1W - 2L
1,507 SR
Queue Stats
42W - 48L
1,475 Elo+
Party 2
Atlas
Atlas
XxRaven-Rose26xX
Atlas
Level 43
God Stats
0W - 1L
1,262 SR
Queue Stats
6W - 7L
1,449 Elo+
Party 2
Team Averages
Level 92
1,423 SR
1,478 Elo+

VS

Team Averages
Level 97
1,903 SR
1,986 Elo+
Jormungandr
Jormungandr
KickingMoas
Jormungandr
Level 88
God Stats
34W - 1L
2,302 SR
Queue Stats
274W - 55L
2,012 Elo+
Party 1
Mercury
Mercury
jeffistopheles
Mercury
Level 103
God Stats
9W - 0L
1,671 SR
Queue Stats
326W - 73L
1,978 Elo+
Party 1
Hel
Hel
xgingyxx
Hel
Level 99
God Stats
6W - 0L
1,736 SR
Queue Stats
296W - 52L
1,968 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
6,526
653
3,668
15,273
10,547
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 0
6,800
680
5,249
12,887
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 1 / 0
6,559
656
3,890
11,068
8,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KickingMoas
Jormungandr
12
4 / 0 / 7
8,715
872
14,986
10,912
8,746
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
4 / 0 / 5
8,627
863
5,083
5,220
2,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 0 / 8
8,683
868
14,927
7,030
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
KickingMoas
Jormungandr
4
0
7
7.5
L
0
5
0
0
L
0
5
0
0
L
0
1
0
0
W
4
0
5
6.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
34,996
39,228
Taken
23,162
24,047
Mitigated
13,574
12,644
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
KickingMoas
Jormungandr
14,986
2,093
0
1,272
10,912
8,746
118
3,978
6,470
34,983
1,371
L
3,668
1,375
1,469
2,717
15,273
10,547
0
11,038
3,474
0
8,734
L
5,249
232
2,904
5,304
12,887
4,754
0
8,991
3,339
24,078
0
L
3,890
1,464
0
250
11,068
8,746
0
7,397
3,160
15,257
0
W
5,083
1,549
0
1,247
5,220
2,314
940
1,938
3,080
0
31,582
W
14,927
1,275
3,882
5,196
7,030
2,514
48
3,250
3,383
47,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,885
Gold Earned
26,025
71
Minions Killed
134
0
Camps Cleared
0
547,646
Distance Traveled
615,170
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,715
872
21
2
0
202,669
2
L
Horus
6,526
653
8
1
0
191,285
0
L
Hel
6,800
680
41
4
0
183,289
0
L
Atlas
6,559
656
22
2
0
173,072
0
W
Mercury
8,627
863
38
4
0
227,169
0
W
Hel
8,683
868
75
8
0
185,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role