Player Matchup

Morgan Le Fay
Morgan Le Fay
ERyK-lo1-
Morgan Le Fay
Level 41
God Stats
0W - 5L
1,500 SR
Queue Stats
61W - 82L
1,300 Elo+
Party 3
Charybdis
Charybdis
KirboBoi3869
Charybdis
Level 34
God Stats
2W - 8L
1,500 SR
Queue Stats
120W - 133L
1,309 Elo+
Party 1
Fenrir
Fenrir
LEFEricson20
Fenrir
Level 3
God Stats
3W - 8L
1,285 SR
Queue Stats
63W - 68L
1,176 Elo+
Party 1
Hel
Hel
MercyPocket2
Hel
Level 44
God Stats
29W - 30L
1,491 SR
Queue Stats
64W - 80L
1,338 Elo+
Party 3
Aphrodite
Aphrodite
xLost_Dinox
Aphrodite
Level 29
God Stats
10W - 12L
1,469 SR
Queue Stats
36W - 42L
1,232 Elo+
Party 3
Team Averages
Level 30
1,449 SR
1,271 Elo+

VS

Team Averages
Level 63
1,483 SR
1,366 Elo+
Vulcan
Vulcan
Chilled_Mango
Vulcan
Level 116
God Stats
14W - 16L
1,501 SR
Queue Stats
169W - 169L
1,479 Elo+
Party 2
Neith
Neith
Goldkey11
Neith
Level 17
God Stats
11W - 20L
1,252 SR
Queue Stats
116W - 114L
1,223 Elo+
Party 4
Sobek
Sobek
MrQuackerz
Sobek
Level 109
God Stats
3W - 3L
1,680 SR
Queue Stats
135W - 143L
1,322 Elo+
Party 4
Sol
Sol
P1pBoy-Panda
Sol
Level 48
God Stats
201W - 178L
1,482 SR
Queue Stats
367W - 370L
1,371 Elo+
Solo
Bakasura
Bakasura
jman4230p
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ERyK-lo1-
Morgan Le Fay
15
2 / 1 / 1
9,036
476
10,630
13,727
7,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
KirboBoi3869
Charybdis
12
1 / 2 / 1
8,129
428
9,935
9,766
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
0 / 3 / 0
7,669
404
2,935
10,471
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 3 / 2
9,526
501
5,644
15,288
7,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
xLost_Dinox
Aphrodite
12
2 / 2 / 2
9,191
484
4,337
12,223
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 1
10,858
571
15,001
9,399
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
Goldkey11
Neith
14
1 / 2 / 5
8,501
447
5,136
9,068
3,652
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
14
2 / 1 / 5
9,193
484
6,087
15,611
14,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
2 / 0 / 0
11,875
625
8,221
15,439
8,604
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
jman4230p
Bakasura
15
3 / 1 / 2
9,487
499
5,729
16,157
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
11
11
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Morgan Le Fay
ERyK-lo1-
Morgan Le Fay
2
1
1
2.5
W
Neith
Goldkey11
Neith
1
2
5
1.75
L
Charybdis
KirboBoi3869
Charybdis
1
2
1
0.75
L
Fenrir
0
3
0
0
L
0
3
2
0.33
W
Sobek
2
1
5
4.5
W
2
0
0
2
W
Bakasura
jman4230p
Bakasura
3
1
2
4
L
Aphrodite
xLost_Dinox
Aphrodite
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,481
Damage
40,174
61,475
Taken
65,674
34,233
Mitigated
37,208
25,112
Healing
21,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,001
3,166
0
1,525
9,399
3,711
524
5,385
4,014
105,136
1,516
L
Morgan Le Fay
ERyK-lo1-
Morgan Le Fay
10,630
1,079
0
1,970
13,727
7,026
302
7,596
6,128
73,101
0
W
Neith
Goldkey11
Neith
5,136
2,168
0
2,223
9,068
3,652
2,561
837
8,231
0
53,703
L
Charybdis
KirboBoi3869
Charybdis
9,935
4,430
0
3,819
9,766
4,053
575
1,986
7,755
0
56,605
L
Fenrir
2,935
481
0
354
10,471
4,862
0
1,550
8,846
0
49,861
L
5,644
516
996
6,084
15,288
7,273
1,055
11,577
3,663
91,757
0
W
Sobek
6,087
449
0
4,251
15,611
14,900
364
4,119
11,492
24,730
0
W
8,221
2,044
0
8,871
15,439
8,604
5,680
3,300
12,139
108,997
0
W
Bakasura
jman4230p
Bakasura
5,729
4,082
0
5,074
16,157
6,341
0
6,970
9,187
0
50,348
L
Aphrodite
xLost_Dinox
Aphrodite
4,337
824
6,139
5,750
12,223
11,019
577
5,975
6,213
35,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,551
Gold Earned
49,914
490
Minions Killed
516
0
Camps Cleared
0
1,672,330
Distance Traveled
1,877,576
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,858
571
153
8
0
385,006
2
L
Morgan Le Fay
9,036
476
113
6
0
349,428
0
W
Neith
8,501
447
71
4
0
343,026
5
L
Charybdis
8,129
428
84
4
0
291,450
0
L
Fenrir
7,669
404
71
4
0
351,774
0
L
Hel
9,526
501
161
8
0
320,641
0
W
Sobek
9,193
484
31
2
0
374,242
3
W
Sol
11,875
625
188
10
0
351,978
0
W
Bakasura
9,487
499
73
4
0
423,324
1
L
Aphrodite
9,191
484
61
3
0
359,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role