Player Matchup

Chaac
Chaac
MilezSo
Chaac
Level 76
God Stats
16W - 14L
1,285 SR
Queue Stats
118W - 122L
1,353 Elo+
Party 1
Baron Samedi
Baron Samedi
Tacoboi144820
Baron Samedi
Level 62
God Stats
1W - 1L
1,261 SR
Queue Stats
9W - 23L
1,249 Elo+
Solo
Atlas
Atlas
dollah14
Atlas
Level 17
God Stats
2W - 1L
1,911 SR
Queue Stats
78W - 87L
1,184 Elo+
Party 1
Team Averages
Level 52
1,485 SR
1,262 Elo+

VS

Team Averages
Level 30
1,317 SR
1,278 Elo+
Neith
Neith
BigPapaShing
Neith
Level 43
God Stats
10W - 26L
1,131 SR
Queue Stats
54W - 83L
1,270 Elo+
Solo
Maui
Maui
Mr-Smiley94
Maui
Level 40
God Stats
7W - 14L
1,320 SR
Queue Stats
100W - 154L
1,270 Elo+
Party 2
Chang'e
Chang'e
akiba94
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MilezSo
Chaac
16
2 / 2 / 6
12,825
713
16,041
25,051
24,711
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Tacoboi144820
Baron Samedi
16
5 / 3 / 3
13,651
758
17,895
12,704
7,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
dollah14
Atlas
16
1 / 3 / 6
12,717
707
15,407
19,990
22,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
12,328
685
13,003
12,618
6,580
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 2 / 6
12,395
689
8,727
27,064
34,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
akiba94
Chang'e
14
2 / 4 / 3
11,935
663
13,809
19,123
10,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
8
Kills
8
8
Deaths
8
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
Chaac
MilezSo
Chaac
2
2
6
2.5
L
2
2
6
2.5
W
Baron Samedi
Tacoboi144820
Baron Samedi
5
3
3
2.17
L
Chang'e
akiba94
Chang'e
2
4
3
0.88
W
Atlas
dollah14
Atlas
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,343
Damage
35,539
57,745
Taken
58,805
54,344
Mitigated
51,010
18,928
Healing
18,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,003
4,984
208
2,930
12,618
6,580
0
6,242
6,376
0
43,329
W
Chaac
MilezSo
Chaac
16,041
2,033
0
9,824
25,051
24,711
569
9,596
15,455
0
59,768
L
8,727
2,359
0
0
27,064
34,335
18
15,275
11,789
33,181
125
W
Baron Samedi
Tacoboi144820
Baron Samedi
17,895
1,850
2,082
5,396
12,704
7,010
1,486
5,859
6,845
68,700
0
L
Chang'e
akiba94
Chang'e
13,809
1,040
7,036
7,965
19,123
10,095
0
11,070
8,053
53,874
0
W
Atlas
dollah14
Atlas
15,407
4,124
0
1,626
19,990
22,623
754
7,675
12,315
40,898
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,193
Gold Earned
36,658
183
Minions Killed
145
0
Camps Cleared
0
992,701
Distance Traveled
901,977
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,328
685
46
3
0
254,279
0
W
Chaac
12,825
713
61
3
0
339,585
0
L
Maui
12,395
689
31
2
0
337,592
0
W
Baron Samedi
13,651
758
83
5
0
297,610
0
L
Chang'e
11,935
663
68
4
0
310,106
4
W
Atlas
12,717
707
39
2
0
355,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role