Player Matchup

Danzaburou
Danzaburou
Fosket
Danzaburou
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,411 Elo+
Party 1
Atlas
Atlas
Young Polo C
Atlas
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,531 Elo+
Party 1
Ra
Ra
xXxPROJECT86xXx
Ra
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,611 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,517 Elo+

VS

Team Averages
Level 141
1,489 SR
1,464 Elo+
Chaac
Chaac
Moniea_Man
Chaac
Level 136
God Stats
1W - 3L
1,683 SR
Queue Stats
65W - 70L
1,507 Elo+
Solo
Set
Set
Possum__Princess
Set
Level 145
God Stats
0W - 1L
1,284 SR
Queue Stats
9W - 14L
1,390 Elo+
Solo
Zhong Kui
Zhong Kui
StronkIand
Zhong Kui
Level 143
God Stats
5W - 9L
1,500 SR
Queue Stats
153W - 164L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fosket
Danzaburou
12
3 / 3 / 6
9,939
828
12,906
11,596
5,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 1 / 4
9,673
806
6,802
11,420
12,335
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 6
9,719
810
11,978
9,720
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 3 / 1
9,028
752
9,808
13,270
12,545
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 2 / 1
8,670
723
6,727
13,870
10,936
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
StronkIand
Zhong Kui
11
0 / 5 / 3
8,550
713
9,939
13,589
10,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
6
6
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fosket
Danzaburou
3
3
6
2
L
Chaac
4
3
1
1.5
L
2
2
1
1.25
L
Zhong Kui
StronkIand
Zhong Kui
0
5
3
0.3
W
4
1
4
6
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,686
Damage
26,474
32,736
Taken
40,729
22,319
Mitigated
33,485
8,633
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fosket
Danzaburou
12,906
7,338
0
1,688
11,596
5,356
584
3,712
7,884
0
48,381
L
Chaac
9,808
889
0
3,755
13,270
12,545
0
5,398
7,798
0
26,965
L
6,727
2,391
0
4,437
13,870
10,936
0
6,601
7,060
0
35,418
L
Zhong Kui
StronkIand
Zhong Kui
9,939
1,279
0
3,084
13,589
10,004
0
6,763
6,683
35,068
2,766
W
6,802
3,403
0
750
11,420
12,335
196
3,335
8,085
20,154
28
W
11,978
829
2,418
3,777
9,720
4,628
147
2,956
6,764
40,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,331
Gold Earned
26,248
141
Minions Killed
132
0
Camps Cleared
0
714,948
Distance Traveled
670,755
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,939
828
63
5
0
213,955
0
L
Chaac
9,028
752
31
3
0
203,710
0
L
Set
8,670
723
42
4
0
250,692
0
L
Zhong Kui
8,550
713
59
5
0
216,353
3
W
Atlas
9,673
806
16
1
0
242,578
0
W
Ra
9,719
810
62
5
0
258,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role