Player Matchup

Fenrir
Fenrir
Hudon
Fenrir
Level 67
God Stats
7W - 13L
1,414 SR
Queue Stats
82W - 120L
1,501 Elo+
Party 1
Osiris
Osiris
Praedyth3711
Osiris
Level 69
God Stats
0W - 1L
1,617 SR
Queue Stats
29W - 32L
1,493 Elo+
Party 2
Sylvanus
Sylvanus
TrueBlueAU
Sylvanus
Level 127
God Stats
3W - 2L
1,641 SR
Queue Stats
45W - 47L
1,493 Elo+
Party 2
Olorun
Olorun
sStormin
Olorun
Level 81
God Stats
5W - 5L
1,662 SR
Queue Stats
143W - 134L
1,564 Elo+
Party 1
Scylla
Scylla
striderx52
Scylla
Level 105
God Stats
5W - 4L
1,575 SR
Queue Stats
179W - 201L
1,470 Elo+
Solo
Team Averages
Level 90
1,582 SR
1,504 Elo+

VS

Team Averages
Level 115
1,625 SR
1,490 Elo+
Nu Wa
Nu Wa
BLANK_INT3RLUDE
Nu Wa
Level 145
God Stats
3W - 2L
1,446 SR
Queue Stats
189W - 189L
1,473 Elo+
Solo
Horus
Horus
ManManipulator_
Horus
Level 105
God Stats
4W - 5L
1,497 SR
Queue Stats
113W - 101L
1,491 Elo+
Solo
Ao Kuang
Ao Kuang
NickoliHellas
Ao Kuang
Level 90
God Stats
12W - 6L
1,825 SR
Queue Stats
208W - 183L
1,431 Elo+
Solo
Cthulhu
Cthulhu
RagingRussell69
Cthulhu
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
528W - 491L
1,529 Elo+
Solo
Apollo
Apollo
SparedT
Apollo
Level 109
God Stats
13W - 8L
1,859 SR
Queue Stats
196W - 183L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hudon
Fenrir
12
1 / 5 / 1
6,753
482
7,096
13,657
5,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
13
1 / 4 / 0
7,360
526
4,776
19,658
16,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
TrueBlueAU
Sylvanus
10
0 / 2 / 2
6,643
475
5,993
15,261
12,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
sStormin
Olorun
12
2 / 4 / 0
7,597
543
7,678
12,441
5,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
striderx52
Scylla
10
1 / 3 / 0
6,578
470
5,319
6,912
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
8,309
594
12,194
8,117
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 6
8,416
601
11,465
13,463
13,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
NickoliHellas
Ao Kuang
15
8 / 0 / 4
8,619
616
8,601
11,748
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 7
7,750
554
7,528
11,131
9,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
SparedT
Apollo
15
4 / 2 / 4
8,796
628
7,552
10,372
4,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
18
18
Deaths
5
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Fenrir
Hudon
Fenrir
1
5
1
0.3
W
0
1
6
3
W
Ao Kuang
NickoliHellas
Ao Kuang
8
0
4
10
L
Osiris
1
4
0
0.25
W
3
0
7
6.5
W
Apollo
SparedT
Apollo
4
2
4
3
L
Sylvanus
TrueBlueAU
Sylvanus
0
2
2
0.5
L
Olorun
sStormin
Olorun
2
4
0
0.5
L
Scylla
striderx52
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,862
Damage
47,340
67,929
Taken
54,831
42,308
Mitigated
34,728
17,552
Healing
15,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,194
1,901
0
695
8,117
3,351
16
5,441
2,420
65,363
0
L
Fenrir
Hudon
Fenrir
7,096
1,776
0
1,236
13,657
5,652
11
5,325
8,032
0
54,237
W
11,465
4,185
224
4,938
13,463
13,007
45
722
12,741
0
58,867
W
Ao Kuang
NickoliHellas
Ao Kuang
8,601
2,482
0
4,466
11,748
4,730
0
2,943
8,743
60,643
0
L
Osiris
4,776
1,524
0
5,315
19,658
16,013
0
4,638
14,005
0
50,471
W
7,528
487
402
1,608
11,131
9,576
78
4,649
6,446
33,256
0
W
Apollo
SparedT
Apollo
7,552
4,147
0
3,063
10,372
4,064
779
4,780
5,548
0
63,073
L
Sylvanus
TrueBlueAU
Sylvanus
5,993
2,000
1,465
6,440
15,261
12,663
104
7,471
7,314
20,748
0
L
Olorun
sStormin
Olorun
7,678
4,282
119
2,477
12,441
5,554
587
5,924
6,305
58,865
1,901
L
Scylla
striderx52
Scylla
5,319
524
0
500
6,912
2,426
0
3,933
2,724
41,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
41,890
343
Minions Killed
448
0
Camps Cleared
0
1,291,969
Distance Traveled
1,471,678
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,309
594
103
7
0
264,244
0
L
Fenrir
6,753
482
64
5
0
295,907
0
W
Horus
8,416
601
96
7
0
276,379
2
W
Ao Kuang
8,619
616
86
6
0
338,784
0
L
Osiris
7,360
526
81
6
0
269,253
0
W
Cthulhu
7,750
554
36
3
0
294,267
3
W
Apollo
8,796
628
127
9
0
298,004
0
L
Sylvanus
6,643
475
19
1
0
240,217
3
L
Olorun
7,597
543
99
7
0
271,449
0
L
Scylla
6,578
470
80
6
0
215,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role