Player Matchup

Izanami
Izanami
KashBlk
Izanami
Level 164
God Stats
33W - 38L
1,483 SR
Queue Stats
369W - 320L
1,498 Elo+
Solo
Baba Yaga
Baba Yaga
MEGABUSSY69
Baba Yaga
Level 109
God Stats
5W - 2L
2,082 SR
Queue Stats
105W - 96L
1,511 Elo+
Party 2
King Arthur
King Arthur
Nadem276499
King Arthur
Level 142
God Stats
1W - 3L
1,514 SR
Queue Stats
97W - 91L
1,544 Elo+
Party 2
Pele
Pele
SAMURAI9986
Pele
Level 100
God Stats
4W - 4L
1,494 SR
Queue Stats
54W - 58L
1,487 Elo+
Party 2
Charon
Charon
v Blue Moon
Charon
Level 204
God Stats
19W - 25L
1,467 SR
Queue Stats
358W - 379L
1,472 Elo+
Solo
Team Averages
Level 144
1,608 SR
1,503 Elo+

VS

Team Averages
Level 139
1,391 SR
1,516 Elo+
Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cuau1036
Ne Zha
Level 121
God Stats
4W - 2L
1,270 SR
Queue Stats
91W - 99L
1,421 Elo+
Party 1
Hades
Hades
SixtesisMTY2
Hades
Level 128
God Stats
5W - 2L
1,550 SR
Queue Stats
82W - 72L
1,523 Elo+
Party 1
Terra
Terra
Yamataki
Terra
Level 139
God Stats
8W - 5L
1,357 SR
Queue Stats
163W - 135L
1,582 Elo+
Solo
Cthulhu
Cthulhu
kaesro
Cthulhu
Level 148
God Stats
1W - 1L
1,278 SR
Queue Stats
93W - 82L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KashBlk
Izanami
11
1 / 2 / 1
6,885
574
3,813
7,718
2,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baba Yaga
MEGABUSSY69
Baba Yaga
10
0 / 4 / 2
5,751
479
6,307
6,503
2,478
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Nadem276499
King Arthur
9
1 / 3 / 0
5,835
486
7,705
11,809
6,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 4 / 0
6,459
538
7,264
12,541
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
9
1 / 0 / 3
6,230
519
3,841
9,256
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 1 / 0
6,876
573
4,665
6,348
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Cuau1036
Ne Zha
11
1 / 3 / 5
6,513
543
4,116
12,280
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 1 / 3
7,041
587
10,512
10,215
5,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Yamataki
Terra
9
2 / 1 / 1
5,990
499
4,115
8,754
6,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
kaesro
Cthulhu
11
2 / 0 / 3
6,601
550
8,383
9,689
10,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
13
13
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
W
Ne Zha
Cuau1036
Ne Zha
1
3
5
1.17
L
Izanami
KashBlk
Izanami
1
2
1
0.75
L
Baba Yaga
MEGABUSSY69
Baba Yaga
0
4
2
0.25
L
King Arthur
Nadem276499
King Arthur
1
3
0
0.33
L
3
4
0
0.75
W
6
1
3
7.5
W
Terra
Yamataki
Terra
2
1
1
2.5
W
Cthulhu
kaesro
Cthulhu
2
0
3
3.5
L
Charon
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,930
Damage
31,791
47,827
Taken
47,286
22,841
Mitigated
28,807
7,354
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,665
1,663
0
2,032
6,348
2,137
660
926
5,422
0
50,855
W
Ne Zha
Cuau1036
Ne Zha
4,116
1,186
0
2,849
12,280
4,638
0
1,964
10,316
0
52,770
L
Izanami
KashBlk
Izanami
3,813
2,916
0
2,019
7,718
2,574
138
574
7,144
0
58,953
L
Baba Yaga
MEGABUSSY69
Baba Yaga
6,307
186
0
963
6,503
2,478
205
4,067
2,436
39,789
0
L
King Arthur
Nadem276499
King Arthur
7,705
831
0
562
11,809
6,456
0
7,605
3,492
0
34,332
L
7,264
2,322
0
1,513
12,541
4,369
0
6,012
6,367
0
45,716
W
10,512
813
463
4,648
10,215
5,297
0
4,267
5,948
48,551
0
W
Terra
Yamataki
Terra
4,115
662
1,846
2,272
8,754
6,182
0
2,586
6,168
17,277
0
W
Cthulhu
kaesro
Cthulhu
8,383
939
79
680
9,689
10,553
0
525
9,164
38,739
622
L
Charon
3,841
599
0
2,297
9,256
6,964
0
3,212
6,000
19,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
33,021
311
Minions Killed
325
0
Camps Cleared
0
1,189,382
Distance Traveled
1,246,805
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,876
573
101
8
0
220,608
3
W
Ne Zha
6,513
543
70
6
0
237,483
1
L
Izanami
6,885
574
112
9
0
200,076
0
L
Baba Yaga
5,751
479
61
5
0
231,560
0
L
King Arthur
5,835
486
53
4
0
255,835
2
L
Pele
6,459
538
58
5
0
279,057
2
W
Hades
7,041
587
67
6
0
249,820
0
W
Terra
5,990
499
15
1
0
281,593
2
W
Cthulhu
6,601
550
72
6
0
257,301
0
L
Charon
6,230
519
27
2
0
222,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role