Player Matchup

Skadi
Skadi
Cloggedbean181
Skadi
Level 142
God Stats
0W - 4L
1,319 SR
Queue Stats
196W - 248L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
Diamondking379
Guan Yu
Level 140
God Stats
6W - 9L
1,647 SR
Queue Stats
394W - 440L
1,489 Elo+
Party 1
Cabrakan
Cabrakan
Tuzzies
Cabrakan
Level 149
God Stats
0W - 1L
1,774 SR
Queue Stats
125W - 124L
1,592 Elo+
Party 1
Scylla
Scylla
mykeyes
Scylla
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,524 Elo+
Party 1
Sol
Sol
ninjalol5
Sol
Level 149
God Stats
21W - 43L
1,517 SR
Queue Stats
173W - 243L
1,506 Elo+
Party 1
Team Averages
Level 123
1,551 SR
1,516 Elo+

VS

Team Averages
Level 145
1,623 SR
1,565 Elo+
Anubis
Anubis
BreakfastWizards
Anubis
Level 128
God Stats
46W - 19L
1,708 SR
Queue Stats
972W - 826L
1,504 Elo+
Solo
Amaterasu
Amaterasu
PingTom
Amaterasu
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
314W - 253L
1,636 Elo+
Party 2
Apollo
Apollo
Pure101
Apollo
Level 146
God Stats
19W - 6L
1,699 SR
Queue Stats
376W - 296L
1,623 Elo+
Party 2
Baron Samedi
Baron Samedi
Skooma Fangs
Baron Samedi
Level 153
God Stats
6W - 4L
1,640 SR
Queue Stats
204W - 188L
1,550 Elo+
Solo
Ne Zha
Ne Zha
rich_namaste
Ne Zha
Level 142
God Stats
8W - 7L
1,566 SR
Queue Stats
316W - 272L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,569
464
4,661
8,604
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 0
6,581
548
5,184
16,328
15,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Cabrakan
Tuzzies
Cabrakan
8
0 / 5 / 1
5,618
468
3,790
13,245
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
mykeyes
Scylla
12
2 / 1 / 0
6,615
551
3,923
4,645
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,937
495
5,577
8,209
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
7,899
658
6,903
6,356
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
PingTom
Amaterasu
13
4 / 2 / 0
8,333
694
11,325
12,399
7,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
Pure101
Apollo
12
4 / 0 / 3
7,765
647
9,734
8,255
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Skooma Fangs
Baron Samedi
12
2 / 1 / 3
7,256
605
5,210
5,914
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
10
0 / 1 / 9
6,782
565
3,676
9,293
5,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
16
16
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
L
0
3
1
0.17
L
2
4
0
0.5
W
Amaterasu
PingTom
Amaterasu
4
2
0
2
W
Apollo
Pure101
Apollo
4
0
3
5.5
W
Baron Samedi
Skooma Fangs
Baron Samedi
2
1
3
3.5
L
Cabrakan
Tuzzies
Cabrakan
0
5
1
0.1
L
Scylla
mykeyes
Scylla
2
1
0
2
L
1
3
0
0.33
W
Ne Zha
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,135
Damage
36,848
51,031
Taken
42,217
32,685
Mitigated
21,738
11,908
Healing
20,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,903
395
0
3,469
6,356
2,805
48
1,463
4,813
64,236
0
L
4,661
1,476
0
370
8,604
2,437
0
3,336
5,268
0
46,665
L
5,184
1,961
0
4,952
16,328
15,980
0
2,351
13,977
0
38,664
W
Amaterasu
PingTom
Amaterasu
11,325
6,643
0
6,549
12,399
7,604
101
0
12,399
0
67,793
W
Apollo
Pure101
Apollo
9,734
7,000
0
4,377
8,255
3,243
160
4,617
3,598
0
58,240
W
Baron Samedi
Skooma Fangs
Baron Samedi
5,210
277
353
1,185
5,914
2,704
360
2,009
3,804
50,813
0
L
Cabrakan
Tuzzies
Cabrakan
3,790
803
0
2,842
13,245
10,732
0
3,254
9,991
13,791
0
L
Scylla
mykeyes
Scylla
3,923
813
0
702
4,645
1,276
0
2,549
2,096
48,307
0
L
5,577
2,362
0
3,042
8,209
2,260
0
623
7,586
45,816
1,788
W
Ne Zha
3,676
641
1,307
3,480
9,293
5,382
9
4,936
4,313
0
16,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
38,035
328
Minions Killed
427
0
Camps Cleared
0
1,265,582
Distance Traveled
1,304,198
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,899
658
95
8
0
278,123
0
L
Skadi
5,569
464
70
6
0
265,107
0
L
Guan Yu
6,581
548
68
6
0
253,672
0
W
Amaterasu
8,333
694
109
9
0
271,496
0
W
Apollo
7,765
647
96
8
0
234,271
0
W
Baron Samedi
7,256
605
117
10
0
244,847
0
L
Cabrakan
5,618
468
25
2
0
247,071
3
L
Scylla
6,615
551
99
8
0
258,358
0
L
Sol
5,937
495
66
6
0
241,374
3
W
Ne Zha
6,782
565
10
1
0
275,461
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role