Player Matchup

Mulan
Mulan
BananaBread54
Mulan
Level 88
God Stats
3W - 3L
1,719 SR
Queue Stats
75W - 68L
1,517 Elo+
Party 1
Surtr
Surtr
GatorJesus
Surtr
Level 118
God Stats
1W - 1L
1,528 SR
Queue Stats
96W - 99L
1,472 Elo+
Party 1
Apollo
Apollo
MrYeets
Apollo
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 52L
1,578 Elo+
Party 1
Zeus
Zeus
VACSparrow
Zeus
Level 124
God Stats
4W - 0L
1,500 SR
Queue Stats
112W - 104L
1,581 Elo+
Party 1
Charon
Charon
YoureCringe
Charon
Level 62
God Stats
4W - 3L
1,627 SR
Queue Stats
27W - 22L
1,534 Elo+
Party 1
Team Averages
Level 103
1,575 SR
1,537 Elo+

VS

Team Averages
Level 122
1,584 SR
1,530 Elo+
Merlin
Merlin
AAGods
Merlin
Level 83
God Stats
0W - 2L
1,279 SR
Queue Stats
97W - 86L
1,547 Elo+
Party 3
Ravana
Ravana
SoBently
Ravana
Level 149
God Stats
2W - 5L
1,518 SR
Queue Stats
97W - 78L
1,553 Elo+
Party 3
Skadi
Skadi
TheElegantLemon
Skadi
Level 129
God Stats
10W - 8L
1,740 SR
Queue Stats
386W - 363L
1,537 Elo+
Party 2
Arachne
Arachne
hassis556
Arachne
Level 142
God Stats
13W - 14L
1,585 SR
Queue Stats
171W - 143L
1,536 Elo+
Solo
Bacchus
Bacchus
houno4h
Bacchus
Level 105
God Stats
2W - 1L
1,800 SR
Queue Stats
190W - 189L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
8,008
534
9,419
12,472
9,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
12
0 / 2 / 3
7,131
475
4,464
13,068
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
MrYeets
Apollo
16
2 / 0 / 1
10,012
667
6,770
10,493
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 0
9,481
632
9,467
10,922
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
13
3 / 1 / 1
8,281
552
6,550
8,168
7,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AAGods
Merlin
15
0 / 1 / 0
8,380
559
6,018
7,154
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
SoBently
Ravana
13
2 / 2 / 2
7,443
496
6,949
8,810
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 3 / 1
7,589
506
8,684
9,671
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
hassis556
Arachne
14
1 / 3 / 0
7,749
517
6,993
14,297
7,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
houno4h
Bacchus
9
0 / 2 / 1
6,402
427
4,521
12,197
12,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
AAGods
Merlin
0
1
0
0
W
1
2
3
1.25
W
Surtr
0
2
3
0.75
W
Apollo
MrYeets
Apollo
2
0
1
2.5
L
Ravana
SoBently
Ravana
2
2
2
1.5
L
2
3
1
0.83
W
5
0
0
5
W
Charon
3
1
1
3.5
L
Arachne
hassis556
Arachne
1
3
0
0.33
L
Bacchus
houno4h
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,670
Damage
33,165
55,123
Taken
52,129
32,562
Mitigated
31,302
24,275
Healing
10,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AAGods
Merlin
6,018
173
0
1,535
7,154
3,180
83
3,039
4,115
81,501
0
W
9,419
509
130
4,300
12,472
9,911
0
2,861
9,611
0
65,934
W
Surtr
4,464
1,667
0
6,211
13,068
6,647
0
1,700
11,368
537
40,963
W
Apollo
MrYeets
Apollo
6,770
3,682
0
7,214
10,493
4,696
605
84
10,409
0
92,395
L
Ravana
SoBently
Ravana
6,949
1,937
0
1,045
8,810
4,719
0
2,618
6,192
0
67,615
L
8,684
2,741
0
1,148
9,671
3,712
0
2,998
6,673
0
66,656
W
9,467
1,501
0
4,486
10,922
3,896
886
4,510
6,412
89,560
1,463
W
Charon
6,550
988
0
1,934
8,168
7,412
12
1,384
6,784
31,486
630
L
Arachne
hassis556
Arachne
6,993
5,150
0
3,367
14,297
7,092
0
2,774
11,523
0
61,273
L
Bacchus
houno4h
Bacchus
4,521
363
0
3,260
12,197
12,599
0
3,713
8,484
16,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
37,563
560
Minions Killed
486
0
Camps Cleared
0
1,548,736
Distance Traveled
1,626,181
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,380
559
144
10
0
302,882
1
W
Mulan
8,008
534
133
9
0
337,996
0
W
Surtr
7,131
475
56
4
0
314,234
0
W
Apollo
10,012
667
177
12
0
295,377
0
L
Ravana
7,443
496
116
8
0
367,176
0
L
Skadi
7,589
506
119
8
0
286,980
4
W
Zeus
9,481
632
172
11
0
311,791
0
W
Charon
8,281
552
22
1
0
289,338
4
L
Arachne
7,749
517
88
6
0
356,192
0
L
Bacchus
6,402
427
19
1
0
312,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role