Player Matchup

Izanami
Izanami
BeefWillingtonII
Izanami
Level 80
God Stats
10W - 4L
1,676 SR
Queue Stats
70W - 72L
1,495 Elo+
Solo
Charon
Charon
Da_wilver_ownage
Charon
Level 37
God Stats
2W - 3L
1,542 SR
Queue Stats
154W - 197L
1,421 Elo+
Party 1
Bellona
Bellona
Geo-Joestar
Bellona
Level 122
God Stats
3W - 3L
1,728 SR
Queue Stats
240W - 304L
1,467 Elo+
Party 1
Thanatos
Thanatos
Steadfastcoma07
Thanatos
Level 59
God Stats
5W - 5L
1,450 SR
Queue Stats
140W - 123L
1,412 Elo+
Solo
Ah Puch
Ah Puch
grim95
Ah Puch
Level 104
God Stats
10W - 10L
1,698 SR
Queue Stats
258W - 326L
1,493 Elo+
Party 1
Team Averages
Level 80
1,619 SR
1,457 Elo+

VS

Team Averages
Level 91
1,408 SR
1,343 Elo+
Horus
Horus
JayFragsALOT
Horus
Level 109
God Stats
7W - 1L
1,158 SR
Queue Stats
72W - 84L
1,237 Elo+
Party 2
Neith
Neith
MicrobialG
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,326 Elo+
Party 2
Arachne
Arachne
RG3 VIPER
Arachne
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
124W - 112L
1,413 Elo+
Party 3
Discordia
Discordia
WlfPck MAESTRO
Discordia
Level 89
God Stats
14W - 9L
1,429 SR
Queue Stats
144W - 107L
1,475 Elo+
Party 3
Mulan
Mulan
biglind
Mulan
Level 125
God Stats
1W - 5L
1,455 SR
Queue Stats
219W - 226L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,806
489
4,419
10,308
4,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 4 / 1
8,257
459
4,059
12,409
13,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
Geo-Joestar
Bellona
14
2 / 5 / 0
9,457
525
10,572
18,963
20,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
16
2 / 3 / 0
9,512
528
7,915
17,397
7,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
grim95
Ah Puch
14
1 / 4 / 1
8,919
496
14,306
11,757
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
8,673
482
5,781
15,026
9,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
15
4 / 0 / 4
9,023
501
11,436
10,441
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
RG3 VIPER
Arachne
17
10 / 3 / 5
10,451
581
10,665
18,052
8,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
WlfPck MAESTRO
Discordia
14
2 / 0 / 6
8,186
455
10,690
9,821
3,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
biglind
Mulan
15
2 / 2 / 4
9,224
512
7,949
16,608
16,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
5
Kills
20
20
Deaths
5
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
4
1
0.13
L
Bellona
Geo-Joestar
Bellona
2
5
0
0.4
W
2
0
8
6
W
Neith
4
0
4
6
W
Arachne
RG3 VIPER
Arachne
10
3
5
4.17
L
Thanatos
2
3
0
0.67
W
Discordia
WlfPck MAESTRO
Discordia
2
0
6
5
W
Mulan
biglind
Mulan
2
2
4
2
L
Ah Puch
grim95
Ah Puch
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,271
Damage
46,521
70,834
Taken
69,948
51,839
Mitigated
42,295
23,169
Healing
28,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,419
2,484
275
667
10,308
4,093
5,598
0
10,308
0
85,189
L
4,059
666
0
2,000
12,409
13,655
125
2,499
9,910
22,645
297
L
Bellona
Geo-Joestar
Bellona
10,572
3,546
0
5,999
18,963
20,624
703
2,174
15,785
0
63,621
W
5,781
3,330
6,641
10,251
15,026
9,644
123
6,762
8,264
0
19,843
W
Neith
11,436
4,482
0
2,405
10,441
4,235
1,915
1,816
8,625
0
71,092
W
Arachne
RG3 VIPER
Arachne
10,665
7,156
0
3,328
18,052
8,005
354
3,410
14,642
0
88,823
L
Thanatos
7,915
1,391
0
10,824
17,397
7,923
0
2,833
14,564
0
91,699
W
Discordia
WlfPck MAESTRO
Discordia
10,690
570
0
3,451
9,821
3,679
287
5,420
4,401
55,932
0
W
Mulan
biglind
Mulan
7,949
1,120
0
2,437
16,608
16,732
446
660
15,948
0
49,872
L
Ah Puch
grim95
Ah Puch
14,306
196
0
3,404
11,757
5,544
323
3,184
8,470
72,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,951
Gold Earned
45,557
485
Minions Killed
420
0
Camps Cleared
0
1,670,460
Distance Traveled
1,762,939
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,806
489
132
7
0
314,977
0
L
Charon
8,257
459
27
2
0
332,660
5
L
Bellona
9,457
525
99
6
0
343,518
0
W
Horus
8,673
482
22
1
0
388,579
3
W
Neith
9,023
501
127
7
0
334,582
2
W
Arachne
10,451
581
116
6
0
393,111
0
L
Thanatos
9,512
528
120
7
0
359,265
0
W
Discordia
8,186
455
73
4
0
354,978
4
W
Mulan
9,224
512
82
5
0
291,689
3
L
Ah Puch
8,919
496
107
6
0
320,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role