Player Matchup

Awilix
Awilix
Apathy is Cool
Awilix
Level 109
God Stats
162W - 128L
1,610 SR
Queue Stats
193W - 167L
1,582 Elo+
Solo
Hou Yi
Hou Yi
Dekyume
Hou Yi
Level 105
God Stats
5W - 1L
1,681 SR
Queue Stats
275W - 299L
1,564 Elo+
Party 1
Geb
Geb
JR-TURTLNATOR336
Geb
Level 109
God Stats
33W - 19L
1,675 SR
Queue Stats
156W - 155L
1,551 Elo+
Party 1
Chaac
Chaac
lelyumi
Chaac
Level 149
God Stats
2W - 2L
1,637 SR
Queue Stats
295W - 315L
1,563 Elo+
Party 1
Zeus
Zeus
will_king96
Zeus
Level 139
God Stats
2W - 2L
1,584 SR
Queue Stats
18W - 28L
1,458 Elo+
Solo
Team Averages
Level 122
1,638 SR
1,544 Elo+

VS

Team Averages
Level 139
1,577 SR
1,502 Elo+
Arachne
Arachne
LinenHornet2
Arachne
Level 123
God Stats
10W - 8L
1,506 SR
Queue Stats
150W - 147L
1,499 Elo+
Party 2
Osiris
Osiris
PsychoMonkey1305
Osiris
Level 124
God Stats
4W - 2L
1,586 SR
Queue Stats
232W - 289L
1,376 Elo+
Solo
Zhong Kui
Zhong Kui
Sebakool
Zhong Kui
Level 159
God Stats
7W - 3L
1,571 SR
Queue Stats
404W - 367L
1,586 Elo+
Solo
Hera
Hera
Spartan05131970
Hera
Level 156
God Stats
8W - 6L
1,469 SR
Queue Stats
654W - 625L
1,552 Elo+
Solo
Ares
Ares
Transatos
Ares
Level 135
God Stats
9W - 6L
1,751 SR
Queue Stats
345W - 341L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,215
622
6,674
9,977
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
Dekyume
Hou Yi
9
0 / 2 / 1
5,220
522
3,937
8,336
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 3 / 1
5,739
574
3,548
10,092
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
lelyumi
Chaac
11
1 / 0 / 2
6,330
633
7,608
10,238
6,367
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 3
5,525
553
2,307
4,575
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LinenHornet2
Arachne
10
5 / 1 / 3
6,446
645
5,321
8,237
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 2
5,972
597
6,743
12,621
13,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Sebakool
Zhong Kui
10
0 / 2 / 2
5,740
574
7,379
6,483
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
2 / 0 / 2
7,140
714
4,647
4,242
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
2 / 2 / 6
6,228
623
3,487
7,955
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
9
9
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Hou Yi
Dekyume
Hou Yi
0
2
1
0.25
L
3
3
1
1.17
W
Arachne
LinenHornet2
Arachne
5
1
3
6.5
W
0
1
2
1
W
Zhong Kui
Sebakool
Zhong Kui
0
2
2
0.5
W
2
0
2
3
W
Ares
2
2
6
2.5
L
Chaac
lelyumi
Chaac
1
0
2
2
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,074
Damage
27,577
43,218
Taken
39,538
21,251
Mitigated
30,052
16,307
Healing
13,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,674
3,091
0
4,224
9,977
4,023
0
2,653
7,324
0
54,837
L
Hou Yi
Dekyume
Hou Yi
3,937
2,002
0
2,740
8,336
3,040
52
5,222
3,114
0
34,924
L
3,548
473
239
2,337
10,092
6,388
0
4,064
6,028
13,770
0
W
Arachne
LinenHornet2
Arachne
5,321
4,105
0
2,578
8,237
2,982
382
1,157
7,032
0
26,260
W
6,743
2,593
0
5,405
12,621
13,501
0
896
11,667
0
42,014
W
Zhong Kui
Sebakool
Zhong Kui
7,379
1,608
0
1,770
6,483
5,687
0
1,878
4,563
41,615
6,008
W
4,647
1,074
0
1,736
4,242
1,375
902
255
3,929
56,399
0
W
Ares
3,487
405
0
2,094
7,955
6,507
206
1,421
6,492
20,548
0
L
Chaac
lelyumi
Chaac
7,608
2,748
0
5,267
10,238
6,367
30
1,306
8,932
0
43,486
L
2,307
197
0
1,500
4,575
1,433
0
1,816
2,759
33,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
31,526
319
Minions Killed
295
0
Camps Cleared
0
1,062,341
Distance Traveled
1,079,994
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,215
622
86
9
0
248,645
0
L
Hou Yi
5,220
522
57
6
0
203,812
0
L
Geb
5,739
574
19
2
0
221,912
0
W
Arachne
6,446
645
37
4
0
258,008
0
W
Osiris
5,972
597
68
7
0
194,802
0
W
Zhong Kui
5,740
574
64
6
0
205,034
1
W
Hera
7,140
714
103
10
0
201,363
0
W
Ares
6,228
623
23
2
0
220,787
1
L
Chaac
6,330
633
78
8
0
198,950
1
L
Zeus
5,525
553
79
8
0
189,022
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role