Player Matchup

Ishtar
Ishtar
BadassWaifu
Ishtar
Level 119
God Stats
5W - 4L
1,492 SR
Queue Stats
46W - 50L
1,376 Elo+
Party 2
Sol
Sol
GreatJolyne
Sol
Level 80
God Stats
5W - 2L
1,700 SR
Queue Stats
13W - 6L
1,575 Elo+
Party 3
Ares
Ares
GreatOkkotsu
Ares
Level 67
God Stats
2W - 1L
1,823 SR
Queue Stats
71W - 48L
1,494 Elo+
Party 3
Cu Chulainn
Cu Chulainn
NatsuDragggneel
Cu Chulainn
Level 65
God Stats
0W - 5L
1,302 SR
Queue Stats
11W - 28L
1,087 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sinister69hades
Tsukuyomi
Level 85
God Stats
36W - 43L
1,485 SR
Queue Stats
124W - 153L
1,360 Elo+
Solo
Team Averages
Level 83
1,560 SR
1,378 Elo+

VS

Team Averages
Level 96
1,546 SR
1,479 Elo+
Shiva
Shiva
Architect055
Shiva
Level 62
God Stats
7W - 1L
1,500 SR
Queue Stats
24W - 8L
1,599 Elo+
Party 1
Nemesis
Nemesis
BiggiieCheese
Nemesis
Level 82
God Stats
5W - 3L
1,566 SR
Queue Stats
21W - 17L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
MovingPolecat69
Ah Puch
Level 144
God Stats
18W - 21L
1,446 SR
Queue Stats
384W - 378L
1,454 Elo+
Solo
Cabrakan
Cabrakan
nchstk
Cabrakan
Level 127
God Stats
11W - 10L
1,484 SR
Queue Stats
1,035W - 1,040L
1,416 Elo+
Solo
Artemis
Artemis
stereotomek
Artemis
Level 67
God Stats
4W - 3L
1,732 SR
Queue Stats
124W - 132L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 0 / 2
5,002
455
2,923
3,918
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 0
5,310
483
3,114
7,431
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 1 / 1
5,515
501
2,536
9,587
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
NatsuDragggneel
Cu Chulainn
8
0 / 2 / 0
4,672
425
1,452
5,732
4,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Sinister69hades
Tsukuyomi
8
1 / 4 / 0
4,868
443
3,276
8,563
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
7,186
653
3,581
5,152
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
8
0 / 0 / 1
5,367
488
1,155
5,713
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 0
6,616
601
10,370
5,424
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
nchstk
Cabrakan
8
0 / 0 / 2
5,464
497
2,238
5,280
4,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
stereotomek
Artemis
10
2 / 3 / 1
5,764
524
5,091
7,105
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
9
9
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Ishtar
0
0
2
1
W
Nemesis
0
0
1
0.5
L
0
2
0
0
L
1
1
1
1.5
W
5
0
0
5
L
Cu Chulainn
NatsuDragggneel
Cu Chulainn
0
2
0
0
L
Tsukuyomi
Sinister69hades
Tsukuyomi
1
4
0
0.25
W
Cabrakan
nchstk
Cabrakan
0
0
2
1
W
Artemis
stereotomek
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,301
Damage
22,435
35,231
Taken
28,674
18,408
Mitigated
15,207
8,796
Healing
7,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,581
486
0
1,182
5,152
4,233
0
255
4,635
728
45,587
L
Ishtar
2,923
1,319
0
1,090
3,918
1,371
242
729
3,189
0
28,078
W
Nemesis
1,155
607
0
810
5,713
1,857
0
1,087
4,626
0
33,542
L
3,114
1,107
0
3,082
7,431
2,732
0
5,499
1,932
35,123
0
L
2,536
776
0
2,919
9,587
6,841
82
2,672
6,915
19,864
0
W
10,370
452
0
2,341
5,424
2,023
115
2,244
3,180
43,041
0
L
Cu Chulainn
NatsuDragggneel
Cu Chulainn
1,452
174
0
189
5,732
4,179
0
248
5,484
778
16,294
L
Tsukuyomi
Sinister69hades
Tsukuyomi
3,276
449
0
1,516
8,563
3,285
20
3,708
4,855
0
22,672
W
Cabrakan
nchstk
Cabrakan
2,238
333
0
1,418
5,280
4,770
0
1,829
3,451
8,902
0
W
Artemis
stereotomek
Artemis
5,091
2,891
0
1,984
7,105
2,324
0
490
6,615
0
36,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,367
Gold Earned
30,397
186
Minions Killed
248
0
Camps Cleared
0
938,872
Distance Traveled
1,031,573
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,186
653
71
6
0
211,733
1
L
Ishtar
5,002
455
40
4
0
186,244
0
W
Nemesis
5,367
488
55
5
0
248,758
0
L
Sol
5,310
483
65
6
0
201,472
0
L
Ares
5,515
501
16
1
0
206,935
0
W
Ah Puch
6,616
601
60
5
0
187,254
1
L
Cu Chulainn
4,672
425
27
2
0
114,527
0
L
Tsukuyomi
4,868
443
38
3
0
229,694
0
W
Cabrakan
5,464
497
14
1
0
191,618
3
W
Artemis
5,764
524
48
4
0
192,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role