Player Matchup

Cabrakan
Cabrakan
Bronze III
Kabri-cabri
Cabrakan
Bronze III
Level 106
God Stats
0W - 2L
1,858 SR
Queue Stats
2W - 7L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
Kingromeo123
Chaac
Bronze III
Level 65
God Stats
0W - 1L
1,700 SR
Queue Stats
2W - 11L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
NoLimit2D
Bacchus
Gold V
Level 98
God Stats
10W - 10L
1,627 SR
Queue Stats
35W - 41L
1,509 MMR
Solo
Raijin
Raijin
Bronze III
ShadowAinzS2
Raijin
Bronze III
Level 155
God Stats
0W - 2L
1,172 SR
Queue Stats
2W - 7L
1,500 MMR
Party 2
Ishtar
Ishtar
Silver III
Woooston
Ishtar
Silver III
Level 49
God Stats
19W - 12L
1,694 SR
Queue Stats
91W - 91L
1,492 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,610 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,640 SR
1,500 MMR
Charybdis
Charybdis
Silver II
HoodCollegeGrad
Charybdis
Silver II
Level 113
God Stats
1W - 4L
1,594 SR
Queue Stats
5W - 11L
1,494 MMR
Party 1
Hades
Hades
Silver I
KtheDon97
Hades
Silver I
Level 141
God Stats
4W - 1L
1,536 SR
Queue Stats
30W - 44L
1,494 MMR
Party 1
Pele
Pele
Gold II
OddLandMerc
Pele
Gold II
Level 142
God Stats
2W - 0L
1,524 SR
Queue Stats
102W - 106L
1,507 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Stinjamin
Baron Samedi
Gold II
Level 206
God Stats
4W - 1L
1,943 SR
Queue Stats
299W - 287L
1,516 MMR
Solo
Geb
Geb
Gold III
rinzlaer
Geb
Gold III
Level 126
God Stats
8W - 4L
1,601 SR
Queue Stats
34W - 32L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kabri-cabri
Cabrakan
9
0 / 0 / 0
5,878
392
0
5,578
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 0
6,798
453
4,221
13,025
9,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
NoLimit2D
Bacchus
9
0 / 5 / 2
6,516
434
3,822
13,191
13,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
13
1 / 4 / 0
7,189
479
2,799
9,698
3,427
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Woooston
Ishtar
13
1 / 1 / 0
7,590
506
5,853
7,610
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MercuryBakasuraKaliGaneshaMerlin

VS

Bans
MulanSusanoMartichorasAo KuangJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HoodCollegeGrad
Charybdis
13
1 / 1 / 1
7,966
531
4,499
5,784
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
KtheDon97
Hades
17
9 / 0 / 1
10,693
713
11,327
12,362
6,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 3
8,391
559
7,065
9,381
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Stinjamin
Baron Samedi
14
3 / 0 / 3
8,963
598
5,330
4,472
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 4
8,687
579
3,818
10,862
8,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
17
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
HoodCollegeGrad
Charybdis
1
1
1
1.5
L
Cabrakan
Kabri-cabri
Cabrakan
0
0
0
0
L
0
7
0
0
W
Hades
KtheDon97
Hades
9
0
1
9.5
L
Bacchus
NoLimit2D
Bacchus
0
5
2
0.2
W
2
2
3
1.75
L
Raijin
1
4
0
0.25
W
Baron Samedi
Stinjamin
Baron Samedi
3
0
3
4.5
L
Ishtar
Woooston
Ishtar
1
1
0
1
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,695
Damage
32,039
49,102
Taken
42,861
33,153
Mitigated
23,161
8,353
Healing
22,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
HoodCollegeGrad
Charybdis
4,499
2,832
0
750
5,784
1,995
1,359
284
5,500
0
53,493
L
Cabrakan
Kabri-cabri
Cabrakan
0
0
0
443
5,578
3,615
0
317
5,261
25,168
49
L
4,221
1,148
0
2,330
13,025
9,795
0
9,367
3,658
0
44,900
W
Hades
KtheDon97
Hades
11,327
1,734
170
9,649
12,362
6,806
0
788
11,030
81,737
0
L
Bacchus
NoLimit2D
Bacchus
3,822
819
0
1,940
13,191
13,461
0
5,809
7,255
20,029
0
W
7,065
1,983
0
4,531
9,381
3,452
1,659
1,177
8,204
0
64,268
L
Raijin
2,799
155
0
750
9,698
3,427
0
3,237
6,394
56,581
0
W
Baron Samedi
Stinjamin
Baron Samedi
5,330
272
956
2,511
4,472
2,279
452
2,152
2,320
72,134
0
L
Ishtar
Woooston
Ishtar
5,853
3,025
0
2,890
7,610
2,855
794
1,489
6,059
0
56,847
W
3,818
413
0
3,588
10,862
8,629
596
2,809
8,053
20,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,971
Gold Earned
44,700
321
Minions Killed
469
0
Camps Cleared
0
1,280,184
Distance Traveled
1,446,518
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,966
531
97
6
0
265,262
4
L
Cabrakan
5,878
392
40
3
0
201,039
0
L
Chaac
6,798
453
76
5
0
279,270
1
W
Hades
10,693
713
139
9
0
286,860
6
L
Bacchus
6,516
434
22
1
0
289,903
4
W
Pele
8,391
559
97
6
0
322,481
2
L
Raijin
7,189
479
94
6
0
235,918
2
W
Baron Samedi
8,963
598
114
8
0
281,517
2
L
Ishtar
7,590
506
89
6
0
274,054
2
W
Geb
8,687
579
22
1
0
290,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role