Player Matchup

Medusa
Medusa
Benjino1151
Medusa
Level 89
God Stats
1W - 1L
1,644 SR
Queue Stats
32W - 20L
1,626 Elo+
Party 1
Chaac
Chaac
BunDogz
Chaac
Level 67
God Stats
6W - 5L
1,620 SR
Queue Stats
170W - 142L
1,640 Elo+
Party 1
Tiamat
Tiamat
Chrissyreds
Tiamat
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
RiVaLs x Rage
Guan Yu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 58L
1,572 Elo+
Party 1
Hun Batz
Hun Batz
TheTanJuanDeag
Hun Batz
Level 122
God Stats
1W - 1L
1,276 SR
Queue Stats
188W - 156L
1,632 Elo+
Party 1
Team Averages
Level 92
1,508 SR
1,606 Elo+

VS

Team Averages
Level 70
1,537 SR
1,583 Elo+
Ra
Ra
FreakyFertilizer
Ra
Level 45
God Stats
3W - 7L
1,521 SR
Queue Stats
450W - 424L
1,506 Elo+
Solo
Lancelot
Lancelot
Gamephreak117
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 131L
1,625 Elo+
Party 2
Jing Wei
Jing Wei
ToasTysDoseD
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,598 Elo+
Party 2
Ymir
Ymir
majinmullet
Ymir
Level 86
God Stats
2W - 2L
1,665 SR
Queue Stats
74W - 72L
1,595 Elo+
Party 2
Merlin
Merlin
ФAbaddonФ
Merlin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 2 / 12
9,122
829
13,976
10,529
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
BunDogz
Chaac
17
2 / 0 / 12
8,690
790
10,575
6,352
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiamat
13
1 / 2 / 11
7,617
692
4,266
8,515
5,279
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
14
2 / 3 / 18
8,995
818
3,474
13,881
11,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
17
11 / 2 / 8
9,853
896
16,077
12,465
6,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 7
8,271
752
10,707
8,656
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lancelot
Gamephreak117
Lancelot
12
3 / 6 / 6
7,936
721
8,130
11,433
8,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
ToasTysDoseD
Jing Wei
13
0 / 5 / 6
7,288
663
6,570
10,823
4,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 6 / 5
8,203
746
7,690
16,978
19,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
15
3 / 2 / 3
8,767
797
11,789
6,807
3,581
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
36
21
Kills
9
9
Deaths
21
61
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
12
5.5
W
Chaac
BunDogz
Chaac
2
0
12
8
W
Tiamat
1
2
11
3.25
L
1
2
7
2.25
L
Lancelot
Gamephreak117
Lancelot
3
6
6
1
W
Guan Yu
2
3
18
3.67
W
Hun Batz
11
2
8
7.5
L
Jing Wei
ToasTysDoseD
Jing Wei
0
5
6
0.6
L
2
6
5
0.75
L
Merlin
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,368
Damage
44,886
51,742
Taken
54,697
33,111
Mitigated
39,552
23,059
Healing
12,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,976
7,036
1,726
3,745
10,529
4,694
2,310
6,410
4,022
0
35,177
W
Chaac
BunDogz
Chaac
10,575
231
773
1,376
6,352
5,413
263
3,891
2,399
0
25,324
W
Tiamat
4,266
438
623
1,366
8,515
5,279
98
5,063
3,452
6,046
0
L
10,707
417
3,788
3,655
8,656
3,864
0
428
8,228
32,729
0
L
Lancelot
Gamephreak117
Lancelot
8,130
545
88
828
11,433
8,008
0
1,123
10,310
0
10,650
W
Guan Yu
3,474
296
5,551
5,618
13,881
11,142
128
7,014
6,692
0
4,529
W
Hun Batz
16,077
1,490
861
1,420
12,465
6,583
0
6,621
5,719
0
26,250
L
Jing Wei
ToasTysDoseD
Jing Wei
6,570
3,298
495
1,858
10,823
4,140
0
769
10,054
0
12,191
L
7,690
898
570
743
16,978
19,959
0
1,718
15,260
9,011
728
L
Merlin
11,789
290
322
489
6,807
3,581
0
228
6,579
26,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
40,465
115
Minions Killed
108
0
Camps Cleared
0
987,704
Distance Traveled
970,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,122
829
55
5
0
162,805
0
W
Chaac
8,690
790
23
2
0
238,874
0
W
Tiamat
7,617
692
7
1
0
173,940
0
L
Ra
8,271
752
45
4
0
201,647
0
L
Lancelot
7,936
721
7
1
0
218,212
0
W
Guan Yu
8,995
818
8
1
0
196,217
0
W
Hun Batz
9,853
896
22
2
0
215,868
0
L
Jing Wei
7,288
663
20
2
0
177,099
0
L
Ymir
8,203
746
6
1
0
168,917
0
L
Merlin
8,767
797
30
3
0
204,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role