Player Matchup

Scylla
Scylla
IIIITempZIIII
Scylla
Level 30
God Stats
2W - 3L
1,503 SR
Queue Stats
116W - 103L
1,410 Elo+
Party 2
Neith
Neith
IIIIZYNIIII
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,399 Elo+
Party 2
Nu Wa
Nu Wa
STUDMOB
Nu Wa
Level 141
God Stats
0W - 1L
1,525 SR
Queue Stats
59W - 64L
1,507 Elo+
Party 2
Arachne
Arachne
VorxSlumpedU
Arachne
Level 64
God Stats
2W - 4L
1,609 SR
Queue Stats
117W - 128L
1,461 Elo+
Party 2
Geb
Geb
ez-xim
Geb
Level 81
God Stats
10W - 8L
1,630 SR
Queue Stats
176W - 173L
1,491 Elo+
Party 2
Team Averages
Level 65
1,553 SR
1,454 Elo+

VS

Team Averages
Level 88
1,551 SR
1,481 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Iker223
Cerberus
Level 95
God Stats
8W - 3L
1,584 SR
Queue Stats
237W - 219L
1,485 Elo+
Solo
Arachne
Arachne
Infinitedeth960
Arachne
Level 97
God Stats
22W - 18L
1,479 SR
Queue Stats
366W - 342L
1,456 Elo+
Solo
Yu Huang
Yu Huang
MajinFenrir45
Yu Huang
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 142L
1,452 Elo+
Party 1
Olorun
Olorun
theHumanPyramid
Olorun
Level 63
God Stats
25W - 12L
1,693 SR
Queue Stats
273W - 249L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,313
483
1,872
5,575
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,625
511
1,412
6,268
1,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
STUDMOB
Nu Wa
11
0 / 1 / 0
6,528
593
5,261
6,265
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
VorxSlumpedU
Arachne
10
0 / 3 / 0
5,585
508
2,739
9,381
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
ez-xim
Geb
7
0 / 5 / 0
4,984
453
2,509
10,547
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 1
6,116
556
4,092
8,265
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Iker223
Cerberus
10
4 / 0 / 5
6,300
573
5,826
6,424
5,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 0 / 2
6,350
577
3,286
8,014
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
MajinFenrir45
Yu Huang
11
3 / 0 / 2
6,579
598
4,103
4,642
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 1
7,513
683
7,907
4,066
1,853
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
16
16
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
0
4
0
0
L
1
3
0
0.33
W
Cerberus
Iker223
Cerberus
4
0
5
6.5
W
3
0
2
4
W
Yu Huang
MajinFenrir45
Yu Huang
3
0
2
4
L
Nu Wa
STUDMOB
Nu Wa
0
1
0
0
L
Arachne
VorxSlumpedU
Arachne
0
3
0
0
L
Geb
ez-xim
Geb
0
5
0
0
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,793
Damage
25,214
38,036
Taken
31,411
14,313
Mitigated
16,553
6,344
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,092
176
0
1,674
8,265
4,622
0
3,903
4,182
0
45,953
L
1,872
156
0
750
5,575
1,602
0
3,212
2,072
27,728
0
L
1,412
493
0
224
6,268
1,976
0
4,943
1,133
0
25,949
W
Cerberus
Iker223
Cerberus
5,826
297
0
1,470
6,424
5,229
16
1,759
4,629
20,403
0
W
3,286
2,382
0
2,896
8,014
3,148
0
1,136
6,842
0
49,228
W
Yu Huang
MajinFenrir45
Yu Huang
4,103
215
0
1,000
4,642
1,701
0
1,233
3,373
34,637
0
L
Nu Wa
STUDMOB
Nu Wa
5,261
3,243
0
2,950
6,265
1,878
324
441
5,782
41,243
0
L
Arachne
VorxSlumpedU
Arachne
2,739
1,776
0
2,049
9,381
3,008
0
2,228
6,810
0
41,359
L
Geb
ez-xim
Geb
2,509
281
0
371
10,547
5,849
0
5,410
4,882
15,932
0
W
7,907
3,454
60
2,054
4,066
1,853
907
1,287
2,743
46,642
10,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
32,858
272
Minions Killed
380
0
Camps Cleared
0
1,044,739
Distance Traveled
1,177,182
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,116
556
77
7
0
222,843
0
L
Scylla
5,313
483
53
5
0
193,897
0
L
Neith
5,625
511
48
4
0
197,238
0
W
Cerberus
6,300
573
46
4
0
260,512
3
W
Arachne
6,350
577
89
8
0
259,310
2
W
Yu Huang
6,579
598
67
6
0
220,480
3
L
Nu Wa
6,528
593
79
7
0
172,765
4
L
Arachne
5,585
508
72
7
0
260,748
0
L
Geb
4,984
453
20
2
0
220,091
0
W
Olorun
7,513
683
101
9
0
214,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role