Player Matchup

Pele
Pele
Ay_BOTCH23
Pele
Level 40
God Stats
8W - 8L
1,671 SR
Queue Stats
122W - 188L
1,349 Elo+
Party 1
Cabrakan
Cabrakan
Hobzz_MakuaSkuxx
Cabrakan
Level 82
God Stats
2W - 2L
1,740 SR
Queue Stats
231W - 320L
1,335 Elo+
Party 1
Bacchus
Bacchus
MoonlitCat1037
Bacchus
Level 80
God Stats
32W - 32L
1,535 SR
Queue Stats
121W - 147L
1,407 Elo+
Solo
Hera
Hera
X3nonster603
Hera
Level 63
God Stats
5W - 2L
1,621 SR
Queue Stats
54W - 76L
1,337 Elo+
Solo
Neith
Neith
xHazard1
Neith
Level 63
God Stats
27W - 43L
1,283 SR
Queue Stats
98W - 119L
1,360 Elo+
Solo
Team Averages
Level 66
1,570 SR
1,358 Elo+

VS

Team Averages
Level 90
1,603 SR
1,416 Elo+
Sol
Sol
Alyisal0ser
Sol
Level 69
God Stats
2W - 3L
1,460 SR
Queue Stats
26W - 29L
1,419 Elo+
Solo
Fenrir
Fenrir
KIngKhalifaV
Fenrir
Level 97
God Stats
35W - 36L
1,511 SR
Queue Stats
373W - 437L
1,478 Elo+
Party 2
Cabrakan
Cabrakan
RWXS87878787878
Cabrakan
Level 89
God Stats
3W - 1L
1,742 SR
Queue Stats
38W - 44L
1,377 Elo+
Solo
Vamana
Vamana
Sinister69hades
Vamana
Level 85
God Stats
4W - 2L
1,763 SR
Queue Stats
124W - 153L
1,371 Elo+
Solo
Apollo
Apollo
SugeSmith
Apollo
Level 109
God Stats
28W - 33L
1,538 SR
Queue Stats
434W - 447L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,131
581
6,418
10,892
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 1 / 1
8,129
581
7,337
11,515
8,305
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,263
519
3,695
12,354
11,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 2 / 0
8,067
576
8,666
7,107
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
xHazard1
Neith
13
3 / 0 / 2
7,655
547
11,630
5,961
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,458
533
6,435
12,860
5,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
12
0 / 2 / 4
7,277
520
6,499
13,980
6,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
9
1 / 2 / 0
6,092
435
2,038
11,039
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 3 / 1
6,962
497
4,113
11,780
7,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
SugeSmith
Apollo
11
1 / 3 / 1
6,466
462
5,206
10,587
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
14
Kills
6
7
Deaths
15
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
3
2
2
2
W
2
1
1
2.5
L
Fenrir
0
2
4
1
W
2
2
2
1.5
L
Cabrakan
1
2
0
0.5
L
2
3
1
0.83
L
Apollo
SugeSmith
Apollo
1
3
1
0.5
W
4
2
0
2
W
Neith
xHazard1
Neith
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,746
Damage
24,291
47,829
Taken
60,246
28,376
Mitigated
34,604
14,333
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,435
2,307
0
1,806
12,860
5,716
1,181
7,151
5,709
57,142
0
W
6,418
1,258
0
3,512
10,892
4,064
219
2,219
8,673
0
62,357
W
7,337
1,155
0
6,112
11,515
8,305
284
0
11,515
54,894
0
L
Fenrir
6,499
1,882
0
2,833
13,980
6,191
0
2,637
11,343
0
62,680
W
3,695
680
0
2,863
12,354
11,184
62
1,186
11,168
21,669
0
L
Cabrakan
2,038
523
0
3,107
11,039
11,224
0
3,662
7,377
15,052
0
L
4,113
2,067
0
669
11,780
7,763
0
5,301
6,479
0
34,934
L
Apollo
SugeSmith
Apollo
5,206
3,603
204
4,004
10,587
3,710
784
947
9,640
0
39,974
W
8,666
3,071
0
0
7,107
2,603
578
4,353
2,754
57,386
0
W
Neith
xHazard1
Neith
11,630
4,249
0
1,846
5,961
2,220
1,718
715
5,246
0
58,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,245
Gold Earned
34,255
388
Minions Killed
299
0
Camps Cleared
0
1,417,060
Distance Traveled
1,221,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,458
533
83
6
0
232,290
0
W
Pele
8,131
581
98
7
0
367,725
0
W
Cabrakan
8,129
581
87
6
0
240,299
0
L
Fenrir
7,277
520
94
7
0
264,471
0
W
Bacchus
7,263
519
25
2
0
300,076
0
L
Cabrakan
6,092
435
15
1
0
235,977
0
L
Vamana
6,962
497
47
3
0
258,305
0
L
Apollo
6,466
462
60
4
0
230,909
0
W
Hera
8,067
576
89
6
0
257,942
0
W
Neith
7,655
547
89
6
0
251,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role