Player Matchup

Pele
Pele
Ay_BOTCH23
Pele
Level 40
God Stats
8W - 8L
1,629 SR
Queue Stats
122W - 188L
1,337 Elo+
Solo
Izanami
Izanami
HugeRooster69
Izanami
Level 28
God Stats
2W - 4L
1,323 SR
Queue Stats
68W - 67L
1,370 Elo+
Party 1
Janus
Janus
J_kies_60
Janus
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
76W - 79L
1,390 Elo+
Party 1
Chang'e
Chang'e
NekoRumy
Chang'e
Level 15
God Stats
3W - 0L
1,725 SR
Queue Stats
7W - 5L
1,404 Elo+
Party 2
Horus
Horus
Oaaak1
Horus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,394 Elo+
Party 2
Team Averages
Level 40
1,535 SR
1,379 Elo+

VS

Team Averages
Level 42
1,432 SR
1,345 Elo+
Hera
Hera
Killercapibara
Hera
Level 69
God Stats
63W - 46L
1,493 SR
Queue Stats
484W - 500L
1,494 Elo+
Solo
Thanatos
Thanatos
Seisman913
Thanatos
Level 63
God Stats
6W - 15L
1,296 SR
Queue Stats
266W - 268L
1,351 Elo+
Party 3
Neith
Neith
ballsucking
Neith
Level 8
God Stats
5W - 7L
1,400 SR
Queue Stats
23W - 28L
1,237 Elo+
Party 3
Sun Wukong
Sun Wukong
i77Will
Sun Wukong
Level 35
God Stats
8W - 4L
1,677 SR
Queue Stats
79W - 89L
1,320 Elo+
Party 3
Merlin
Merlin
osa_356
Merlin
Level 35
God Stats
1W - 4L
1,293 SR
Queue Stats
74W - 80L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,538
569
5,768
11,061
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
13
3 / 2 / 0
7,664
511
7,557
12,588
5,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
J_kies_60
Janus
12
3 / 1 / 2
7,994
533
4,704
8,349
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
NekoRumy
Chang'e
12
0 / 1 / 3
6,504
434
3,329
9,032
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Oaaak1
Horus
12
2 / 0 / 0
7,919
528
6,156
8,523
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
7,105
474
7,468
8,140
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Seisman913
Thanatos
12
3 / 6 / 0
7,319
488
7,418
15,193
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 2
6,087
406
7,457
8,791
3,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
i77Will
Sun Wukong
11
0 / 0 / 0
6,728
449
4,406
10,617
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
osa_356
Merlin
11
1 / 2 / 0
6,738
449
2,748
5,277
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
5
5
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Izanami
3
2
0
1.5
W
Janus
J_kies_60
Janus
3
1
2
4
L
1
0
1
1.5
W
Chang'e
NekoRumy
Chang'e
0
1
3
1.5
W
Horus
Oaaak1
Horus
2
0
0
2
L
Thanatos
Seisman913
Thanatos
3
6
0
0.5
L
0
2
2
0.5
L
Sun Wukong
i77Will
Sun Wukong
0
0
0
0
L
Merlin
osa_356
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,514
Damage
29,497
49,553
Taken
48,018
21,700
Mitigated
20,626
16,104
Healing
15,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,768
826
0
3,974
11,061
4,955
134
1,621
9,440
0
71,037
W
Izanami
7,557
6,260
0
2,532
12,588
5,141
1,015
3,471
9,117
0
65,850
W
Janus
J_kies_60
Janus
4,704
710
0
1,170
8,349
2,772
756
2,198
6,151
51,520
0
L
7,468
1,709
0
2,796
8,140
4,470
0
1,813
6,271
39,355
0
W
Chang'e
NekoRumy
Chang'e
3,329
485
2,343
2,814
9,032
3,234
398
2,926
6,106
23,954
0
W
Horus
Oaaak1
Horus
6,156
3,100
0
3,271
8,523
5,598
385
0
8,523
0
43,339
L
Thanatos
Seisman913
Thanatos
7,418
2,459
0
6,856
15,193
5,275
0
2,943
11,949
0
53,321
L
7,457
2,106
0
2,466
8,791
3,072
0
1,559
7,182
0
41,319
L
Sun Wukong
i77Will
Sun Wukong
4,406
1,196
0
2,221
10,617
6,095
0
0
9,962
0
47,921
L
Merlin
osa_356
Merlin
2,748
107
0
1,250
5,277
1,714
0
1,384
3,831
42,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
33,977
402
Minions Killed
338
0
Camps Cleared
0
1,510,402
Distance Traveled
1,347,194
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,538
569
87
6
0
359,149
0
W
Izanami
7,664
511
108
7
0
276,472
0
W
Janus
7,994
533
92
6
0
304,193
0
L
Hera
7,105
474
50
3
0
258,812
3
W
Chang'e
6,504
434
37
2
0
302,758
0
W
Horus
7,919
528
78
5
0
267,830
0
L
Thanatos
7,319
488
75
5
0
323,449
0
L
Neith
6,087
406
71
5
0
270,193
0
L
Sun Wukong
6,728
449
67
4
0
298,456
0
L
Merlin
6,738
449
75
5
0
196,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role