Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Charanza52
Amaterasu
Level 131
God Stats
2W - 1L
1,308 SR
Queue Stats
267W - 246L
1,472 Elo+
Party 2
Zhong Kui
Zhong Kui
OgAlox
Zhong Kui
Level 121
God Stats
8W - 1L
1,907 SR
Queue Stats
349W - 311L
1,527 Elo+
Solo
Heimdallr
Heimdallr
curvedgosling35
Heimdallr
Level 143
God Stats
2W - 5L
1,138 SR
Queue Stats
276W - 260L
1,473 Elo+
Party 2
Bakasura
Bakasura
garrafa-proxima
Bakasura
Level 106
God Stats
7W - 4L
1,616 SR
Queue Stats
167W - 156L
1,468 Elo+
Solo
Team Averages
Level 129
1,494 SR
1,488 Elo+

VS

Team Averages
Level 98
1,572 SR
1,471 Elo+
Arachne
Arachne
Ki11er z0mb1
Arachne
Level 104
God Stats
4W - 3L
1,765 SR
Queue Stats
960W - 998L
1,487 Elo+
Party 1
Khepri
Khepri
NRGbboy
Khepri
Level 89
God Stats
2W - 10L
1,501 SR
Queue Stats
611W - 647L
1,483 Elo+
Party 1
Jormungandr
Jormungandr
Slabbypooh
Jormungandr
Level 154
God Stats
10W - 8L
1,595 SR
Queue Stats
919W - 863L
1,545 Elo+
Solo
Merlin
Merlin
goldcoyote
Merlin
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 48L
1,370 Elo+
Solo
Skadi
Skadi
toxicgriff
Skadi
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 44L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 1 / 4
7,177
478
5,604
8,978
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
Charanza52
Amaterasu
14
1 / 2 / 1
8,308
554
10,092
19,977
10,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
OgAlox
Zhong Kui
14
5 / 0 / 1
8,993
600
8,833
7,105
5,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
curvedgosling35
Heimdallr
12
1 / 5 / 3
7,559
504
6,830
11,535
5,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
14
1 / 1 / 1
8,142
543
4,213
15,538
7,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ki11er z0mb1
Arachne
14
2 / 1 / 1
7,682
512
6,301
13,170
5,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
NRGbboy
Khepri
12
2 / 1 / 3
7,396
493
3,790
10,391
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Slabbypooh
Jormungandr
13
2 / 0 / 1
8,365
558
13,765
13,514
7,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
goldcoyote
Merlin
11
0 / 4 / 2
6,669
445
4,096
7,320
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Skadi
12
3 / 2 / 1
7,330
489
8,955
11,477
5,300
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
8
Kills
9
9
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
4
2
W
Amaterasu
Charanza52
Amaterasu
1
2
1
0.75
L
Arachne
Ki11er z0mb1
Arachne
2
1
1
2.5
L
Khepri
NRGbboy
Khepri
2
1
3
3.5
W
Zhong Kui
OgAlox
Zhong Kui
5
0
1
5.5
L
Jormungandr
Slabbypooh
Jormungandr
2
0
1
2.5
W
Heimdallr
curvedgosling35
Heimdallr
1
5
3
0.5
W
Bakasura
1
1
1
1.5
L
Merlin
goldcoyote
Merlin
0
4
2
0.25
L
Skadi
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,572
Damage
36,907
63,133
Taken
55,872
37,685
Mitigated
28,934
26,545
Healing
18,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,604
609
0
1,766
8,978
8,458
0
1,528
7,431
24,170
0
W
Amaterasu
Charanza52
Amaterasu
10,092
6,193
0
12,758
19,977
10,621
945
12,268
7,698
0
61,949
L
Arachne
Ki11er z0mb1
Arachne
6,301
4,209
0
4,294
13,170
5,640
0
3,167
9,953
0
67,183
L
Khepri
NRGbboy
Khepri
3,790
346
257
3,238
10,391
8,522
0
2,090
7,752
20,721
0
W
Zhong Kui
OgAlox
Zhong Kui
8,833
665
0
4,898
7,105
5,998
1,973
2,011
5,087
57,517
0
L
Jormungandr
Slabbypooh
Jormungandr
13,765
5,377
0
5,772
13,514
7,017
416
204
13,100
66,574
0
W
Heimdallr
curvedgosling35
Heimdallr
6,830
4,309
0
2,324
11,535
5,229
321
1,798
9,737
0
54,132
W
Bakasura
4,213
2,609
0
4,799
15,538
7,379
0
3,979
11,529
0
66,930
L
Merlin
goldcoyote
Merlin
4,096
450
0
870
7,320
2,455
0
2,029
5,181
35,912
0
L
Skadi
8,955
4,671
0
3,819
11,477
5,300
325
6,610
4,749
0
61,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,179
Gold Earned
37,442
441
Minions Killed
383
0
Camps Cleared
0
1,489,681
Distance Traveled
1,472,794
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,177
478
20
1
0
285,290
2
W
Amaterasu
8,308
554
100
7
0
298,535
0
L
Arachne
7,682
512
100
7
0
350,543
0
L
Khepri
7,396
493
37
2
0
295,710
1
W
Zhong Kui
8,993
600
112
7
0
289,831
1
L
Jormungandr
8,365
558
100
7
0
267,334
0
W
Heimdallr
7,559
504
84
6
0
252,955
0
W
Bakasura
8,142
543
125
8
0
363,070
0
L
Merlin
6,669
445
53
4
0
281,761
2
L
Skadi
7,330
489
93
6
0
277,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role