Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
KnotTheFox
Fafnir
Level 89
God Stats
1W - 2L
1,610 SR
Queue Stats
267W - 240L
1,517 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NikoLunus13
Morgan Le Fay
Level 42
God Stats
3W - 3L
1,596 SR
Queue Stats
39W - 53L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
SpecialsXGod
Danzaburou
Level 77
God Stats
11W - 16L
1,516 SR
Queue Stats
242W - 227L
1,504 Elo+
Solo
Ares
Ares
playername81323
Ares
Level 43
God Stats
3W - 4L
1,694 SR
Queue Stats
128W - 113L
1,509 Elo+
Party 1
Team Averages
Level 70
1,583 SR
1,496 Elo+

VS

Team Averages
Level 58
1,613 SR
1,488 Elo+
Anubis
Anubis
ALPHASP4RDA
Anubis
Level 64
God Stats
26W - 21L
1,619 SR
Queue Stats
150W - 131L
1,563 Elo+
Solo
Osiris
Osiris
Cinammonlol
Osiris
Level 48
God Stats
6W - 11L
1,533 SR
Queue Stats
148W - 145L
1,508 Elo+
Solo
Ne Zha
Ne Zha
Drkr_Blk
Ne Zha
Level 44
God Stats
9W - 7L
1,750 SR
Queue Stats
96W - 108L
1,493 Elo+
Solo
Cerberus
Cerberus
Ghost261287
Cerberus
Level 83
God Stats
4W - 3L
1,503 SR
Queue Stats
190W - 173L
1,344 Elo+
Solo
Anhur
Anhur
de5ertbod7
Anhur
Level 52
God Stats
8W - 3L
1,662 SR
Queue Stats
140W - 135L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 4 / 0
6,150
513
4,175
10,725
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
KnotTheFox
Fafnir
10
1 / 1 / 0
6,674
556
7,185
12,289
14,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
NikoLunus13
Morgan Le Fay
10
0 / 5 / 0
5,669
472
1,434
7,114
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SpecialsXGod
Danzaburou
11
1 / 4 / 1
6,462
539
3,478
9,608
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,525
460
3,705
8,442
6,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 0 / 4
7,937
661
5,258
5,717
2,720
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
11
1 / 2 / 0
6,776
565
7,343
12,875
11,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Drkr_Blk
Ne Zha
12
5 / 1 / 6
7,341
612
7,023
9,376
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Ghost261287
Cerberus
11
4 / 0 / 7
6,724
560
4,890
7,507
6,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
10
2 / 1 / 6
6,615
551
4,560
7,808
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
4
Kills
16
16
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
0
0.5
W
Anubis
4
0
4
6
W
Osiris
1
2
0
0.5
W
Ne Zha
Drkr_Blk
Ne Zha
5
1
6
8
W
Cerberus
Ghost261287
Cerberus
4
0
7
7.5
L
Fafnir
KnotTheFox
Fafnir
1
1
0
1
L
Morgan Le Fay
NikoLunus13
Morgan Le Fay
0
5
0
0
L
Danzaburou
SpecialsXGod
Danzaburou
1
4
1
0.38
W
Anhur
2
1
6
5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,977
Damage
29,074
48,178
Taken
43,283
29,330
Mitigated
26,026
10,993
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,175
1,140
0
3,934
10,725
3,496
0
1,834
8,891
0
43,390
W
Anubis
5,258
211
0
4,259
5,717
2,720
348
1,406
4,311
66,761
0
W
Osiris
7,343
3,057
0
4,022
12,875
11,147
0
7,821
5,054
0
45,597
W
Ne Zha
Drkr_Blk
Ne Zha
7,023
3,337
0
1,452
9,376
3,525
0
694
8,682
0
54,998
W
Cerberus
Ghost261287
Cerberus
4,890
391
145
1,703
7,507
6,371
65
1,347
6,160
27,874
0
L
Fafnir
KnotTheFox
Fafnir
7,185
2,739
0
2,451
12,289
14,588
0
0
12,289
34,342
568
L
Morgan Le Fay
NikoLunus13
Morgan Le Fay
1,434
107
0
37
7,114
2,209
0
3,914
3,200
28,256
0
L
Danzaburou
SpecialsXGod
Danzaburou
3,478
2,000
0
3,186
9,608
2,990
0
2,071
7,537
0
41,736
W
Anhur
4,560
2,763
0
3,631
7,808
2,263
291
1,443
6,365
0
35,454
L
3,705
441
0
1,385
8,442
6,047
0
2,329
6,113
10,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
35,393
264
Minions Killed
364
0
Camps Cleared
0
1,153,019
Distance Traveled
1,157,215
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,150
513
67
6
0
255,852
0
W
Anubis
7,937
661
99
8
0
211,974
4
W
Osiris
6,776
565
64
5
0
206,489
1
W
Ne Zha
7,341
612
76
6
0
250,275
0
W
Cerberus
6,724
560
65
5
0
260,886
4
L
Fafnir
6,674
556
50
4
0
210,707
0
L
Morgan Le Fay
5,669
472
60
5
0
216,106
0
L
Danzaburou
6,462
539
78
7
0
227,836
4
W
Anhur
6,615
551
60
5
0
227,591
1
L
Ares
5,525
460
9
1
0
242,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role