Player Matchup

Anubis
Anubis
 
Anubis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DixieNormsXXX
Nemesis
Level 27
God Stats
5W - 1L
1,805 SR
Queue Stats
24W - 21L
1,355 Elo+
Party 1
Vamana
Vamana
TheWhiteManOps
Vamana
Level 49
God Stats
2W - 0L
1,755 SR
Queue Stats
31W - 28L
1,384 Elo+
Party 1
Ymir
Ymir
caralitos137
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,079 Elo+
Party 2
Jing Wei
Jing Wei
phdestruidor454
Jing Wei
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 106L
1,453 Elo+
Party 2
Team Averages
Level 42
1,612 SR
1,354 Elo+

VS

Team Averages
Level 53
1,407 SR
1,328 Elo+
Thanatos
Thanatos
Chikirrarri_PR
Thanatos
Level 55
God Stats
92W - 97L
1,421 SR
Queue Stats
209W - 250L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
EpicAkinetic
Zhong Kui
Level 45
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 71L
1,354 Elo+
Party 3
Ares
Ares
Jvia5
Ares
Level 41
God Stats
1W - 3L
1,038 SR
Queue Stats
1W - 7L
1,044 Elo+
Solo
Ra
Ra
Kingofhearts302
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 125L
1,430 Elo+
Solo
Fenrir
Fenrir
vSleuth
Fenrir
Level 41
God Stats
6W - 4L
1,577 SR
Queue Stats
62W - 65L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
9 / 0 / 1
10,024
590
15,748
6,055
2,512
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
16
8 / 0 / 4
9,796
576
12,704
13,605
5,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 3 / 0
8,408
495
9,644
11,592
11,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 5 / 4
6,420
378
4,108
12,906
7,994
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
12
0 / 2 / 4
6,887
405
4,878
10,847
4,278
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
2 / 2 / 0
8,449
497
6,019
17,106
7,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
EpicAkinetic
Zhong Kui
13
4 / 5 / 3
8,241
485
14,630
13,254
11,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
Jvia5
Ares
12
3 / 2 / 3
7,085
417
5,157
11,435
9,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 7 / 0
6,741
397
1,731
14,406
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
vSleuth
Fenrir
15
1 / 2 / 2
8,745
514
5,649
17,047
11,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
18
Kills
10
10
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
1
9.5
L
Thanatos
2
2
0
1
W
Nemesis
8
0
4
10
L
Zhong Kui
EpicAkinetic
Zhong Kui
4
5
3
1.1
L
Ares
Jvia5
Ares
3
2
3
2.25
L
0
7
0
0
W
1
3
0
0.33
W
0
5
4
0.4
W
Jing Wei
0
2
4
1
L
Fenrir
vSleuth
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,082
Damage
33,186
55,005
Taken
73,248
31,516
Mitigated
42,765
11,881
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
15,748
1,303
0
4,644
6,055
2,512
451
1,836
3,945
76,993
0
L
Thanatos
6,019
1,736
0
11,178
17,106
7,009
0
2,301
14,805
0
96,144
W
Nemesis
12,704
5,828
0
992
13,605
5,686
0
3,351
10,244
0
80,210
L
Zhong Kui
EpicAkinetic
Zhong Kui
14,630
4,629
0
4,078
13,254
11,592
1,185
2,257
10,997
58,520
12,474
L
Ares
Jvia5
Ares
5,157
317
295
1,233
11,435
9,464
300
3,006
8,429
27,055
0
L
1,731
139
0
2,693
14,406
3,259
0
11,965
2,441
29,378
0
W
9,644
4,294
0
944
11,592
11,046
0
0
11,592
0
62,317
W
4,108
600
0
562
12,906
7,994
0
8,170
4,736
22,056
0
W
Jing Wei
4,878
3,953
0
4,739
10,847
4,278
104
6,657
4,190
0
49,351
L
Fenrir
vSleuth
Fenrir
5,649
2,339
0
4,767
17,047
11,441
0
327
16,720
0
51,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,535
Gold Earned
39,261
407
Minions Killed
389
0
Camps Cleared
0
1,606,639
Distance Traveled
1,596,550
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,024
590
108
6
0
309,113
5
L
Thanatos
8,449
497
127
7
0
373,885
0
W
Nemesis
9,796
576
93
5
0
405,494
0
L
Zhong Kui
8,241
485
105
6
0
293,277
0
L
Ares
7,085
417
28
2
0
350,509
0
L
Ra
6,741
397
47
3
0
269,997
0
W
Vamana
8,408
495
91
5
0
329,363
0
W
Ymir
6,420
378
43
3
0
273,097
0
W
Jing Wei
6,887
405
72
4
0
289,572
0
L
Fenrir
8,745
514
82
5
0
308,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role