Player Matchup

Ganesha
Ganesha
SuperBeavers
Ganesha
Level 100
God Stats
3W - 5L
1,654 SR
Queue Stats
4W - 12L
1,229 Elo+
Party 2
Baron Samedi
Baron Samedi
jacobjeff98
Baron Samedi
Level 84
God Stats
2W - 3L
1,394 SR
Queue Stats
2W - 7L
1,296 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
megjeff99
Ah Muzen Cab
Level 83
God Stats
2W - 2L
1,509 SR
Queue Stats
2W - 4L
1,376 Elo+
Party 2
Team Averages
Level 89
1,519 SR
1,300 Elo+

VS

Team Averages
Level 79
1,603 SR
1,378 Elo+
Ymir
Ymir
Marrder
Ymir
Level 91
God Stats
4W - 0L
1,872 SR
Queue Stats
49W - 47L
1,395 Elo+
Solo
Medusa
Medusa
raphrodite
Medusa
Level 80
God Stats
8W - 7L
1,486 SR
Queue Stats
88W - 91L
1,365 Elo+
Party 1
Hera
Hera
unrealrebel
Hera
Level 65
God Stats
18W - 15L
1,451 SR
Queue Stats
116W - 112L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SuperBeavers
Ganesha
12
0 / 4 / 4
8,941
639
8,194
16,339
16,519
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
jacobjeff98
Baron Samedi
12
2 / 5 / 2
9,851
704
10,002
11,293
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
megjeff99
Ah Muzen Cab
12
2 / 4 / 2
10,274
734
7,474
10,757
4,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Marrder
Ymir
14
4 / 2 / 9
10,938
781
10,796
15,553
17,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
raphrodite
Medusa
14
3 / 2 / 7
11,154
797
8,832
11,293
4,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 6
11,754
840
13,217
7,277
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
13
13
Deaths
4
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
Marrder
Ymir
4
2
9
4.25
L
Ganesha
SuperBeavers
Ganesha
0
4
4
0.5
L
Baron Samedi
jacobjeff98
Baron Samedi
2
5
2
0.6
L
Ah Muzen Cab
megjeff99
Ah Muzen Cab
2
4
2
0.75
W
Medusa
raphrodite
Medusa
3
2
7
3.25
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,670
Damage
32,845
38,389
Taken
34,123
27,054
Mitigated
25,319
5,387
Healing
668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Marrder
Ymir
10,796
1,150
0
0
15,553
17,941
117
8,222
7,331
27,973
0
L
Ganesha
SuperBeavers
Ganesha
8,194
267
0
250
16,339
16,519
0
10,525
5,814
25,417
0
L
Baron Samedi
jacobjeff98
Baron Samedi
10,002
1,204
1,309
2,542
11,293
5,945
0
6,455
4,838
29,695
0
L
Ah Muzen Cab
megjeff99
Ah Muzen Cab
7,474
3,128
28
1,258
10,757
4,590
48
7,217
3,540
0
40,081
W
Medusa
raphrodite
Medusa
8,832
4,092
0
668
11,293
4,602
2,348
5,543
5,750
0
69,029
W
13,217
3,823
0
0
7,277
2,776
693
4,833
2,444
43,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,066
Gold Earned
33,846
118
Minions Killed
199
0
Camps Cleared
0
660,459
Distance Traveled
722,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,938
781
38
3
0
253,450
0
L
Ganesha
8,941
639
5
0
0
232,148
0
L
Baron Samedi
9,851
704
44
3
0
215,265
0
L
Ah Muzen Cab
10,274
734
69
5
0
213,046
0
W
Medusa
11,154
797
113
8
0
240,398
0
W
Hera
11,754
840
48
3
0
228,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role