Player Matchup

Ymir
Ymir
Corthas
Ymir
Level 44
God Stats
1W - 0L
1,779 SR
Queue Stats
19W - 22L
1,432 Elo+
Party 1
Arachne
Arachne
Dxnny-LFC
Arachne
Level 44
God Stats
4W - 0L
1,610 SR
Queue Stats
61W - 51L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
ItsUnmasked
Sun Wukong
Level 41
God Stats
4W - 1L
1,698 SR
Queue Stats
48W - 34L
1,539 Elo+
Solo
Janus
Janus
NYKEOS
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,378 Elo+
Party 1
Neith
Neith
Prophix
Neith
Level 44
God Stats
1W - 2L
1,441 SR
Queue Stats
22W - 26L
1,403 Elo+
Party 1
Team Averages
Level 40
1,606 SR
1,438 Elo+

VS

Team Averages
Level 53
1,470 SR
1,582 Elo+
Sol
Sol
ARTiI0S
Sol
Level 114
God Stats
2W - 6L
1,095 SR
Queue Stats
114W - 100L
1,529 Elo+
Party 2
Lancelot
Lancelot
BuffPupLvr
Lancelot
Level 27
God Stats
5W - 2L
1,607 SR
Queue Stats
147W - 132L
1,528 Elo+
Party 2
Apollo
Apollo
Daxxx96
Apollo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 3
Sun Wukong
Sun Wukong
Eddiemoney17
Sun Wukong
Level 47
God Stats
1W - 1L
1,647 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 3
Bacchus
Bacchus
HalfG1nger
Bacchus
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 42L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Corthas
Ymir
14
2 / 4 / 14
9,912
583
8,748
17,541
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Dxnny-LFC
Arachne
19
9 / 1 / 2
11,437
673
10,082
15,335
7,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
ItsUnmasked
Sun Wukong
15
2 / 0 / 4
9,927
584
12,741
16,182
13,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
NYKEOS
Janus
13
0 / 4 / 7
8,209
483
4,953
11,945
5,366
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Prophix
Neith
14
7 / 2 / 8
10,116
595
14,188
11,307
5,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
2 / 4 / 3
9,304
547
13,562
13,932
6,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
BuffPupLvr
Lancelot
15
6 / 5 / 2
9,263
545
13,787
15,004
7,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Daxxx96
Apollo
13
1 / 5 / 2
8,151
479
4,550
12,026
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Eddiemoney17
Sun Wukong
13
0 / 3 / 2
7,736
455
6,601
16,056
12,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
HalfG1nger
Bacchus
10
1 / 3 / 1
7,182
422
4,159
14,411
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
20
Kills
10
11
Deaths
20
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
2
4
3
0.88
L
Lancelot
BuffPupLvr
Lancelot
6
5
2
1.4
W
Ymir
Corthas
Ymir
2
4
14
2.25
L
Apollo
Daxxx96
Apollo
1
5
2
0.4
W
Arachne
Dxnny-LFC
Arachne
9
1
2
10
L
Sun Wukong
Eddiemoney17
Sun Wukong
0
3
2
0.33
L
Bacchus
HalfG1nger
Bacchus
1
3
1
0.5
W
Sun Wukong
ItsUnmasked
Sun Wukong
2
0
4
4
W
Janus
NYKEOS
Janus
0
4
7
0.88
W
Neith
Prophix
Neith
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,712
Damage
42,659
72,310
Taken
71,429
52,144
Mitigated
43,644
18,127
Healing
16,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
13,562
3,515
0
4,107
13,932
6,745
3,266
3,921
10,011
82,335
7,488
L
Lancelot
BuffPupLvr
Lancelot
13,787
2,237
0
592
15,004
7,529
0
2,611
12,327
0
79,976
W
Ymir
Corthas
Ymir
8,748
1,987
0
1,031
17,541
20,667
28
7,136
10,405
33,202
0
L
Apollo
Daxxx96
Apollo
4,550
3,060
0
3,637
12,026
4,662
658
1,696
10,304
0
51,173
W
Arachne
Dxnny-LFC
Arachne
10,082
7,599
0
2,494
15,335
7,101
360
2,874
12,461
0
109,858
L
Sun Wukong
Eddiemoney17
Sun Wukong
6,601
1,489
0
3,758
16,056
12,317
0
1,653
14,353
0
42,255
L
Bacchus
HalfG1nger
Bacchus
4,159
446
260
3,795
14,411
12,391
0
4,297
9,993
14,207
0
W
Sun Wukong
ItsUnmasked
Sun Wukong
12,741
3,104
0
7,370
16,182
13,542
780
2,763
13,419
0
74,833
W
Janus
NYKEOS
Janus
4,953
354
0
3,155
11,945
5,366
1,293
5,885
6,060
37,436
0
W
Neith
Prophix
Neith
14,188
6,238
0
4,077
11,307
5,468
3,441
3,229
8,078
0
60,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,601
Gold Earned
41,636
404
Minions Killed
417
0
Camps Cleared
0
1,704,136
Distance Traveled
1,746,704
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,304
547
127
7
0
310,703
1
L
Lancelot
9,263
545
114
7
0
383,375
0
W
Ymir
9,912
583
43
3
0
325,655
1
L
Apollo
8,151
479
87
5
0
314,632
0
W
Arachne
11,437
673
126
7
0
387,919
0
L
Sun Wukong
7,736
455
71
4
0
364,646
4
L
Bacchus
7,182
422
18
1
0
373,348
4
W
Sun Wukong
9,927
584
98
6
0
360,023
5
W
Janus
8,209
483
63
4
0
314,313
0
W
Neith
10,116
595
74
4
0
316,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role