Player Matchup

Bellona
Bellona
HaywireRegent48
Bellona
Level 161
God Stats
7W - 15L
1,438 SR
Queue Stats
110W - 113L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Leoryel
Cthulhu
Level 156
God Stats
12W - 3L
1,746 SR
Queue Stats
138W - 111L
1,553 Elo+
Party 1
Vulcan
Vulcan
emenelson50
Vulcan
Level 149
God Stats
68W - 46L
1,678 SR
Queue Stats
184W - 159L
1,533 Elo+
Party 1
Mercury
Mercury
here2styalive
Mercury
Level 114
God Stats
7W - 5L
1,560 SR
Queue Stats
272W - 263L
1,452 Elo+
Solo
Freya
Freya
soundman1070
Freya
Level 144
God Stats
20W - 12L
1,596 SR
Queue Stats
587W - 575L
1,505 Elo+
Solo
Team Averages
Level 145
1,604 SR
1,494 Elo+

VS

Team Averages
Level 113
1,472 SR
1,480 Elo+
Osiris
Osiris
 
Osiris
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IEIL Jefe
Morgan Le Fay
Level 146
God Stats
10W - 15L
1,382 SR
Queue Stats
281W - 296L
1,488 Elo+
Solo
Athena
Athena
RigorMRTS
Athena
Level 123
God Stats
10W - 17L
1,541 SR
Queue Stats
1,326W - 1,337L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
briansoccer
Baron Samedi
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 67L
1,497 Elo+
Solo
Xbalanque
Xbalanque
gato_gordox
Xbalanque
Level 108
God Stats
1W - 2L
1,437 SR
Queue Stats
295W - 319L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
5,779
1,156
1,946
4,128
2,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Leoryel
Cthulhu
10
2 / 0 / 5
6,320
1,264
3,318
3,242
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
11
4 / 0 / 3
6,678
1,336
5,656
1,000
394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
10
0 / 1 / 4
5,687
1,137
1,312
2,646
922
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 2
5,496
1,099
2,552
2,482
916
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

404

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 2 / 1
5,141
1,028
930
3,416
1,521
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
IEIL Jefe
Morgan Le Fay
10
0 / 2 / 0
5,451
1,090
4,081
3,482
1,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
RigorMRTS
Athena
9
0 / 0 / 0
4,866
973
0
0
0
Baron Samedi
briansoccer
Baron Samedi
10
0 / 0 / 1
5,486
1,097
3,608
3,051
1,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
gato_gordox
Xbalanque
10
1 / 3 / 0
5,724
1,145
1,596
6,936
2,203
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
7
Kills
1
1
Deaths
7
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
1
0.25
W
0
0
4
2
L
Morgan Le Fay
IEIL Jefe
Morgan Le Fay
0
2
0
0
W
Cthulhu
Leoryel
Cthulhu
2
0
5
4.5
L
Athena
RigorMRTS
Athena
0
0
0
0
L
Baron Samedi
briansoccer
Baron Samedi
0
0
1
0.5
W
Vulcan
4
0
3
5.5
L
Xbalanque
gato_gordox
Xbalanque
1
3
0
0.33
W
Mercury
0
1
4
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,784
Damage
10,215
13,498
Taken
16,885
7,479
Mitigated
6,156
2,384
Healing
991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
930
270
0
0
3,416
1,521
0
2,057
1,203
0
1,045
W
1,946
222
229
1,621
4,128
2,881
0
2,429
1,549
575
14,727
L
Morgan Le Fay
IEIL Jefe
Morgan Le Fay
4,081
358
0
105
3,482
1,305
0
2,177
1,028
16,678
960
W
Cthulhu
Leoryel
Cthulhu
3,318
100
49
0
3,242
2,366
0
1,418
1,824
7,789
0
L
Athena
RigorMRTS
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
briansoccer
Baron Samedi
3,608
260
236
222
3,051
1,127
0
2,098
625
15,405
0
W
Vulcan
5,656
4,328
0
110
1,000
394
0
781
219
16,203
0
L
Xbalanque
gato_gordox
Xbalanque
1,596
373
0
428
6,936
2,203
0
4,893
1,753
0
12,397
W
Mercury
1,312
399
0
0
2,646
922
0
1,379
1,267
0
8,979
W
2,552
904
20
355
2,482
916
0
1,678
804
10,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,960
Gold Earned
26,668
117
Minions Killed
90
9
Camps Cleared
3
517,075
Distance Traveled
260,094
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,141
1,028
6
1
0
24,124
0
W
Bellona
5,779
1,156
34
7
0
111,950
0
L
Morgan Le Fay
5,451
1,090
27
5
1
85,891
0
W
Cthulhu
6,320
1,264
18
4
4
103,495
0
L
Athena
4,866
973
0
0
0
0
0
L
Baron Samedi
5,486
1,097
25
5
0
70,441
0
W
Vulcan
6,678
1,336
30
6
0
110,925
0
L
Xbalanque
5,724
1,145
32
6
2
79,638
0
W
Mercury
5,687
1,137
13
3
5
99,549
0
W
Freya
5,496
1,099
22
4
0
91,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role