Player Matchup

Charon
Charon
 
Charon
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BackwoodRaider
Gilgamesh
Level 87
God Stats
3W - 3L
1,406 SR
Queue Stats
38W - 31L
1,545 Elo+
Party 1
Bellona
Bellona
MaliciousQ-
Bellona
Level 153
God Stats
3W - 0L
1,704 SR
Queue Stats
109W - 104L
1,496 Elo+
Solo
Thor
Thor
ManmadeSole
Thor
Level 125
God Stats
2W - 6L
1,077 SR
Queue Stats
255W - 245L
1,543 Elo+
Party 1
Martichoras
Martichoras
YachtDoge
Martichoras
Level 141
God Stats
2W - 0L
1,696 SR
Queue Stats
200W - 194L
1,546 Elo+
Solo
Team Averages
Level 122
1,477 SR
1,526 Elo+

VS

Team Averages
Level 160
1,512 SR
1,498 Elo+
Thor
Thor
EffIictism
Thor
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
LordPachi29
Zhong Kui
Level 162
God Stats
6W - 4L
1,704 SR
Queue Stats
230W - 231L
1,473 Elo+
Solo
Bacchus
Bacchus
LukewarmCarpet
Bacchus
Level 165
God Stats
5W - 7L
1,438 SR
Queue Stats
360W - 347L
1,554 Elo+
Solo
Lancelot
Lancelot
SillyFawn434434
Lancelot
Level 174
God Stats
7W - 11L
1,387 SR
Queue Stats
857W - 882L
1,526 Elo+
Solo
Persephone
Persephone
camp-and-run
Persephone
Level 159
God Stats
7W - 8L
1,531 SR
Queue Stats
568W - 584L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
1 / 3 / 13
8,688
869
4,224
10,768
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
BackwoodRaider
Gilgamesh
15
4 / 1 / 9
8,595
860
6,525
9,337
7,251
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
MaliciousQ-
Bellona
13
3 / 3 / 8
8,284
828
5,018
9,361
10,828
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
6 / 3 / 7
9,447
945
10,787
9,181
5,935
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Martichoras
YachtDoge
Martichoras
15
3 / 0 / 13
8,969
897
10,275
7,686
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
5,548
555
1,083
1,157
453
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
LordPachi29
Zhong Kui
11
1 / 5 / 5
7,011
701
4,418
7,893
4,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 5
8,454
845
8,737
12,547
20,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
13
2 / 6 / 4
7,382
738
5,985
13,976
8,979
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
camp-and-run
Persephone
16
3 / 2 / 4
8,862
886
15,033
6,838
2,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
17
Kills
9
10
Deaths
17
50
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
3
13
2.5
W
Gilgamesh
BackwoodRaider
Gilgamesh
4
1
9
8.5
L
0
1
0
0
L
Zhong Kui
LordPachi29
Zhong Kui
1
5
5
0.7
L
3
3
5
1.83
W
Bellona
MaliciousQ-
Bellona
3
3
8
2.33
W
6
3
7
3.17
L
Lancelot
2
6
4
0.67
W
Martichoras
YachtDoge
Martichoras
3
0
13
9.5
L
Persephone
camp-and-run
Persephone
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,829
Damage
35,256
46,333
Taken
42,411
39,566
Mitigated
37,345
14,991
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,224
370
448
1,294
10,768
11,616
214
4,757
6,011
10,361
0
W
Gilgamesh
BackwoodRaider
Gilgamesh
6,525
1,676
654
1,553
9,337
7,251
988
6,887
2,450
524
9,768
L
1,083
0
0
0
1,157
453
0
32
1,087
0
1,279
L
Zhong Kui
LordPachi29
Zhong Kui
4,418
591
572
898
7,893
4,448
30
426
7,116
6,617
0
L
8,737
472
178
3,155
12,547
20,561
0
1,637
10,463
14,513
0
W
Bellona
MaliciousQ-
Bellona
5,018
1,395
922
1,457
9,361
10,828
1,317
5,584
3,777
0
8,901
W
10,787
1,511
2,531
2,228
9,181
5,935
1,052
4,721
4,460
0
17,592
L
Lancelot
5,985
1,542
126
2,153
13,976
8,979
21
1,379
12,202
0
10,717
W
Martichoras
YachtDoge
Martichoras
10,275
3,044
1,114
2,790
7,686
3,936
906
6,239
1,447
0
30,567
L
Persephone
camp-and-run
Persephone
15,033
1,070
0
1,681
6,838
2,904
0
801
5,982
35,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,983
Gold Earned
37,257
96
Minions Killed
80
0
Camps Cleared
0
873,251
Distance Traveled
586,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,688
869
17
2
0
182,936
0
W
Gilgamesh
8,595
860
14
1
0
203,618
0
L
Thor
5,548
555
2
0
0
22,169
0
L
Zhong Kui
7,011
701
3
0
0
72,711
0
L
Bacchus
8,454
845
16
2
0
161,795
0
W
Bellona
8,284
828
9
1
0
159,294
0
W
Thor
9,447
945
22
2
0
158,393
0
L
Lancelot
7,382
738
11
1
0
158,693
0
W
Martichoras
8,969
897
34
3
0
169,010
0
L
Persephone
8,862
886
48
5
0
170,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role