Player Matchup

Lancelot
Lancelot
CowboyNVE
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,275 Elo+
Solo
Yu Huang
Yu Huang
MvK Zev
Yu Huang
Level 82
God Stats
3W - 4L
1,341 SR
Queue Stats
220W - 224L
1,467 Elo+
Solo
He Bo
He Bo
Qc elvis Qc
He Bo
Level 148
God Stats
4W - 7L
1,427 SR
Queue Stats
300W - 294L
1,516 Elo+
Solo
Horus
Horus
TRA-_-ALLDAY9
Horus
Level 147
God Stats
3W - 3L
1,569 SR
Queue Stats
322W - 318L
1,462 Elo+
Solo
Neith
Neith
serfragon
Neith
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 32L
1,337 Elo+
Solo
Team Averages
Level 97
1,467 SR
1,412 Elo+

VS

Team Averages
Level 106
1,501 SR
1,499 Elo+
Xbalanque
Xbalanque
ERODxUNDERDOG3
Xbalanque
Level 66
God Stats
4W - 1L
1,447 SR
Queue Stats
234W - 230L
1,485 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Over4chi3ver
Tsukuyomi
Level 156
God Stats
3W - 1L
1,526 SR
Queue Stats
336W - 356L
1,477 Elo+
Solo
Ishtar
Ishtar
PlayDiscGolf247
Ishtar
Level 83
God Stats
8W - 6L
1,527 SR
Queue Stats
253W - 242L
1,517 Elo+
Party 1
Horus
Horus
Shandinhill
Horus
Level 158
God Stats
4W - 1L
1,505 SR
Queue Stats
124W - 138L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
Slicktightclickk
Ao Kuang
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CowboyNVE
Lancelot
14
3 / 8 / 5
8,989
642
9,993
18,031
13,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
MvK Zev
Yu Huang
16
3 / 3 / 9
9,136
653
18,538
10,222
4,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 8
9,067
648
11,500
12,411
4,600
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 5 / 8
8,327
595
4,362
19,001
14,345
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Neith
serfragon
Neith
19
5 / 4 / 2
10,544
753
12,733
17,597
9,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ERODxUNDERDOG3
Xbalanque
19
4 / 2 / 15
11,246
803
15,643
10,446
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Over4chi3ver
Tsukuyomi
19
8 / 3 / 13
12,005
858
24,052
15,863
8,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 3 / 16
10,624
759
17,471
14,892
7,365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 1 / 18
10,028
716
8,324
16,399
15,735
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 3 / 10
10,791
771
8,029
14,839
7,798
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
99
12
Kills
27
27
Deaths
12
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CowboyNVE
Lancelot
3
8
5
0.69
W
Xbalanque
ERODxUNDERDOG3
Xbalanque
4
2
15
5.75
L
Yu Huang
MvK Zev
Yu Huang
3
3
9
2.5
W
Tsukuyomi
Over4chi3ver
Tsukuyomi
8
3
13
4.83
W
4
3
16
4
L
1
7
8
0.71
W
2
1
18
11
W
9
3
10
4.67
L
0
5
8
0.8
L
Neith
serfragon
Neith
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,126
Damage
73,519
77,262
Taken
72,439
47,527
Mitigated
43,972
25,649
Healing
36,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CowboyNVE
Lancelot
9,993
987
1,170
1,560
18,031
13,669
0
2,827
14,719
0
12,935
W
Xbalanque
ERODxUNDERDOG3
Xbalanque
15,643
6,505
2,357
2,429
10,446
4,860
2,110
3,352
7,094
0
37,245
L
Yu Huang
MvK Zev
Yu Huang
18,538
123
1,509
1,161
10,222
4,960
0
492
9,538
27,065
0
W
Tsukuyomi
Over4chi3ver
Tsukuyomi
24,052
5,038
1,530
2,796
15,863
8,214
1,304
6,904
8,959
0
44,524
W
17,471
8,195
1,837
4,102
14,892
7,365
1,102
6,880
8,012
0
35,383
L
11,500
139
621
410
12,411
4,600
0
703
11,607
28,176
0
W
8,324
3,426
8,076
6,972
16,399
15,735
403
8,208
8,191
0
11,551
W
8,029
1,179
2,232
4,242
14,839
7,798
934
4,694
10,145
12,638
0
L
4,362
1,791
4,942
6,438
19,001
14,345
0
2,489
16,296
0
7,588
L
Neith
serfragon
Neith
12,733
4,943
693
7,145
17,597
9,953
0
1,518
15,883
0
36,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,063
Gold Earned
54,694
122
Minions Killed
154
0
Camps Cleared
0
1,227,879
Distance Traveled
1,285,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,989
642
10
1
0
277,359
0
W
Xbalanque
11,246
803
46
3
0
267,273
0
L
Yu Huang
9,136
653
18
1
0
242,383
0
W
Tsukuyomi
12,005
858
48
3
0
280,711
0
W
Ishtar
10,624
759
37
3
0
236,685
0
L
He Bo
9,067
648
31
2
0
220,295
0
W
Horus
10,028
716
12
1
0
288,366
0
W
Ao Kuang
10,791
771
11
1
0
212,454
0
L
Horus
8,327
595
6
0
0
248,026
0
L
Neith
10,544
753
57
4
0
239,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role