Player Matchup

Cthulhu
Cthulhu
Cthulhu216
Cthulhu
Level 129
God Stats
0W - 1L
1,340 SR
Queue Stats
67W - 66L
1,549 Elo+
Party 4
Pele
Pele
DozerTombo
Pele
Level 70
God Stats
3W - 4L
1,500 SR
Queue Stats
209W - 220L
1,553 Elo+
Party 4
Baron Samedi
Baron Samedi
FluidHanma
Baron Samedi
Level 46
God Stats
3W - 5L
1,523 SR
Queue Stats
80W - 81L
1,463 Elo+
Party 3
King Arthur
King Arthur
MrHouse2279
King Arthur
Level 111
God Stats
2W - 3L
1,698 SR
Queue Stats
109W - 104L
1,574 Elo+
Party 3
Izanami
Izanami
SPK Green
Izanami
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 25L
1,256 Elo+
Party 3
Team Averages
Level 74
1,512 SR
1,479 Elo+

VS

Team Averages
Level 52
1,650 SR
1,657 Elo+
Poseidon
Poseidon
IDarkRealmI
Poseidon
Level 121
God Stats
15W - 1L
1,665 SR
Queue Stats
71W - 32L
1,763 Elo+
Party 2
Charon
Charon
IMORTALHYDR4
Charon
Level 34
God Stats
4W - 3L
1,453 SR
Queue Stats
35W - 28L
1,480 Elo+
Party 1
Olorun
Olorun
Oneek
Olorun
Level 38
God Stats
2W - 0L
1,746 SR
Queue Stats
47W - 34L
1,508 Elo+
Party 1
Thor
Thor
RatatoskrOrF6
Thor
Level 38
God Stats
3W - 1L
1,885 SR
Queue Stats
32W - 7L
1,798 Elo+
Party 2
Hercules
Hercules
latesbike04
Hercules
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulhu216
Cthulhu
9
0 / 1 / 2
5,864
489
7,212
11,328
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,200
517
6,304
15,125
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
FluidHanma
Baron Samedi
9
1 / 6 / 1
5,724
477
4,269
8,973
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MrHouse2279
King Arthur
12
0 / 1 / 0
7,002
584
9,547
12,775
12,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
SPK Green
Izanami
8
0 / 3 / 0
5,188
432
1,163
8,266
2,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
IDarkRealmI
Poseidon
12
3 / 1 / 5
7,032
586
10,443
7,323
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
11
2 / 0 / 5
7,202
600
7,370
7,294
6,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
Oneek
Olorun
14
4 / 0 / 2
8,089
674
11,609
5,989
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 2
7,156
596
7,028
10,875
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
latesbike04
Hercules
12
0 / 0 / 0
6,291
524
3,453
14,393
15,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
13
13
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cthulhu216
Cthulhu
0
1
2
1
L
1
2
0
0.5
L
Baron Samedi
FluidHanma
Baron Samedi
1
6
1
0.25
W
Poseidon
IDarkRealmI
Poseidon
3
1
5
5.5
W
Charon
2
0
5
4.5
L
King Arthur
MrHouse2279
King Arthur
0
1
0
0
W
Olorun
Oneek
Olorun
4
0
2
5
W
4
1
2
5
L
Izanami
SPK Green
Izanami
0
3
0
0
W
Hercules
latesbike04
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
39,903
56,467
Taken
45,874
34,076
Mitigated
32,524
9,212
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cthulhu216
Cthulhu
7,212
510
339
2,465
11,328
8,744
0
6,546
4,645
28,635
0
L
6,304
1,227
0
2,120
15,125
6,344
0
6,372
8,643
0
51,150
L
Baron Samedi
FluidHanma
Baron Samedi
4,269
183
333
1,210
8,973
4,073
0
6,189
2,528
25,338
0
W
Poseidon
IDarkRealmI
Poseidon
10,443
1,581
0
1,057
7,323
2,745
0
4,014
3,069
56,277
0
W
Charon
7,370
985
1,888
1,704
7,294
6,441
66
2,856
4,380
22,817
0
L
King Arthur
MrHouse2279
King Arthur
9,547
1,662
0
1,221
12,775
12,011
0
2,956
9,754
2,490
56,593
W
Olorun
Oneek
Olorun
11,609
6,520
48
2,071
5,989
3,421
2,619
905
5,070
70,856
8,284
W
7,028
1,995
0
1,035
10,875
4,456
0
2,977
7,763
0
59,023
L
Izanami
SPK Green
Izanami
1,163
468
0
1,524
8,266
2,904
0
6,090
2,174
0
23,273
W
Hercules
latesbike04
Hercules
3,453
779
0
5,822
14,393
15,461
0
1,109
13,236
0
44,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,978
Gold Earned
35,770
318
Minions Killed
403
0
Camps Cleared
0
1,342,459
Distance Traveled
1,283,376
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,864
489
46
4
0
276,102
1
L
Pele
6,200
517
81
7
0
295,836
0
L
Baron Samedi
5,724
477
55
5
0
223,095
1
W
Poseidon
7,032
586
93
8
0
264,874
0
W
Charon
7,202
600
18
2
0
234,736
0
L
King Arthur
7,002
584
99
8
0
281,920
0
W
Olorun
8,089
674
132
11
0
248,046
0
W
Thor
7,156
596
91
8
0
282,209
1
L
Izanami
5,188
432
37
3
0
265,506
0
W
Hercules
6,291
524
69
6
0
253,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role